Rework Windows launchers:
- Use SDL2 message boxes instead of Winforms. - Use a proper project instead of compiling a single file. - Use assembly attributes instead of modifying strings in the source code. - Remove generic OpenRA.exe launcher. - Replace MakeLAA.exe with a python script.
This commit is contained in:
3
Makefile
3
Makefile
@@ -76,9 +76,6 @@ INSTALL_DATA = $(INSTALL) -m644
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# Toolchain
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MSBUILD = msbuild -verbosity:m -nologo
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# Enable 32 bit builds while generating the windows installer
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WIN32 = false
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# dependencies
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ifndef TARGETPLATFORM
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UNAME_S := $(shell uname -s)
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6
OpenRA.WindowsLauncher/App.config
Normal file
6
OpenRA.WindowsLauncher/App.config
Normal file
@@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<runtime>
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<loadFromRemoteSources enabled="true" />
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</runtime>
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</configuration>
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61
OpenRA.WindowsLauncher/OpenRA.WindowsLauncher.csproj
Normal file
61
OpenRA.WindowsLauncher/OpenRA.WindowsLauncher.csproj
Normal file
@@ -0,0 +1,61 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>winexe</OutputType>
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<TargetFramework>net472</TargetFramework>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Optimize>true</Optimize>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<LangVersion>7.3</LangVersion>
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<DebugSymbols>true</DebugSymbols>
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<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
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<AutoGenerateBindingRedirects>false</AutoGenerateBindingRedirects>
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<OutputPath>../bin</OutputPath>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<PlatformTarget>AnyCPU</PlatformTarget>
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<ExternalConsole>false</ExternalConsole>
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<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
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<CodeAnalysisRuleSet>..\OpenRA.ruleset</CodeAnalysisRuleSet>
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<Configurations>Release;Debug</Configurations>
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<AssemblyName>$(LauncherName)</AssemblyName>
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<ApplicationIcon>$(LauncherIcon)</ApplicationIcon>
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</PropertyGroup>
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<ItemGroup>
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<!-- Work around an issue where Rider does not detect files in the project root using the default glob -->
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<Compile Include="**/*.cs" Exclude="$(DefaultItemExcludes)" />
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</ItemGroup>
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<PropertyGroup Condition="'$(Configuration)' == 'Debug'">
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<Optimize>false</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition="'$(TargetPlatform)' == 'win-x86'">
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<Prefer32bit>true</Prefer32bit>
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</PropertyGroup>
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<ItemGroup>
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<AdditionalFiles Include="../stylecop.json" />
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<None Include="App.config" />
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<AssemblyAttribute Include="System.Reflection.AssemblyMetadataAttribute" Condition="$(ModID) != ''">
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<_Parameter1>ModID</_Parameter1>
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<_Parameter2>$(ModID)</_Parameter2>
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</AssemblyAttribute>
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<AssemblyAttribute Include="System.Reflection.AssemblyMetadataAttribute" Condition="$(DisplayName) != ''">
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<_Parameter1>DisplayName</_Parameter1>
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<_Parameter2>$(DisplayName)</_Parameter2>
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</AssemblyAttribute>
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<AssemblyAttribute Include="System.Reflection.AssemblyMetadataAttribute" Condition="$(FaqUrl) != ''">
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<_Parameter1>FaqUrl</_Parameter1>
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<_Parameter2>$(FaqUrl)</_Parameter2>
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</AssemblyAttribute>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="OpenRA-SDL2-CS" Version="1.0.27" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj" />
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</ItemGroup>
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<Target Name="DisableAnalyzers" BeforeTargets="CoreCompile" Condition="'$(Configuration)'=='Release'">
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<!-- Disable code style analysis on Release builds to improve compile-time performance -->
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<ItemGroup Condition="'$(Configuration)'=='Release'">
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<Analyzer Remove="@(Analyzer)" />
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</ItemGroup>
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</Target>
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</Project>
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197
OpenRA.WindowsLauncher/Program.cs
Normal file
197
OpenRA.WindowsLauncher/Program.cs
Normal file
@@ -0,0 +1,197 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using System.Threading;
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using System.Threading.Tasks;
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using SDL2;
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namespace OpenRA.WindowsLauncher
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{
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class WindowsLauncher
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{
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[DllImport("user32.dll")]
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static extern bool SetForegroundWindow(IntPtr hWnd);
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[DllImport("user32.dll")]
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static extern bool AllowSetForegroundWindow(int dwProcessId);
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static Process gameProcess;
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static string modID;
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static string displayName;
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static string faqUrl;
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static int Main(string[] args)
