implement order targeter for everything else
This commit is contained in:
@@ -33,11 +33,6 @@ namespace OpenRA.Traits
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public interface ITick { void Tick(Actor self); }
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public interface IRender { IEnumerable<Renderable> Render(Actor self); }
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public interface IIssueOrder
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{
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Order IssueOrder( Actor self, int2 xy, MouseInput mi, Actor underCursor );
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int OrderPriority( Actor self, int2 xy, MouseInput mi, Actor underCursor );
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}
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public interface IIssueOrder2
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{
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IEnumerable<IOrderTargeter> Orders { get; }
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@@ -30,6 +30,7 @@ namespace OpenRA.Mods.RA
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public class Aircraft : IMove, IFacing, IOccupySpace
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{
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protected readonly Actor self;
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[Sync]
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public int2 Location;
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[Sync]
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@@ -41,6 +42,7 @@ namespace OpenRA.Mods.RA
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public Aircraft( ActorInitializer init , AircraftInfo info)
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{
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this.self = init.self;
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if (init.Contains<LocationInit>())
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this.Location = init.Get<LocationInit,int2>();
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@@ -64,8 +66,9 @@ namespace OpenRA.Mods.RA
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self.CenterLocation = Util.CenterOfCell(cell);
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}
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public bool AircraftCanEnter(Actor self, Actor a)
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public bool AircraftCanEnter(Actor a)
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{
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if( self.Owner != a.Owner ) return false;
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return Info.RearmBuildings.Contains( a.Info.Name )
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|| Info.RepairBuildings.Contains( a.Info.Name );
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}
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@@ -21,7 +21,7 @@ namespace OpenRA.Mods.RA
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public readonly int ChargeTime = 120; // Seconds
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}
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class ChronoshiftDeploy : IIssueOrder, IResolveOrder, ITick, IPips, IOrderCursor, IOrderVoice
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class ChronoshiftDeploy : IIssueOrder2, IResolveOrder, ITick, IPips, IOrderVoice
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{
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// Recharge logic
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[Sync]
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@@ -33,29 +33,22 @@ namespace OpenRA.Mods.RA
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chargeTick--;
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}
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public int OrderPriority(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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public IEnumerable<IOrderTargeter> Orders
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{
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return 5;
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get { yield return new DeployOrderTargeter( "ChronoshiftDeploy", 5, () => chargeTick <= 0 ); }
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}
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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public Order IssueOrder( Actor self, IOrderTargeter order, Target target )
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{
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if (mi.Button == MouseButton.Right && xy == self.Location)
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return new Order("ChronoshiftDeploy", self);
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if( order.OrderID == "ChronoshiftDeploy" )
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if (chargeTick <= 0)
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self.World.OrderGenerator = new SetChronoTankDestination( self );
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return null;
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "ChronoshiftDeploy")
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{
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if (chargeTick <= 0)
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if (self.Owner == self.World.LocalPlayer)
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self.World.OrderGenerator = new SetChronoTankDestination(self);
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return;
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}
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var movement = self.TraitOrDefault<IMove>();
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if (order.OrderString == "ChronoshiftSelf" && movement.CanEnterCell(order.TargetLocation))
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{
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@@ -76,14 +69,6 @@ namespace OpenRA.Mods.RA
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}
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}
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public string CursorForOrder(Actor self, Order order)
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{
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if (order.OrderString != "ChronoshiftDeploy")
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return null;
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return (chargeTick <= 0) ? "deploy" : "deploy-blocked";
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}
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public string VoicePhraseForOrder(Actor self, Order order)
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{
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return (order.OrderString == "ChronoshiftDeploy" && chargeTick <= 0) ? "Move" : null;
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@@ -16,6 +16,7 @@ using OpenRA.Mods.RA.Activities;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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using System.Drawing;
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using OpenRA.Mods.RA.Orders;
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namespace OpenRA.Mods.RA
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{
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@@ -29,7 +30,7 @@ namespace OpenRA.Mods.RA
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public override object Create( ActorInitializer init ) { return new Helicopter( init, this); }
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}
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class Helicopter : Aircraft, ITick, IIssueOrder, IResolveOrder, IOrderCursor, IOrderVoice
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class Helicopter : Aircraft, ITick, IIssueOrder2, IResolveOrder, IOrderVoice
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{
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public IDisposable reservation;
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HelicopterInfo Info;
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@@ -39,32 +40,25 @@ namespace OpenRA.Mods.RA
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Info = info;
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}
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public int OrderPriority(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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public IEnumerable<IOrderTargeter> Orders
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{
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// Force move takes precidence
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return mi.Modifiers.HasModifier(Modifiers.Alt) ? int.MaxValue : 0;
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}
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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{
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if (mi.Button == MouseButton.Left) return null;
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get
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{
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yield return new EnterOrderTargeter<Building>( "Enter", 5, false, true,
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target => AircraftCanEnter( target ), target => !Reservable.IsReserved( target ) );
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if (underCursor != null && AircraftCanEnter(self, underCursor)
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&& underCursor.Owner == self.Owner)
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return new Order("Enter", self, underCursor);
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if (self.TraitOrDefault<IMove>().CanEnterCell(xy))
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return new Order("Move", self, xy);
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return null;
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yield return new AircraftMoveOrderTargeter();
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}
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}
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public string CursorForOrder(Actor self, Order order)
