Adapt RA to low power/power-down refactor
This commit is contained in:
@@ -1056,18 +1056,42 @@
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EditorTilesetFilter:
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Categories: System
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^DisabledOverlay:
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^DisableOnLowPower:
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WithColoredOverlay@IDISABLE:
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RequiresCondition: disabled
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Palette: disabled
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GrantConditionOnDisabled@IDISABLE:
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GrantConditionOnPowerState@LOWPOWER:
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Condition: lowpower
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ValidPowerStates: Low, Critical
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GrantCondition@IDISABLE:
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RequiresCondition: lowpower
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Condition: disabled
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^DisableOnLowPowerOrPowerDown:
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Inherits: ^DisableOnLowPower
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GrantCondition@IDISABLE:
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RequiresCondition: lowpower || powerdown
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Condition: disabled
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CanPowerDown:
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PowerupSound: EnablePower
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PowerdownSound: DisablePower
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PowerdownCondition: powerdown
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WithDecoration@POWERDOWN:
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Image: poweroff
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Sequence: offline
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Palette: chrome
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RequiresCondition: powerdown
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ReferencePoint: Center
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^DisabledByPowerOutage:
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WithColoredOverlay@IDISABLE:
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RequiresCondition: disabled
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Palette: disabled
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GrantCondition@IDISABLE:
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RequiresCondition: power-outage
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Condition: disabled
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AffectedByPowerOutage:
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Condition: power-outage
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InfiltrateForPowerOutage:
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DisableOnCondition@POWER_OUTAGE:
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RequiresCondition: power-outage
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Power:
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RequiresCondition: !power-outage
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RequiresCondition: !disabled
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@@ -146,7 +146,7 @@ WEAF:
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DOMF:
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Inherits: ^FakeBuilding
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Inherits@IDISABLE: ^DisabledOverlay
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Inherits@IDISABLE: ^DisableOnLowPower
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Inherits@infiltrate: ^InfiltratableFake
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Inherits@shape: ^2x2Shape
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HitShape:
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@@ -176,7 +176,6 @@ DOMF:
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HP: 1000
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Armor:
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Type: Wood
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RequiresPower:
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FIXF:
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Inherits: ^FakeBuilding
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@@ -251,7 +250,7 @@ FAPW:
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ATEF:
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Inherits: ^FakeBuilding
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Inherits@IDISABLE: ^DisabledOverlay
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Inherits@IDISABLE: ^DisableOnLowPower
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Inherits@shape: ^2x2Shape
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Tooltip:
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Name: Fake Allied Tech Center
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@@ -277,11 +276,10 @@ ATEF:
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HP: 400
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Armor:
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Type: Wood
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RequiresPower:
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PDOF:
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Inherits: ^FakeBuilding
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Inherits@IDISABLE: ^DisabledOverlay
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Inherits@IDISABLE: ^DisableOnLowPower
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Inherits@shape: ^2x2Shape
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Tooltip:
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Name: Fake Chronosphere
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@@ -310,11 +308,10 @@ PDOF:
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Type: Wood
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Explodes:
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DamageThreshold: 50
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RequiresPower:
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MSLF:
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Inherits: ^FakeBuilding
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Inherits@IDISABLE: ^DisabledOverlay
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Inherits@IDISABLE: ^DisableOnLowPower
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Inherits@shape: ^2x1Shape
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Tooltip:
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Name: Fake Missile Silo
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@@ -341,7 +338,6 @@ MSLF:
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Type: Wood
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Explodes:
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DamageThreshold: 50
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RequiresPower:
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FACF:
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Inherits: ^FakeBuilding
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@@ -1,6 +1,6 @@
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MSLO:
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Inherits: ^ScienceBuilding
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Inherits@IDISABLE: ^DisabledOverlay
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Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown
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Inherits@shape: ^2x1Shape
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Valued:
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Cost: 2500
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@@ -53,12 +53,9 @@ MSLO:
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ArrowSequence: arrow
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ClockSequence: clock
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CircleSequence: circles
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CanPowerDown:
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PowerupSound: EnablePower
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PowerdownSound: DisablePower
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RequiresPower:
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SupportPowerChargeBar:
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Power:
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RequiresCondition: !powerdown
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Amount: -150