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{
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// The modID, displayName, and faqUrl variables are embedded in the assembly metadata by defining
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// -p:ModID="mymod", -p:DisplayName="My Mod", -p:FaqUrl="https://my.tld/faq" when compiling the project
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var attributes = Assembly.GetExecutingAssembly().GetCustomAttributes();
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foreach (var a in attributes)
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{
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if (a is AssemblyMetadataAttribute metadata)
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{
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switch (metadata.Key)
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{
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case "ModID": modID = metadata.Value; break;
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case "DisplayName": displayName = metadata.Value; break;
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case "FaqUrl": faqUrl = metadata.Value; break;
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}
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}
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}
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if (args.Any(x => x.StartsWith("Engine.LaunchPath=", StringComparison.Ordinal)))
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return RunGame(args);
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return RunInnerLauncher(args);
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}
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static int RunGame(string[] args)
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{
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var launcherPath = Assembly.GetExecutingAssembly().Location;
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var directory = Path.GetDirectoryName(launcherPath);
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Directory.SetCurrentDirectory(directory);
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AppDomain.CurrentDomain.UnhandledException += (_, e) => ExceptionHandler.HandleFatalError((Exception)e.ExceptionObject);
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try
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{
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return (int)Game.InitializeAndRun(args);
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}
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catch (Exception e)
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{
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// We must grant permission for the launcher process to bring the error dialog to the foreground.
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// Finding the parent process id is unreasonably difficult on Windows, so instead pass -1 to enable for all processes.
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AllowSetForegroundWindow(-1);
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ExceptionHandler.HandleFatalError(e);
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return (int)RunStatus.Error;
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}
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}
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static int RunInnerLauncher(string[] args)
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{
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var launcherPath = Process.GetCurrentProcess().MainModule.FileName;
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var launcherArgs = args.ToList();
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if (!launcherArgs.Any(x => x.StartsWith("Engine.LaunchPath=", StringComparison.Ordinal)))
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launcherArgs.Add("Engine.LaunchPath=\"" + launcherPath + "\"");
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if (!launcherArgs.Any(x => x.StartsWith("Game.Mod=", StringComparison.Ordinal)))
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launcherArgs.Add("Game.Mod=" + modID);
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var psi = new ProcessStartInfo(launcherPath, string.Join(" ", launcherArgs));
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try
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{
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gameProcess = Process.Start(psi);
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}
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catch
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{
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return 1;
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}
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if (gameProcess == null)
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return 1;
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gameProcess.EnableRaisingEvents = true;
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gameProcess.Exited += GameProcessExited;
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gameProcess.WaitForExit();
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return 0;
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}
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static void ShowErrorDialog()
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{
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var viewLogs = new SDL.SDL_MessageBoxButtonData
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{
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buttonid = 2,
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text = "View Logs",
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flags = SDL.SDL_MessageBoxButtonFlags.SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT
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};
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var viewFaq = new SDL.SDL_MessageBoxButtonData
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{
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buttonid = 1,
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text = "View FAQ"
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};
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var quit = new SDL.SDL_MessageBoxButtonData
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{
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buttonid = 0,
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text = "Quit",
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flags = SDL.SDL_MessageBoxButtonFlags.SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT
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};
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var dialog = new SDL.SDL_MessageBoxData
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{
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flags = SDL.SDL_MessageBoxFlags.SDL_MESSAGEBOX_ERROR,
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title = "Fatal Error",
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message = displayName + " has encountered a fatal error and must close.\nRefer to the crash logs and FAQ for more information.",
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buttons = new[] { quit, viewFaq, viewLogs },
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numbuttons = 3
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};
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// SDL_ShowMessageBox may create the error dialog behind other windows.
