implement order targeter for everything else

This commit is contained in:
Bob
2010-10-03 07:06:49 +13:00
committed by Paul Chote
parent 39e62354a8
commit d3244184c1
6 changed files with 74 additions and 85 deletions

View File

@@ -11,6 +11,7 @@
using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
using OpenRA.Mods.RA.Orders;
namespace OpenRA.Mods.RA.Render
{
@@ -19,7 +20,7 @@ namespace OpenRA.Mods.RA.Render
public override object Create(ActorInitializer init) { return new RenderSpy(init.self); }
}
class RenderSpy : RenderInfantry, IRenderModifier, IIssueOrder, IResolveOrder, IOrderCursor, IOrderVoice
class RenderSpy : RenderInfantry, IRenderModifier, IIssueOrder2, IResolveOrder, IOrderVoice
{
Player disguisedAsPlayer;
string disguisedAsSprite;
@@ -55,25 +56,20 @@ namespace OpenRA.Mods.RA.Render
}
}
}
public int OrderPriority(Actor self, int2 xy, MouseInput mi, Actor underCursor)
public IEnumerable<IOrderTargeter> Orders
{
return 5;
get { yield return new UnitTraitOrderTargeter<RenderInfantry>( "Disguise", 5, "ability", true, true ); }
}
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
public Order IssueOrder( Actor self, IOrderTargeter order, Target target )
{
if (underCursor != null && underCursor.HasTrait<RenderInfantry>())
return new Order("Disguise", self, underCursor);
if( order.OrderID == "Disguise" )
return new Order( order.OrderID, self, target.Actor );
return null;
}
public string CursorForOrder(Actor self, Order order)
{
return order.OrderString == "Disguise" ? "ability" : null;
}
public string VoicePhraseForOrder(Actor self, Order order)
{
return order.OrderString == "Disguise" ? "Attack" : null;