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MustBeDestroyed:
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RequiredForShortGame: false
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@@ -66,7 +63,7 @@ MSLO:
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GAP:
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Inherits: ^ScienceBuilding
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Inherits@IDISABLE: ^DisabledOverlay
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Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown
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Valued:
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Cost: 800
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Tooltip:
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@@ -80,12 +77,8 @@ GAP:
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Bounds: 24,24
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SelectionDecorations:
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VisualBounds: 24,48,0,-12
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RequiresPower:
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CanPowerDown:
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PowerupSound: EnablePower
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PowerdownSound: DisablePower
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WithSpriteBody:
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PauseAnimationWhenDisabled: true
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PauseOnCondition: disabled
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Health:
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HP: 500
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Armor:
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@@ -101,6 +94,7 @@ GAP:
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Range: 6c0
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RenderShroudCircle:
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Power:
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RequiresCondition: !powerdown
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Amount: -60
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MustBeDestroyed:
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RequiredForShortGame: false
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@@ -326,7 +320,7 @@ SYRD:
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IRON:
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Inherits: ^ScienceBuilding
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Inherits@IDISABLE: ^DisabledOverlay
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Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown
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Inherits@shape: ^2x1Shape
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Buildable:
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Queue: Defense
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@@ -341,10 +335,6 @@ IRON:
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Building:
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Footprint: xx
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Dimensions: 2,1
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RequiresPower:
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CanPowerDown:
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PowerupSound: EnablePower
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PowerdownSound: DisablePower
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Selectable:
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Bounds: 48,28,0,2
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SelectionDecorations:
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@@ -381,13 +371,14 @@ IRON:
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OnFireSound: ironcur9.aud
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SupportPowerChargeBar:
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Power:
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RequiresCondition: !powerdown
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Amount: -200
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MustBeDestroyed:
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RequiredForShortGame: false
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PDOX:
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Inherits: ^ScienceBuilding
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Inherits@IDISABLE: ^DisabledOverlay
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Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown
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Inherits@shape: ^2x2Shape
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Buildable:
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Queue: Defense
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@@ -402,10 +393,6 @@ PDOX:
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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RequiresPower:
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CanPowerDown:
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PowerupSound: EnablePower
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PowerdownSound: DisablePower
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Health:
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HP: 1000
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Armor:
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@@ -461,6 +448,7 @@ PDOX:
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Range: 2
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SupportPowerChargeBar:
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Power:
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RequiresCondition: !powerdown
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Amount: -200
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MustBeDestroyed:
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RequiredForShortGame: false
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@@ -468,7 +456,7 @@ PDOX:
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TSLA:
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Inherits: ^Defense
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Inherits@IDISABLE: ^DisabledOverlay
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Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown
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Inherits@AUTOTARGET: ^AutoTargetGround
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Buildable:
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Queue: Defense
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@@ -479,14 +467,10 @@ TSLA:
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Cost: 1200
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Tooltip:
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Name: Tesla Coil
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RequiresPower:
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Selectable:
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Bounds: 24,24
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SelectionDecorations:
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VisualBounds: 24,40,0,-8
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CanPowerDown:
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PowerupSound: EnablePower
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PowerdownSound: DisablePower
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Health:
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HP: 400
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Armor:
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@@ -503,10 +487,12 @@ TSLA:
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Weapon: TeslaZap
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LocalOffset: 0,0,896
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AttackTesla:
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RequiresCondition: !disabled
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ChargeAudio: tslachg2.aud
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MaxCharges: 3
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ReloadDelay: 120
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Power:
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RequiresCondition: !powerdown
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Amount: -100
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DetectCloaked:
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Range: 6c0
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@@ -514,7 +500,7 @@ TSLA:
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AGUN:
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Inherits: ^Defense
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Inherits@IDISABLE: ^DisabledOverlay
