Split facing into its own interface; fix husks

This commit is contained in:
Paul Chote
2010-07-31 23:38:36 +12:00
parent 207ee49da3
commit d29e3f3f0e
29 changed files with 81 additions and 90 deletions

View File

@@ -30,8 +30,7 @@ namespace OpenRA.Mods.RA.Activities
public IActivity Tick( Actor self )
{
var move = self.traits.Get<IMove>();
var facing = self.traits.Get<IFacing>();
if (!Target.IsValid)
return NextActivity;
@@ -45,7 +44,7 @@ namespace OpenRA.Mods.RA.Activities
var numDirs = (renderUnit != null)
? renderUnit.anim.CurrentSequence.Facings : 8;
if (Util.QuantizeFacing(move.Facing, numDirs)
if (Util.QuantizeFacing(facing.Facing, numDirs)
!= Util.QuantizeFacing(desiredFacing, numDirs))
{
return new Turn( desiredFacing ) { NextActivity = this };

View File

@@ -58,9 +58,9 @@ namespace OpenRA.Mods.RA.Activities
if (oldHealth != null && newHealth != null)
newHealth.HPFraction = oldHealth.HPFraction;
var move = a.traits.GetOrDefault<IMove>();
if (move != null)
move.Facing = facing;
var ifacing = a.traits.GetOrDefault<IFacing>();
if (ifacing != null)
ifacing.Facing = facing;
if (selected)
w.Selection.Add(w, a);

View File

@@ -44,9 +44,9 @@ namespace OpenRA.Mods.RA.Activities
// if we're a thing that can turn, turn to the
// right facing for the unload animation
var move = self.traits.GetOrDefault<IMove>();
var facing = self.traits.GetOrDefault<IFacing>();
var unloadFacing = self.Info.Traits.Get<CargoInfo>().UnloadFacing;
if (move != null && move.Facing != unloadFacing)
if (facing != null && facing.Facing != unloadFacing)
return new Turn(unloadFacing) { NextActivity = this };
// todo: handle the BS of open/close sequences, which are inconsistent,

View File

@@ -28,7 +28,7 @@ namespace OpenRA.Mods.RA
public virtual object Create( ActorInitializer init ) { return new Aircraft( init , this ); }
}
public class Aircraft : IMove, IOccupySpace
public class Aircraft : IMove, IFacing, IOccupySpace
{
[Sync]
public int2 Location;

View File

@@ -103,13 +103,14 @@ namespace OpenRA.Mods.RA
if( !CanAttack( self ) ) return;
var move = self.traits.GetOrDefault<IMove>();
var facing = self.traits.GetOrDefault<IFacing>();
foreach (var w in Weapons)
if (CheckFire(self, move, w))
if (CheckFire(self, move, facing, w))
w.FiredShot();
}
bool CheckFire(Actor self, IMove move, Weapon w)
{
bool CheckFire(Actor self, IMove move, IFacing facing, Weapon w)
{
if (w.FireDelay > 0) return false;
var limitedAmmo = self.traits.GetOrDefault<LimitedAmmo>();
@@ -132,15 +133,15 @@ namespace OpenRA.Mods.RA
target = this.target,
src = (self.CenterLocation
+ Combat.GetTurretPosition(self, move, w.Turret)
+ Combat.GetBarrelPosition(self, move, w.Turret, barrel)).ToInt2(),
+ Combat.GetTurretPosition(self, facing, w.Turret)
+ Combat.GetBarrelPosition(self, facing, w.Turret, barrel)).ToInt2(),
srcAltitude = move != null ? move.Altitude : 0,
dest = target.CenterLocation.ToInt2(),
destAltitude = destMove != null ? destMove.Altitude : 0,
facing = barrel.Facing +
(self.traits.Contains<Turreted>() ? self.traits.Get<Turreted>().turretFacing :
move != null ? move.Facing : Util.GetFacing(target.CenterLocation - self.CenterLocation, 0)),
facing != null ? facing.Facing : Util.GetFacing(target.CenterLocation - self.CenterLocation, 0)),
};
ScheduleDelayedAction( FireDelay( self, self.Info.Traits.Get<AttackBaseInfo>() ), () =>

View File

@@ -26,10 +26,10 @@ namespace OpenRA.Mods.RA
if (!target.IsValid) return;
var move = self.traits.Get<IMove>();
var facingToTarget = Util.GetFacing(target.CenterLocation - self.CenterLocation, move.Facing);
var facing = self.traits.Get<IFacing>().Facing;
var facingToTarget = Util.GetFacing(target.CenterLocation - self.CenterLocation, facing);
if (Math.Abs(facingToTarget - move.Facing) % 256 < FacingTolerance)
if (Math.Abs(facingToTarget - facing) % 256 < FacingTolerance)
DoAttack(self);
}
}