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public Order IssueOrder( Actor self, IOrderTargeter order, Target target )
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{
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if (order.OrderString == "Move") return "move";
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if (order.OrderString == "Enter")
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return Reservable.IsReserved(order.TargetActor) ? "enter-blocked" : "enter";
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if( order.OrderID == "Enter" )
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return new Order( order.OrderID, self, target.Actor );
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if( order.OrderID == "Move" )
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return new Order( order.OrderID, self, Util.CellContaining( target.CenterLocation ) );
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return null;
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}
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@@ -9,11 +9,13 @@
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Effects;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Traits;
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using OpenRA.Mods.RA.Orders;
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namespace OpenRA.Mods.RA
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{
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@@ -22,7 +24,7 @@ namespace OpenRA.Mods.RA
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public override object Create( ActorInitializer init ) { return new Plane( init, this ); }
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}
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public class Plane : Aircraft, IIssueOrder, IResolveOrder, IOrderCursor, IOrderVoice, ITick
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public class Plane : Aircraft, IIssueOrder2, IResolveOrder, IOrderVoice, ITick
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{
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public IDisposable reservation;
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@@ -46,31 +48,28 @@ namespace OpenRA.Mods.RA
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}
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}
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public int OrderPriority(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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public IEnumerable<IOrderTargeter> Orders
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{
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// Force move takes precidence
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return mi.Modifiers.HasModifier(Modifiers.Alt) ? int.MaxValue : 0;
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get
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{
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yield return new EnterOrderTargeter<Building>( "Enter", 5, false, true,
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target => AircraftCanEnter( target ), target => !Reservable.IsReserved( target ) );
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yield return new AircraftMoveOrderTargeter();
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}
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}
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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public Order IssueOrder( Actor self, IOrderTargeter order, Target target )
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{
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if (mi.Button == MouseButton.Left) return null;
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if (underCursor != null && AircraftCanEnter(self, underCursor)
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&& underCursor.Owner == self.Owner)
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return new Order("Enter", self, underCursor);
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return new Order("Move", self, xy);
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}
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public string CursorForOrder(Actor self, Order order)
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{
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if (order.OrderString == "Move") return "move";
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if (order.OrderString == "Enter")
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return Reservable.IsReserved(order.TargetActor) ? "enter-blocked" : "enter";
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if( order.OrderID == "Enter" )
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return new Order( order.OrderID, self, target.Actor );
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if( order.OrderID == "Move" )
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return new Order( order.OrderID, self, Util.CellContaining( target.CenterLocation ) );
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return null;
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}
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public string VoicePhraseForOrder(Actor self, Order order)
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{
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return (order.OrderString == "Move" || order.OrderString == "Enter") ? "Move" : null;
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@@ -134,4 +133,21 @@ namespace OpenRA.Mods.RA
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}
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}
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}
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class AircraftMoveOrderTargeter : IOrderTargeter
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{
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public string OrderID { get { return "Move"; } }
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public int OrderPriority { get { return 4; } }
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public bool CanTargetUnit( Actor self, Actor target, bool forceAttack, bool forceMove, ref string cursor )
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{
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return false;
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}
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public bool CanTargetLocation( Actor self, int2 location, List<Actor> actorsAtLocation, bool forceAttack, bool forceMove, ref string cursor )
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{
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cursor = "move";
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return true;
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}
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}
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}
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@@ -11,6 +11,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Traits;
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using OpenRA.Mods.RA.Orders;
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namespace OpenRA.Mods.RA.Render
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{
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@@ -19,7 +20,7 @@ namespace OpenRA.Mods.RA.Render
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public override object Create(ActorInitializer init) { return new RenderSpy(init.self); }
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}
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class RenderSpy : RenderInfantry, IRenderModifier, IIssueOrder, IResolveOrder, IOrderCursor, IOrderVoice
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class RenderSpy : RenderInfantry, IRenderModifier, IIssueOrder2, IResolveOrder, IOrderVoice
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{
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Player disguisedAsPlayer;
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string disguisedAsSprite;
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@@ -55,25 +56,20 @@ namespace OpenRA.Mods.RA.Render
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}
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}
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}
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public int OrderPriority(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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public IEnumerable<IOrderTargeter> Orders
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{
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return 5;
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get { yield return new UnitTraitOrderTargeter<RenderInfantry>( "Disguise", 5, "ability", true, true ); }
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}
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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public Order IssueOrder( Actor self, IOrderTargeter order, Target target )
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{
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if (underCursor != null && underCursor.HasTrait<RenderInfantry>())
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return new Order("Disguise", self, underCursor);
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if( order.OrderID == "Disguise" )
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return new Order( order.OrderID, self, target.Actor );
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return null;
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}
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public string CursorForOrder(Actor self, Order order)
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{
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return order.OrderString == "Disguise" ? "ability" : null;
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}
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public string VoicePhraseForOrder(Actor self, Order order)
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{
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return order.OrderString == "Disguise" ? "Attack" : null;
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