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Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown
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Inherits@AUTOTARGET: ^AutoTargetAir
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Buildable:
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Queue: Defense
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@@ -529,10 +515,6 @@ AGUN:
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Bounds: 24,24
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SelectionDecorations:
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VisualBounds: 24,32,0,-4
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RequiresPower:
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CanPowerDown:
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PowerupSound: EnablePower
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PowerdownSound: DisablePower
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Health:
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HP: 400
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Armor:
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@@ -554,17 +536,19 @@ AGUN:
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LocalOffset: 520,100,450, 520,-150,450
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MuzzleSequence: muzzle
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AttackTurreted:
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RequiresCondition: !disabled
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WithMuzzleOverlay:
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RenderRangeCircle:
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RangeCircleType: aa
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Power:
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RequiresCondition: !powerdown
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Amount: -50
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BodyOrientation:
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UseClassicFacingFudge: True
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DOME:
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Inherits: ^Building
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Inherits@IDISABLE: ^DisabledOverlay
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Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown
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Inherits@shape: ^2x2Shape
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HitShape:
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UseTargetableCellsOffsets: false
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@@ -584,10 +568,6 @@ DOME:
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LocalCenterOffset: 0,-512,0
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Targetable:
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TargetTypes: Ground, Structure, C4, DetonateAttack, SpyInfiltrate
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RequiresPower:
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CanPowerDown:
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PowerupSound: EnablePower
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PowerdownSound: DisablePower
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Health:
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HP: 1000
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Armor:
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@@ -611,10 +591,9 @@ DOME:
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RequiresCondition: !disabled
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RenderDetectionCircle:
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Power:
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RequiresCondition: !powerdown
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Amount: -40
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ProvidesPrerequisite@buildingname:
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GrantConditionOnDisabled@IDISABLE:
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Condition: disabled
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ExternalCondition@JAMMED:
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Condition: jammed
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@@ -810,7 +789,7 @@ FTUR:
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SAM:
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Inherits: ^Defense
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Inherits@IDISABLE: ^DisabledOverlay
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Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown
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Inherits@AUTOTARGET: ^AutoTargetAir
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Inherits@shape: ^2x1Shape
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HitShape:
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@@ -829,10 +808,6 @@ SAM:
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Building:
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Footprint: xx
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Dimensions: 2,1
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RequiresPower:
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CanPowerDown:
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PowerupSound: EnablePower
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PowerdownSound: DisablePower
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Health:
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HP: 400
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Armor:
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@@ -854,17 +829,19 @@ SAM:
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LocalOffset: 0,0,320
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MuzzleSequence: muzzle
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AttackTurreted:
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RequiresCondition: !disabled
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WithMuzzleOverlay:
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RenderRangeCircle:
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RangeCircleType: aa
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Power:
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RequiresCondition: !powerdown
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Amount: -40
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BodyOrientation:
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UseClassicFacingFudge: True
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ATEK:
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Inherits: ^ScienceBuilding
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Inherits@IDISABLE: ^DisabledOverlay
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Inherits@IDISABLE: ^DisableOnLowPower
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Inherits@shape: ^2x2Shape
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Buildable:
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Queue: Building
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@@ -902,7 +879,6 @@ ATEK:
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LaunchSpeechNotification: SatelliteLaunched
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DisplayTimerStances: Ally, Neutral, Enemy
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SupportPowerChargeBar:
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RequiresPower:
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Power:
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Amount: -200
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ProvidesPrerequisite@buildingname:
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@@ -1422,7 +1398,6 @@ AFLD:
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POWR:
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Inherits: ^Building
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Inherits@IDISABLE: ^DisabledOverlay
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Inherits@POWER_OUTAGE: ^DisabledByPowerOutage
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Inherits@shape: ^2x2Shape
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HitShape:
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@@ -1461,7 +1436,6 @@ POWR:
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APWR:
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Inherits: ^Building
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Inherits@IDISABLE: ^DisabledOverlay
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Inherits@POWER_OUTAGE: ^DisabledByPowerOutage
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Inherits@shape: ^3x2Shape
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HitShape:
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