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// We want to bring it to the foreground, but can't do it from the main thread
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// because SDL_ShowMessageBox blocks until the user presses a button.
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// HACK: Spawn a thread to raise it to the foreground after a short delay.
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Task.Run(() =>
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{
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Thread.Sleep(1000);
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SetForegroundWindow(Process.GetCurrentProcess().MainWindowHandle);
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});
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if (SDL.SDL_ShowMessageBox(ref dialog, out var buttonid) < 0)
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Exit();
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switch (buttonid)
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{
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case 0: Exit(); break;
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case 1:
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{
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try
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{
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Process.Start(faqUrl);
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}
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catch { }
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break;
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}
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case 2:
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{
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try
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{
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Process.Start(Path.Combine(Platform.SupportDir, "Logs"));
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}
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catch { }
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break;
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}
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}
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}
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static void GameProcessExited(object sender, EventArgs e)
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{
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if (gameProcess.ExitCode != (int)RunStatus.Success)
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ShowErrorDialog();
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Exit();
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}
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static void Exit()
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{
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Environment.Exit(0);
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}
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}
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}
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@@ -21,6 +21,8 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "OpenRA.Test", "OpenRA.Test\
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "OpenRA.Launcher", "OpenRA.Launcher\OpenRA.Launcher.csproj", "{54DAE0E0-3125-49D3-992E-A0E931EB5FC8}"
