Move lua logs to lua.log

This commit is contained in:
ScottNZ
2014-01-12 23:26:37 +13:00
parent c4220a42dc
commit d34de25495

View File

@@ -25,7 +25,8 @@ namespace OpenRA.Mods.RA.Scripting
public LuaScriptContext()
{
Log.Write("debug", "Creating Lua script context");
Log.AddChannel("lua", "lua.log");
Log.Write("lua", "Creating Lua script context");
Lua = new Lua();
Lua.HookException += OnLuaException;
functionCache = new Cache<string, LuaFunction>(Lua.GetFunction);
@@ -33,7 +34,7 @@ namespace OpenRA.Mods.RA.Scripting
public void RegisterObject(object target, string tableName, bool exposeAllMethods)
{
Log.Write("debug", "Registering object {0}", target);
Log.Write("lua", "Registering object {0}", target);
if (tableName != null && Lua.GetTable(tableName) == null)
Lua.NewTable(tableName);
@@ -46,7 +47,7 @@ namespace OpenRA.Mods.RA.Scripting
public void RegisterType(Type type, string tableName, bool exposeAllMethods)
{
Log.Write("debug", "Registering type {0}", type);
Log.Write("lua", "Registering type {0}", type);
if (tableName != null && Lua.GetTable(tableName) == null)
Lua.NewTable(tableName);
@@ -94,8 +95,8 @@ namespace OpenRA.Mods.RA.Scripting
public void ShowErrorMessage(string shortMessage, string longMessage)
{
Game.Debug("{0}", shortMessage);
Game.Debug("See debug.log for details");
Log.Write("debug", "{0}", longMessage ?? shortMessage);
Game.Debug("See lua.log for details");
Log.Write("lua", "{0}", longMessage ?? shortMessage);
}
public void LoadLuaScripts(Func<string, string> getFileContents, params string[] files)
@@ -104,7 +105,7 @@ namespace OpenRA.Mods.RA.Scripting
{
try
{
Log.Write("debug", "Loading Lua script {0}", file);
Log.Write("lua", "Loading Lua script {0}", file);
var content = getFileContents(file);
Lua.DoString(content, file);
}