better support for contrail coloring everywhere
This commit is contained in:
@@ -32,6 +32,7 @@ namespace OpenRA.Mods.RA.Effects
|
||||
public readonly float Angle = 0;
|
||||
public readonly int TrailInterval = 2;
|
||||
public readonly int ContrailLength = 0;
|
||||
public readonly Color ContrailColor = Color.White;
|
||||
public readonly bool ContrailUsePlayerColor = false;
|
||||
public readonly int ContrailDelay = 1;
|
||||
|
||||
@@ -69,7 +70,7 @@ namespace OpenRA.Mods.RA.Effects
|
||||
if (Info.ContrailLength > 0)
|
||||
{
|
||||
Trail = new ContrailHistory(Info.ContrailLength,
|
||||
Info.ContrailUsePlayerColor ? ContrailHistory.ChooseColor(args.firedBy) : Color.White,
|
||||
Info.ContrailUsePlayerColor ? ContrailHistory.ChooseColor(args.firedBy) : Info.ContrailColor,
|
||||
Info.ContrailDelay);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,6 +21,7 @@ namespace OpenRA.Mods.RA
|
||||
public readonly int[] ContrailOffset = {0, 0};
|
||||
|
||||
public readonly int TrailLength = 20;
|
||||
public readonly Color Color = Color.White;
|
||||
public readonly bool UsePlayerColor = true;
|
||||
|
||||
public object Create(ActorInitializer init) { return new Contrail(init.self, this); }
|
||||
@@ -38,7 +39,7 @@ namespace OpenRA.Mods.RA
|
||||
{
|
||||
Info = info;
|
||||
ContrailTurret = new Turret(Info.ContrailOffset);
|
||||
history = new ContrailHistory(Info.TrailLength, Info.UsePlayerColor ? ContrailHistory.ChooseColor(self) : Color.White);
|
||||
history = new ContrailHistory(Info.TrailLength, Info.UsePlayerColor ? ContrailHistory.ChooseColor(self) : Info.Color);
|
||||
}
|
||||
|
||||
public void Tick(Actor self)
|
||||
|
||||
@@ -34,6 +34,7 @@ namespace OpenRA.Mods.RA.Effects
|
||||
public readonly bool TurboBoost = false;
|
||||
public readonly int TrailInterval = 2;
|
||||
public readonly int ContrailLength = 0;
|
||||
public readonly Color ContrailColor = Color.White;
|
||||
public readonly bool ContrailUsePlayerColor = false;
|
||||
public readonly int ContrailDelay = 1;
|
||||
|
||||
@@ -76,7 +77,7 @@ namespace OpenRA.Mods.RA.Effects
|
||||
if (Info.ContrailLength > 0)
|
||||
{
|
||||
Trail = new ContrailHistory(Info.ContrailLength,
|
||||
Info.ContrailUsePlayerColor ? ContrailHistory.ChooseColor(args.firedBy) : Color.White,
|
||||
Info.ContrailUsePlayerColor ? ContrailHistory.ChooseColor(args.firedBy) : Info.ContrailColor,
|
||||
Info.ContrailDelay);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user