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "OpenRA.WindowsLauncher", "OpenRA.WindowsLauncher\OpenRA.WindowsLauncher.csproj", "{912B578E-0BC0-4987-807B-1E294A87DA37}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@@ -63,6 +65,8 @@ Global
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{54DAE0E0-3125-49D3-992E-A0E931EB5FC8}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{54DAE0E0-3125-49D3-992E-A0E931EB5FC8}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{54DAE0E0-3125-49D3-992E-A0E931EB5FC8}.Release|Any CPU.Build.0 = Release|Any CPU
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{912B578E-0BC0-4987-807B-1E294A87DA37}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{912B578E-0BC0-4987-807B-1E294A87DA37}.Release|Any CPU.ActiveCfg = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@@ -15,13 +15,10 @@ after_test:
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- python -c "from PIL import Image; i = Image.open('packaging/artwork/ra_256x256.png'); i.save('ra.ico')"
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- python -c "from PIL import Image; i = Image.open('packaging/artwork/cnc_256x256.png'); i.save('cnc.ico')"
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- python -c "from PIL import Image; i = Image.open('packaging/artwork/d2k_256x256.png'); i.save('d2k.ico')"
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- msbuild -t:Build "OpenRA.WindowsLauncher/OpenRA.WindowsLauncher.csproj" -restore -p:Configuration=Release -p:TargetPlatform="win-x64" -p:LauncherName="RedAlert" -p:LauncherIcon="../ra.ico" -p:ModID="ra" -p:DisplayName="Red Alert" -p:FaqUrl="http://wiki.openra.net/FAQ"
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- msbuild -t:Build "OpenRA.WindowsLauncher/OpenRA.WindowsLauncher.csproj" -restore -p:Configuration=Release -p:TargetPlatform="win-x64" -p:LauncherName="TiberianDawn" -p:LauncherIcon="../cnc.ico" -p:ModID="cnc" -p:DisplayName="Tiberian Dawn" -p:FaqUrl="http://wiki.openra.net/FAQ"
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- msbuild -t:Build "OpenRA.WindowsLauncher/OpenRA.WindowsLauncher.csproj" -restore -p:Configuration=Release -p:TargetPlatform="win-x64" -p:LauncherName="Dune2000" -p:LauncherIcon="../d2k.ico" -p:ModID="d2k" -p:DisplayName="Dune 2000" -p:FaqUrl="http://wiki.openra.net/FAQ"
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- move /Y %APPVEYOR_BUILD_FOLDER%\bin\* %APPVEYOR_BUILD_FOLDER%
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- ps: (Get-Content "${env:APPVEYOR_BUILD_FOLDER}\packaging\windows\WindowsLauncher.cs.in").replace('DISPLAY_NAME', 'Red Alert').replace('MOD_ID', 'ra').replace('FAQ_URL', 'http://wiki.openra.net/FAQ') | Set-Content "${env:APPVEYOR_BUILD_FOLDER}\packaging\windows\WindowsLauncher.cs"
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- ps: C:\"Program Files (x86)"\"Microsoft Visual Studio"\2017\Community\MSBuild\15.0\Bin\Roslyn\csc.exe /noconfig /platform:x64 /reference:System.dll /reference:System.Core.dll /reference:System.Drawing.dll /reference:System.Windows.Forms.dll /reference:"${env:APPVEYOR_BUILD_FOLDER}\OpenRA.Game.dll" /out:"${env:APPVEYOR_BUILD_FOLDER}\RedAlert.exe" /win32icon:"${env:APPVEYOR_BUILD_FOLDER}\ra.ico" /target:winexe ${env:APPVEYOR_BUILD_FOLDER}\packaging\windows\WindowsLauncher.cs
|
||||