View File

@@ -43,14 +43,13 @@ namespace OpenRA.Mods.RA
var weapon = Rules.Weapons[info.Weapon.ToLowerInvariant()];
dropDelay = weapon.ROF;
var move = self.traits.Get<IMove>();
var args = new ProjectileArgs
{
srcAltitude = move.Altitude,
srcAltitude = self.traits.Get<IMove>().Altitude,
destAltitude = 0,
src = self.CenterLocation.ToInt2(),
dest = self.CenterLocation.ToInt2(),
facing = move.Facing,
facing = self.traits.Get<IFacing>().Facing,
firedBy = self,
weapon = weapon
};

View File

@@ -192,14 +192,13 @@ namespace OpenRA.Mods.RA
return Util.RotateVectorByFacing(localRecoil, facing, .7f);
}
public static float2 GetTurretPosition(Actor self, IMove move, Turret turret)
public static float2 GetTurretPosition(Actor self, IFacing facing, Turret turret)
{
if(move == null) return turret.ScreenSpacePosition; /* things that don't have a rotating base don't need the turrets repositioned */
if(facing == null) return turret.ScreenSpacePosition; /* things that don't have a rotating base don't need the turrets repositioned */
var ru = self.traits.GetOrDefault<RenderUnit>();
var numDirs = (ru != null) ? ru.anim.CurrentSequence.Facings : 8;
var bodyFacing = move.Facing;
var bodyFacing = facing.Facing;
var quantizedFacing = Util.QuantizeFacing(bodyFacing, numDirs) * (256 / numDirs);
return (Util.RotateVectorByFacing(turret.UnitSpacePosition, quantizedFacing, .7f)
@@ -208,14 +207,14 @@ namespace OpenRA.Mods.RA
}
// gets the screen-space position of a barrel.
public static float2 GetBarrelPosition(Actor self, IMove move, Turret turret, Barrel barrel)
public static float2 GetBarrelPosition(Actor self, IFacing facing, Turret turret, Barrel barrel)
{
var turreted = self.traits.GetOrDefault<Turreted>();
if (turreted == null && move == null)
if (turreted == null && facing == null)
return float2.Zero;
var turretFacing = turreted != null ? turreted.turretFacing : move.Facing;
var turretFacing = turreted != null ? turreted.turretFacing : facing.Facing;
return Util.RotateVectorByFacing(barrel.Position, turretFacing, .7f);
}

View File

@@ -34,9 +34,9 @@ namespace OpenRA.Mods.RA
var a = w.CreateActor(info.Actor, self.Location
+ info.SpawnOffset, self.Owner);
var move = a.traits.GetOrDefault<IMove>();
if (move != null)
move.Facing = info.Facing;
var facing = a.traits.GetOrDefault<IFacing>();
if (facing != null)
facing.Facing = info.Facing;
if (info.InitialActivity != null)
a.QueueActivity(Game.CreateObject<IActivity>(info.InitialActivity));

View File

@@ -18,11 +18,16 @@ namespace OpenRA.Mods.RA
public object Create( ActorInitializer init ) { return new Husk( init ); }
}
class Husk : IOccupySpace
class Husk : IOccupySpace, IFacing
{
Actor self;
[Sync]
int2 location;
[Sync]
public int Facing { get; set; }
public int ROT { get { return 0; } }
public int InitialFacing { get { return 0; } }
public Husk(ActorInitializer init)
{

View File

@@ -28,10 +28,7 @@ namespace OpenRA.Mods.RA
var info = self.Info.Traits.Get<LeavesHuskInfo>();
var husk = w.CreateActor(info.HuskActor, self.Location, self.Owner);
husk.CenterLocation = self.CenterLocation;
var move = self.traits.Get<IMove>();
var huskMove = husk.traits.Get<IMove>();
huskMove.Altitude = move.Altitude;
huskMove.Facing = move.Facing;
husk.traits.Get<IFacing>().Facing = self.traits.Get<IFacing>().Facing;
var turreted = self.traits.GetOrDefault<Turreted>();
if (turreted != null)

View File

@@ -24,10 +24,9 @@ namespace OpenRA.Mods.RA
Actor dockedHarv = null;
public void OnDock(Actor self, Actor harv, DeliverResources dockOrder)
{
var move = harv.traits.Get<IMove>();
var harvester = harv.traits.Get<Harvester>();
if (move.Facing != 64)
if (harv.traits.Get<IFacing>().Facing != 64)
harv.QueueActivity (new Turn (64));
harv.QueueActivity (new CallFunc (() =>

