setup civilians for cnc

This commit is contained in:
Chris Forbes
2010-04-16 21:20:34 +12:00
parent 0cd17d15fa
commit d2f69b2797
3 changed files with 152 additions and 2 deletions

View File

@@ -26,7 +26,6 @@ namespace OpenRA.Traits.AI
var hpFraction = Math.Max(info.MinHpFraction, hp / self.GetMaxHP());
var dudesValue = (int)(hpFraction * info.ValueFraction * cost);
var eligibleLocations = Footprint.Tiles(self).ToList();
// todo: fix this for unbuildables in ActorTypes, like civilians.
var actorTypes = info.ActorTypes.Select(a => new { Name = a, Cost = Rules.Info[a].Traits.Get<ValuedInfo>().Cost }).ToArray();
while (eligibleLocations.Count > 0 && actorTypes.Any(a => a.Cost <= dudesValue))

View File

@@ -53,6 +53,8 @@
DestroyedSound: xplobig4.aud
RenderBuilding:
CriticalBuildingState:
EmitInfantryOnSell:
ActorTypes: c1,c2,c3,c4,c5,c6,c7,c8,c9,c10,e1,e1,e1,e1,e1,e1,e1
^Tree:
Category: Building

View File

@@ -54,4 +54,153 @@ E3:
PrimaryWeapon: Rockets
PrimaryOffset: 0,0,0,-10
FireDelay: 5
TakeCover:
TakeCover:
C1:
Inherits: ^Infantry
Selectable:
Voice: CivilianMaleVoice
Bounds: 12,17,0,-9
Valued:
Cost: 70
Description: Technician
Unit:
HP: 20
Sight: 2
Speed: 4
AttackBase:
PrimaryWeapon: Pistol
C2:
Inherits: ^Infantry
Selectable:
Voice: CivilianFemaleVoice
Bounds: 12,17,0,-9
Valued:
Cost: 70
Description: Technician
Unit:
HP: 20
Sight: 2
Speed: 4
AttackBase:
PrimaryWeapon: Pistol
C3:
Inherits: ^Infantry
Selectable:
Voice: CivilianMaleVoice
Bounds: 12,17,0,-9
Valued:
Cost: 70
Description: Technician
Unit:
HP: 20
Sight: 2
Speed: 4
AttackBase:
PrimaryWeapon: Pistol
C4:
Inherits: ^Infantry
Selectable:
Voice: CivilianFemaleVoice
Bounds: 12,17,0,-9
Valued:
Cost: 70
Description: Technician
Unit:
HP: 20
Sight: 2
Speed: 4
AttackBase:
PrimaryWeapon: Pistol
C5:
Inherits: ^Infantry
Selectable:
Voice: CivilianMaleVoice
Bounds: 12,17,0,-9
Valued:
Cost: 70
Description: Technician
Unit:
HP: 20
Sight: 2
Speed: 4
AttackBase:
PrimaryWeapon: Pistol
C6:
Inherits: ^Infantry
Selectable:
Voice: CivilianMaleVoice
Bounds: 12,17,0,-9
Valued:
Cost: 70
Description: Technician
Unit:
HP: 20
Sight: 2
Speed: 4
AttackBase:
PrimaryWeapon: Pistol
C7:
Inherits: ^Infantry
Selectable:
Voice: CivilianMaleVoice
Bounds: 12,17,0,-9
Valued:
Cost: 70
Description: Technician
Unit:
HP: 20
Sight: 2
Speed: 4
AttackBase:
PrimaryWeapon: Pistol
C8:
Inherits: ^Infantry
Selectable:
Voice: CivilianMaleVoice
Bounds: 12,17,0,-9
Valued:
Cost: 70
Description: Technician
Unit:
HP: 20
Sight: 2
Speed: 4
AttackBase:
PrimaryWeapon: Pistol
C9:
Inherits: ^Infantry
Selectable:
Voice: CivilianMaleVoice
Bounds: 12,17,0,-9
Valued:
Cost: 70
Description: Technician
Unit:
HP: 20
Sight: 2
Speed: 4
AttackBase:
PrimaryWeapon: Pistol
C10:
Inherits: ^Infantry
Selectable:
Voice: CivilianMaleVoice
Bounds: 12,17,0,-9
Valued:
Cost: 70
Description: Technician
Unit:
HP: 20
Sight: 2
Speed: 4
AttackBase:
PrimaryWeapon: Pistol