- ps: (Get-Content "${env:APPVEYOR_BUILD_FOLDER}\packaging\windows\WindowsLauncher.cs.in").replace('DISPLAY_NAME', 'Tiberian Dawn').replace('MOD_ID', 'cnc').replace('FAQ_URL', 'http://wiki.openra.net/FAQ') | Set-Content "${env:APPVEYOR_BUILD_FOLDER}\packaging\windows\WindowsLauncher.cs"
|
||||
- ps: C:\"Program Files (x86)"\"Microsoft Visual Studio"\2017\Community\MSBuild\15.0\Bin\Roslyn\csc.exe /noconfig /platform:x64 /reference:System.dll /reference:System.Core.dll /reference:System.Drawing.dll /reference:System.Windows.Forms.dll /reference:"${env:APPVEYOR_BUILD_FOLDER}\OpenRA.Game.dll" /out:"${env:APPVEYOR_BUILD_FOLDER}\TiberianDawn.exe" /win32icon:"${env:APPVEYOR_BUILD_FOLDER}\cnc.ico" /target:winexe ${env:APPVEYOR_BUILD_FOLDER}\packaging\windows\WindowsLauncher.cs
|
||||
- ps: (Get-Content "${env:APPVEYOR_BUILD_FOLDER}\packaging\windows\WindowsLauncher.cs.in").replace('DISPLAY_NAME', 'Dune 2000').replace('MOD_ID', 'd2k').replace('FAQ_URL', 'http://wiki.openra.net/FAQ') | Set-Content "${env:APPVEYOR_BUILD_FOLDER}\packaging\windows\WindowsLauncher.cs"
|
||||
- ps: C:\"Program Files (x86)"\"Microsoft Visual Studio"\2017\Community\MSBuild\15.0\Bin\Roslyn\csc.exe /noconfig /platform:x64 /reference:System.dll /reference:System.Core.dll /reference:System.Drawing.dll /reference:System.Windows.Forms.dll /reference:"${env:APPVEYOR_BUILD_FOLDER}\OpenRA.Game.dll" /out:"${env:APPVEYOR_BUILD_FOLDER}\Dune2000.exe" /win32icon:"${env:APPVEYOR_BUILD_FOLDER}\d2k.ico" /target:winexe ${env:APPVEYOR_BUILD_FOLDER}\packaging\windows\WindowsLauncher.cs
|
||||
- if defined APPVEYOR_REPO_TAG_NAME set VERSION=%APPVEYOR_REPO_TAG_NAME%
|
||||
- if not defined APPVEYOR_REPO_TAG_NAME set VERSION=%APPVEYOR_REPO_COMMIT:~0,7%
|
||||
- '"C:\Program Files (x86)\NSIS\makensis.exe" /DSRCDIR="%APPVEYOR_BUILD_FOLDER%" /DTAG="git-%VERSION%" /DSUFFIX=" (dev)" /V3 packaging/windows/OpenRA.nsi'
|
||||
|
||||
@@ -1,36 +0,0 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
|
||||
namespace OpenRA.PostProcess
|
||||
{
|
||||
class Program
|
||||
{
|
||||
static void Main(string[] args)
|
||||
{
|
||||
var assembly = args.First();
|
||||
var flags = args.Skip(1).ToArray();
|
||||
|
||||
Console.WriteLine("Post-processing {0}", assembly);
|
||||
var data = File.ReadAllBytes(assembly);
|
||||
var peOffset = BitConverter.ToInt32(data, 0x3c);
|
||||
|
||||
// Set /LARGEADDRESSAWARE Flag (Application can handle large (>2GB) addresses)
|
||||
Console.WriteLine(" - Enabling /LARGEADDRESSAWARE");
|
||||
data[peOffset + 4 + 18] |= 0x20;
|
||||
|
||||
File.WriteAllBytes(args[0], data);
|
||||
}
|
||||
}
|
||||
}
|
||||
19
packaging/windows/MakeLAA.py
Normal file
19
packaging/windows/MakeLAA.py
Normal file
@@ -0,0 +1,19 @@
|
||||
# Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
|
||||
# This file is part of OpenRA, which is free software. It is made
|
||||
# available to you under the terms of the GNU General Public License
|
||||
# as published by the Free Software Foundation, either version 3 of
|
||||
# the License, or (at your option) any later version. For more
|
||||
# information, see COPYING.
|
||||
|
||||
import struct
|
||||
import sys
|
||||
|
||||
if __name__ == "__main__":
|
||||
print(sys.argv[1] + ': Enabling /LARGEADDRESSAWARE')
|
||||
with open(sys.argv[1], 'r+b') as assembly:
|
||||
assembly.seek(0x3c)
|
||||
peOffset = struct.unpack('i', assembly.read(4))[0]
|
||||
assembly.seek(peOffset + 4 + 18)
|
||||
flags = struct.unpack('B', assembly.read(1))[0] | 0x20
|
||||
assembly.seek(peOffset + 4 + 18)
|
||||
assembly.write(struct.pack('B', flags))