View File

@@ -29,7 +29,7 @@ namespace OpenRA.Mods.RA
return false;
var newUnit = self.World.CreateActor( producee.Name, location.Value, self.Owner );
newUnit.traits.Get<IMove>().Facing = CreationFacing( self, newUnit ); ;
newUnit.traits.Get<IFacing>().Facing = CreationFacing( self, newUnit ); ;
var pi = self.Info.Traits.Get<ProductionInfo>();
var rp = self.traits.GetOrDefault<RallyPoint>();

View File

@@ -22,7 +22,7 @@ namespace OpenRA.Mods.RA.Render
public class RenderInfantry : RenderSimple, INotifyAttack, INotifyDamage
{
public RenderInfantry(Actor self)
: base(self, () => self.traits.Get<IMove>().Facing)
: base(self, () => self.traits.Get<IFacing>().Facing)
{
anim.Play("stand");
}

View File

@@ -22,7 +22,7 @@ namespace OpenRA.Mods.RA.Render
public class RenderUnit : RenderSimple, INotifyDamage
{
public RenderUnit(Actor self)
: base(self, () => self.traits.Contains<IMove>() ? self.traits.Get<IMove>().Facing : 0)
: base(self, () => self.traits.Contains<IFacing>() ? self.traits.Get<IFacing>().Facing : 0)
{
anim.Play("idle");
anims.Add( "smoke", new AnimationWithOffset( new Animation( "smoke_m" ), null, () => !isSmoking ) );

View File

@@ -24,19 +24,18 @@ namespace OpenRA.Mods.RA.Render
class RenderUnitRotor : RenderUnit
{
public Animation rotorAnim, secondRotorAnim;
IMove move;
public RenderUnitRotor(Actor self)
public RenderUnitRotor( Actor self )
: base(self)
{
move = self.traits.Get<IMove>();
var facing = self.traits.Get<IFacing>();
var info = self.Info.Traits.Get<RenderUnitRotorInfo>();
rotorAnim = new Animation(GetImage(self));
rotorAnim.PlayRepeating("rotor");
anims.Add("rotor_1", new AnimationWithOffset(
rotorAnim,
() => Combat.GetTurretPosition( self, move, new Turret(info.PrimaryOffset)),
() => Combat.GetTurretPosition( self, facing, new Turret(info.PrimaryOffset)),
null ) { ZOffset = 1 } );
if (info.SecondaryOffset == null) return;
@@ -45,7 +44,7 @@ namespace OpenRA.Mods.RA.Render
secondRotorAnim.PlayRepeating("rotor2");
anims.Add("rotor_2", new AnimationWithOffset(
secondRotorAnim,
() => Combat.GetTurretPosition(self, move, new Turret(info.SecondaryOffset)),
() => Combat.GetTurretPosition(self, facing, new Turret(info.SecondaryOffset)),
null) { ZOffset = 1 });
}
@@ -53,7 +52,7 @@ namespace OpenRA.Mods.RA.Render
{
base.Tick(self);
var isFlying = move.Altitude > 0;
var isFlying = self.traits.Get<IMove>().Altitude > 0;
if (isFlying ^ (rotorAnim.CurrentSequence.Name != "rotor"))
return;

View File

@@ -24,15 +24,14 @@ namespace OpenRA.Mods.RA.Render
public RenderUnitSpinner(Actor self)
: base(self)
{
var move = self.traits.Get<IMove>();
var info = self.Info.Traits.Get<RenderUnitSpinnerInfo>();
var spinnerAnim = new Animation(GetImage(self));
spinnerAnim.PlayRepeating("spinner");
anims.Add("spinner", new AnimationWithOffset(
spinnerAnim,
() => Combat.GetTurretPosition(self, move, new Turret(info.Offset)),
null) { ZOffset = 1 });
() => Combat.GetTurretPosition( self, self.traits.Get<IFacing>(), new Turret(info.Offset)),
null ) { ZOffset = 1 } );
}
}
}

View File

@@ -23,7 +23,7 @@ namespace OpenRA.Mods.RA.Render
public RenderUnitTurreted(Actor self)
: base(self)
{
var move = self.traits.Get<IMove>();
var facing = self.traits.Get<IFacing>();
var turreted = self.traits.Get<Turreted>();
var attack = self.traits.GetOrDefault<AttackBase>();
var attackInfo = self.Info.Traits.Get<AttackBaseInfo>();
@@ -36,7 +36,7 @@ namespace OpenRA.Mods.RA.Render
var turret = attack.Turrets[i];
anims.Add( "turret_{0}".F(i),
new AnimationWithOffset( turretAnim,
() => Combat.GetTurretPosition( self, move, turret ),
() => Combat.GetTurretPosition( self, facing, turret ),
null) { ZOffset = 1 });
if (attackInfo.MuzzleFlash)
@@ -46,7 +46,7 @@ namespace OpenRA.Mods.RA.Render
() => (int)(turret.Recoil * 5.9f)); /* hack: dumb crap */
anims.Add("muzzle_flash_{0}".F(i),
new AnimationWithOffset(muzzleFlash,
() => Combat.GetTurretPosition(self, move, turret),
() => Combat.GetTurretPosition(self, facing, turret),
() => turret.Recoil <= 0));
}
}

