Rework Windows launchers:
- Use SDL2 message boxes instead of Winforms. - Use a proper project instead of compiling a single file. - Use assembly attributes instead of modifying strings in the source code. - Remove generic OpenRA.exe launcher. - Replace MakeLAA.exe with a python script.
This commit is contained in:
197
OpenRA.WindowsLauncher/Program.cs
Normal file
197
OpenRA.WindowsLauncher/Program.cs
Normal file
@@ -0,0 +1,197 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using SDL2;
|
||||
|
||||
namespace OpenRA.WindowsLauncher
|
||||
{
|
||||
class WindowsLauncher
|
||||
{
|
||||
[DllImport("user32.dll")]
|
||||
static extern bool SetForegroundWindow(IntPtr hWnd);
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
static extern bool AllowSetForegroundWindow(int dwProcessId);
|
||||
|
||||
static Process gameProcess;
|
||||
static string modID;
|
||||
static string displayName;
|
||||
static string faqUrl;
|
||||
|
||||
static int Main(string[] args)
|
||||
{
|
||||
// The modID, displayName, and faqUrl variables are embedded in the assembly metadata by defining
|
||||
// -p:ModID="mymod", -p:DisplayName="My Mod", -p:FaqUrl="https://my.tld/faq" when compiling the project
|
||||
var attributes = Assembly.GetExecutingAssembly().GetCustomAttributes();
|
||||
foreach (var a in attributes)
|
||||
{
|
||||
if (a is AssemblyMetadataAttribute metadata)
|
||||
{
|
||||
switch (metadata.Key)
|
||||
{
|
||||
case "ModID": modID = metadata.Value; break;
|
||||
case "DisplayName": displayName = metadata.Value; break;
|
||||
case "FaqUrl": faqUrl = metadata.Value; break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (args.Any(x => x.StartsWith("Engine.LaunchPath=", StringComparison.Ordinal)))
|
||||
return RunGame(args);
|
||||
|
||||
return RunInnerLauncher(args);
|
||||
}
|
||||
|
||||
static int RunGame(string[] args)
|
||||
{
|
||||
var launcherPath = Assembly.GetExecutingAssembly().Location;
|
||||
var directory = Path.GetDirectoryName(launcherPath);
|
||||
Directory.SetCurrentDirectory(directory);
|
||||
|
||||
AppDomain.CurrentDomain.UnhandledException += (_, e) => ExceptionHandler.HandleFatalError((Exception)e.ExceptionObject);
|
||||
|
||||
try
|
||||
{
|
||||
return (int)Game.InitializeAndRun(args);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
// We must grant permission for the launcher process to bring the error dialog to the foreground.
|
||||
// Finding the parent process id is unreasonably difficult on Windows, so instead pass -1 to enable for all processes.
|
||||
AllowSetForegroundWindow(-1);
|
||||
ExceptionHandler.HandleFatalError(e);
|
||||
return (int)RunStatus.Error;
|
||||
}
|
||||
}
|
||||
|
||||
static int RunInnerLauncher(string[] args)
|
||||
{
|
||||
var launcherPath = Process.GetCurrentProcess().MainModule.FileName;
|
||||
var launcherArgs = args.ToList();
|
||||
|
||||
if (!launcherArgs.Any(x => x.StartsWith("Engine.LaunchPath=", StringComparison.Ordinal)))
|
||||
launcherArgs.Add("Engine.LaunchPath=\"" + launcherPath + "\"");
|
||||
|
||||
if (!launcherArgs.Any(x => x.StartsWith("Game.Mod=", StringComparison.Ordinal)))
|
||||
launcherArgs.Add("Game.Mod=" + modID);
|
||||
|
||||
var psi = new ProcessStartInfo(launcherPath, string.Join(" ", launcherArgs));
|
||||
|
||||
try
|
||||
{
|
||||
gameProcess = Process.Start(psi);
|
||||
}
|
||||
catch
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (gameProcess == null)
|
||||
return 1;
|
||||
|
||||
gameProcess.EnableRaisingEvents = true;
|
||||
gameProcess.Exited += GameProcessExited;
|
||||
gameProcess.WaitForExit();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void ShowErrorDialog()
|
||||
{
|
||||
var viewLogs = new SDL.SDL_MessageBoxButtonData
|
||||
{
|
||||
buttonid = 2,
|
||||
text = "View Logs",
|
||||
flags = SDL.SDL_MessageBoxButtonFlags.SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT
|
||||
};
|
||||
|
||||
var viewFaq = new SDL.SDL_MessageBoxButtonData
|
||||
{
|
||||
buttonid = 1,
|
||||
text = "View FAQ"
|
||||
};
|
||||
|
||||
var quit = new SDL.SDL_MessageBoxButtonData
|
||||
{
|
||||
buttonid = 0,
|
||||
text = "Quit",
|
||||
flags = SDL.SDL_MessageBoxButtonFlags.SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT
|
||||
};
|
||||
|
||||
var dialog = new SDL.SDL_MessageBoxData
|
||||
{
|
||||
flags = SDL.SDL_MessageBoxFlags.SDL_MESSAGEBOX_ERROR,
|
||||
title = "Fatal Error",
|
||||
message = displayName + " has encountered a fatal error and must close.\nRefer to the crash logs and FAQ for more information.",
|
||||
buttons = new[] { quit, viewFaq, viewLogs },
|
||||
numbuttons = 3
|
||||
};
|
||||
|
||||
// SDL_ShowMessageBox may create the error dialog behind other windows.
|
||||
// We want to bring it to the foreground, but can't do it from the main thread
|
||||
// because SDL_ShowMessageBox blocks until the user presses a button.
|
||||
// HACK: Spawn a thread to raise it to the foreground after a short delay.
|
||||
Task.Run(() =>
|
||||
{
|
||||
Thread.Sleep(1000);
|
||||
SetForegroundWindow(Process.GetCurrentProcess().MainWindowHandle);
|
||||
});
|
||||
|
||||
if (SDL.SDL_ShowMessageBox(ref dialog, out var buttonid) < 0)
|
||||
Exit();
|
||||
|
||||
switch (buttonid)
|
||||
{
|
||||
case 0: Exit(); break;
|
||||
case 1:
|
||||
{
|
||||
try
|
||||
{
|
||||
Process.Start(faqUrl);
|
||||
}
|
||||
catch { }
|
||||
break;
|
||||
}
|
||||
|
||||
case 2:
|
||||
{
|
||||
try
|
||||
{
|
||||
Process.Start(Path.Combine(Platform.SupportDir, "Logs"));
|
||||
}
|
||||
catch { }
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void GameProcessExited(object sender, EventArgs e)
|
||||
{
|
||||
if (gameProcess.ExitCode != (int)RunStatus.Success)
|
||||
ShowErrorDialog();
|
||||
|
||||
Exit();
|
||||
}
|
||||
|
||||
static void Exit()
|
||||
{
|
||||
Environment.Exit(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user