|
||||
@@ -1,205 +0,0 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Media;
|
||||
using System.Reflection;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
class WindowsLauncher
|
||||
{
|
||||
static Process gameProcess;
|
||||
|
||||
// Constants to be replaced by the wrapper / compilation script
|
||||
const string ModID = "MOD_ID";
|
||||
const string DisplayName = "DISPLAY_NAME";
|
||||
const string FaqUrl = "FAQ_URL";
|
||||
|
||||
[STAThread]
|
||||
static int Main(string[] args)
|
||||
{
|
||||
if (args.Any(x => x.StartsWith("Engine.LaunchPath=", StringComparison.Ordinal)))
|
||||
return RunGame(args);
|
||||
|
||||
return RunInnerLauncher(args);
|
||||
}
|
||||
|
||||
static int RunGame(string[] args)
|
||||
{
|
||||
var launcherPath = Assembly.GetExecutingAssembly().Location;
|
||||
var directory = Path.GetDirectoryName(launcherPath);
|
||||
Directory.SetCurrentDirectory(directory);
|
||||
|
||||
AppDomain.CurrentDomain.UnhandledException += (_, e) => ExceptionHandler.HandleFatalError((Exception)e.ExceptionObject);
|
||||
|
||||
try
|
||||
{
|
||||
return (int)Game.InitializeAndRun(args);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ExceptionHandler.HandleFatalError(e);
|
||||
return (int)RunStatus.Error;
|
||||
}
|
||||
}
|
||||
|
||||
static int RunInnerLauncher(string[] args)
|
||||
{
|
||||
var launcherPath = Assembly.GetExecutingAssembly().Location;
|
||||
var launcherArgs = args.ToList();
|
||||
|
||||
if (!launcherArgs.Any(x => x.StartsWith("Engine.LaunchPath=", StringComparison.Ordinal)))
|
||||
launcherArgs.Add("Engine.LaunchPath=\"" + launcherPath + "\"");
|
||||
|
||||
if (!launcherArgs.Any(x => x.StartsWith("Game.Mod=", StringComparison.Ordinal)))
|
||||
launcherArgs.Add("Game.Mod=" + ModID);
|
||||
|
||||
var psi = new ProcessStartInfo(launcherPath, string.Join(" ", launcherArgs));
|
||||
|
||||
try
|
||||
{
|
||||
gameProcess = Process.Start(psi);
|
||||
}
|
||||
catch
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (gameProcess == null)
|
||||
return 1;
|
||||
|
||||
gameProcess.EnableRaisingEvents = true;
|
||||
gameProcess.Exited += GameProcessExited;
|
||||
|
||||
Application.Run();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void ShowErrorDialog()
|
||||
{
|
||||
var headerLabel = new Label
|
||||
{
|
||||
Location = new Point(0, 10),
|
||||
Height = 15,
|
||||
Text = DisplayName + " has encountered a fatal error and must close.",
|
||||
TextAlign = ContentAlignment.TopCenter
|
||||
};
|
||||
|
||||
var docsLabel = new Label
|
||||
{
|
||||
Location = new Point(0, 25),
|
||||
Height = 15,
|
||||
Text = "Refer to the crash logs and FAQ for more information.",
|
||||
TextAlign = ContentAlignment.TopCenter
|
||||
};
|
||||
|
||||
int formWidth;
|
||||
using (var g = headerLabel.CreateGraphics())
|
||||
{
|
||||
var headerWidth = (int)g.MeasureString(headerLabel.Text, headerLabel.Font).Width + 60;
|
||||
var docsWidth = (int)g.MeasureString(docsLabel.Text, docsLabel.Font).Width + 60;
|
||||
formWidth = Math.Max(headerWidth, docsWidth);
|
||||
headerLabel.Width = formWidth;
|
||||
docsLabel.Width = formWidth;
|
||||
}
|
||||
|
||||
var form = new Form
|
||||
{
|
||||
Size = new Size(formWidth, 110),
|
||||
Text = "Fatal Error",
|
||||
MinimizeBox = false,
|
||||
MaximizeBox = false,
|
||||
FormBorderStyle = FormBorderStyle.FixedDialog,
|
||||
StartPosition = FormStartPosition.CenterScreen,
|
||||
TopLevel = true,
|
||||