View File

@@ -48,9 +48,8 @@ namespace OpenRA.Mods.RA
var flare = flareType != null ? w.CreateActor(flareType, order.TargetLocation, Owner) : null;
var a = w.CreateActor((Info as AirstrikePowerInfo).UnitType, startPos, Owner);
var aMove = a.traits.Get<IMove>();
aMove.Facing = Util.GetFacing(order.TargetLocation - startPos, 0);
aMove.Altitude = a.Info.Traits.Get<PlaneInfo>().CruiseAltitude;
a.traits.Get<IFacing>().Facing = Util.GetFacing(order.TargetLocation - startPos, 0);
a.traits.Get<IMove>().Altitude = a.Info.Traits.Get<PlaneInfo>().CruiseAltitude;
a.traits.Get<CarpetBomb>().SetTarget(order.TargetLocation);
a.CancelActivity();

View File

@@ -61,9 +61,8 @@ namespace OpenRA.Mods.RA
var flare = flareType != null ? w.CreateActor(flareType, p, owner) : null;
var a = w.CreateActor((Info as ParatroopersPowerInfo).UnitType, startPos, owner);
var aMove = a.traits.Get<IMove>();
aMove.Facing = Util.GetFacing(p - startPos, 0);
aMove.Altitude = a.Info.Traits.Get<PlaneInfo>().CruiseAltitude;
a.traits.Get<IFacing>().Facing = Util.GetFacing(p - startPos, 0);
a.traits.Get<IMove>().Altitude = a.Info.Traits.Get<PlaneInfo>().CruiseAltitude;
a.CancelActivity();
a.QueueActivity(new FlyCircle(p));

View File

@@ -46,9 +46,8 @@ namespace OpenRA.Mods.RA
var enterCell = self.World.ChooseRandomEdgeCell();
var plane = self.World.CreateActor("U2", enterCell, self.Owner);
var planeMove = plane.traits.Get<IMove>();
planeMove.Altitude = plane.Info.Traits.Get<PlaneInfo>().CruiseAltitude;
planeMove.Facing = Util.GetFacing(order.TargetLocation - enterCell, 0);
plane.traits.Get<IMove>().Altitude = plane.Info.Traits.Get<PlaneInfo>().CruiseAltitude;
plane.traits.Get<IFacing>().Facing = Util.GetFacing(order.TargetLocation - enterCell, 0);
plane.CancelActivity();
plane.QueueActivity(new Fly(Util.CenterOfCell(order.TargetLocation)));

View File

@@ -48,8 +48,8 @@ namespace OpenRA.Mods.RA
if (info != null)
{
alt = 0;
var move = self.traits.Get<IMove>();
pos = Combat.GetTurretPosition(self, move, new Turret(info.Offset));
var ifacing = self.traits.Get<IFacing>();
pos = Combat.GetTurretPosition(self, ifacing, new Turret(info.Offset));
var ru = self.traits.Get<RenderUnit>();
v = Game.CosmeticRandom.Gauss2D(1) * info.Spread.RelOffset();
@@ -57,7 +57,7 @@ namespace OpenRA.Mods.RA
va = info.Speed;
if (!info.UseTurretFacing) InitialFacing = null;
facing = InitialFacing ?? move.Facing;
facing = InitialFacing ?? ifacing.Facing;
var anim = new Animation(ru.GetImage(self), () => (int)facing);
anim.PlayRepeating(info.Anim);

View File

@@ -25,11 +25,10 @@ namespace OpenRA.Mods.RA
public WithMuzzleFlash(Actor self)
{
var move = self.traits.Get<IMove>();
var attackInfo = self.Info.Traits.Get<AttackBaseInfo>();
var render = self.traits.Get<RenderSimple>();
muzzleFlash = new Animation(render.GetImage(self), () => move.Facing);
muzzleFlash = new Animation(render.GetImage(self), () => self.traits.Get<IFacing>().Facing);
muzzleFlash.Play("muzzle");
render.anims.Add("muzzle", new RenderSimple.AnimationWithOffset(