Icon = Icon.ExtractAssociatedIcon(Assembly.GetExecutingAssembly().Location)
|
||||
};
|
||||
|
||||
var viewLogs = new Button
|
||||
{
|
||||
Location = new Point(10, 50),
|
||||
Size = new Size(75, 23),
|
||||
Text = "View Logs"
|
||||
};
|
||||
|
||||
var viewFaq = new Button
|
||||
{
|
||||
Location = new Point(90, 50),
|
||||
Size = new Size(75, 23),
|
||||
Text = "View FAQ"
|
||||
};
|
||||
|
||||
var quit = new Button
|
||||
{
|
||||
Location = new Point(formWidth - 90, 50),
|
||||
Size = new Size(75, 23),
|
||||
Text = "Quit",
|
||||
DialogResult = DialogResult.Cancel
|
||||
};
|
||||
|
||||
form.Controls.Add(headerLabel);
|
||||
form.Controls.Add(docsLabel);
|
||||
form.Controls.Add(viewLogs);
|
||||
form.Controls.Add(viewFaq);
|
||||
form.Controls.Add(quit);
|
||||
|
||||
viewLogs.Click += ViewLogsClicked;
|
||||
viewFaq.Click += ViewFaqClicked;
|
||||
form.FormClosed += FormClosed;
|
||||
|
||||
SystemSounds.Exclamation.Play();
|
||||
form.ShowDialog();
|
||||
}
|
||||
|
||||
static void GameProcessExited(object sender, EventArgs e)
|
||||
{
|
||||
if (gameProcess.ExitCode != (int)RunStatus.Success)
|
||||
ShowErrorDialog();
|
||||
|
||||
Exit();
|
||||
}
|
||||
|
||||
static void ViewLogsClicked(object sender, EventArgs e)
|
||||
{
|
||||
try
|
||||
{
|
||||
Process.Start(Path.Combine(Platform.SupportDir, "Logs"));
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
|
||||
static void ViewFaqClicked(object sender, EventArgs e)
|
||||
{
|
||||
try
|
||||
{
|
||||
Process.Start(FaqUrl);
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
|
||||
static void FormClosed(object sender, EventArgs e)
|
||||
{
|
||||
Exit();
|
||||
}
|
||||
|
||||
static void Exit()
|
||||
{
|
||||
Environment.Exit(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3,6 +3,7 @@
|
||||
command -v curl >/dev/null 2>&1 || { echo >&2 "Windows packaging requires curl."; exit 1; }
|
||||
command -v makensis >/dev/null 2>&1 || { echo >&2 "Windows packaging requires makensis."; exit 1; }
|
||||
command -v convert >/dev/null 2>&1 || { echo >&2 "Windows packaging requires ImageMagick."; exit 1; }
|
||||
command -v python3 >/dev/null 2>&1 || { echo >&2 "Windows packaging requires python 3."; exit 1; }
|
||||
|
||||
if [ $# -ne "2" ]; then
|
||||
echo "Usage: $(basename "$0") tag outputdir"
|
||||
@@ -38,20 +39,15 @@ function makelauncher()
|
||||
# Create multi-resolution icon
|
||||
convert "${ARTWORK_DIR}/${MOD_ID}_16x16.png" "${ARTWORK_DIR}/${MOD_ID}_24x24.png" "${ARTWORK_DIR}/${MOD_ID}_32x32.png" "${ARTWORK_DIR}/${MOD_ID}_48x48.png" "${ARTWORK_DIR}/${MOD_ID}_256x256.png" "${BUILTDIR}/${MOD_ID}.ico"
|
||||
|
||||
sed "s|DISPLAY_NAME|${DISPLAY_NAME}|" WindowsLauncher.cs.in | sed "s|MOD_ID|${MOD_ID}|" | sed "s|FAQ_URL|${FAQ_URL}|" > WindowsLauncher.cs
|
||||
csc WindowsLauncher.cs -warn:4 -warnaserror -platform:"${PLATFORM}" -out:"${BUILTDIR}/${LAUNCHER_NAME}" -t:winexe ${LAUNCHER_LIBS} -win32icon:"${BUILTDIR}/${MOD_ID}.ico"
|
||||
rm WindowsLauncher.cs
|
||||
# Create mod-specific launcher
|
||||
msbuild -t:Build "${SRCDIR}/OpenRA.WindowsLauncher/OpenRA.WindowsLauncher.csproj" -restore -p:Configuration=Release -p:TargetPlatform="${PLATFORM}" -p:LauncherName="${LAUNCHER_NAME}" -p:LauncherIcon="${BUILTDIR}/${MOD_ID}.ico" -p:ModID="${MOD_ID}" -p:DisplayName="${DISPLAY_NAME}" -p:FaqUrl="${FAQ_URL}"
|
||||
cp "${SRCDIR}/bin/${LAUNCHER_NAME}.exe" "${BUILTDIR}"
|
||||
cp "${SRCDIR}/bin/${LAUNCHER_NAME}.exe.config" "${BUILTDIR}"
|
||||
|
||||
# We need to set the loadFromRemoteSources flag for the launcher, but only for the "portable" zip package.
|
||||
# Windows automatically un-trusts executables that are extracted from a downloaded zip file
|
||||
cp "${BUILTDIR}/OpenRA.exe.config" "${BUILTDIR}/${LAUNCHER_NAME}.config"
|
||||
|
||||
if [ "${PLATFORM}" = "x86" ]; then
|
||||
# Enable the full 4GB address space for the 32 bit game executable
|
||||
# The server and utility do not use enough memory to need this
|
||||
csc MakeLAA.cs -warn:4 -warnaserror -out:"MakeLAA.exe"
|
||||
mono "MakeLAA.exe" "${BUILTDIR}/${LAUNCHER_NAME}"
|
||||
rm MakeLAA.exe
|
||||
# Enable the full 4GB address space for the 32 bit game executable
|
||||
# The server and utility do not use enough memory to need this
|
||||
if [ "${PLATFORM}" = "win-x86" ]; then
|
||||
python3 MakeLAA.py "${BUILTDIR}/${LAUNCHER_NAME}.exe"
|
||||
fi
|
||||
}
|
||||
|
||||
@@ -60,32 +56,29 @@ function build_platform()
|
||||
PLATFORM="${1}"
|
||||
|
||||
echo "Building core files (${PLATFORM})"
|
||||
if [ "${PLATFORM}" = "x86" ]; then
|
||||
TARGETPLATFORM="TARGETPLATFORM=win-x86"
|
||||
IS_WIN32="WIN32=true"
|
||||
if [ "${PLATFORM}" = "win-x86" ]; then
|
||||
USE_PROGRAMFILES32="-DUSE_PROGRAMFILES32=true"
|
||||
else
|
||||
IS_WIN32="WIN32=false"
|
||||
TARGETPLATFORM="TARGETPLATFORM=win-x64"
|
||||
USE_PROGRAMFILES32=""
|
||||
fi
|
||||
|
||||
pushd "${SRCDIR}" > /dev/null || exit 1
|
||||
make clean
|
||||
make core "${TARGETPLATFORM}" "${IS_WIN32}"
|
||||
make core TARGETPLATFORM="${PLATFORM}"
|
||||
make version VERSION="${TAG}"
|
||||
make install-engine "${TARGETPLATFORM}" gameinstalldir="" DESTDIR="${BUILTDIR}"
|
||||
make install-engine TARGETPLATFORM="${PLATFORM}" gameinstalldir="" DESTDIR="${BUILTDIR}"
|
||||
make install-common-mod-files gameinstalldir="" DESTDIR="${BUILTDIR}"
|
||||
make install-default-mods gameinstalldir="" DESTDIR="${BUILTDIR}"
|
||||
make install-dependencies "${TARGETPLATFORM}" gameinstalldir="" DESTDIR="${BUILTDIR}"
|
||||
make install-dependencies TARGETPLATFORM="${PLATFORM}" gameinstalldir="" DESTDIR="${BUILTDIR}"
|
||||
popd > /dev/null || exit 1
|
||||
|
||||
cp "${SRCDIR}/bin/OpenRA.exe.config" "${BUILTDIR}"
|
||||
|
||||
echo "Compiling Windows launchers (${PLATFORM})"
|
||||
makelauncher "RedAlert.exe" "Red Alert" "ra" ${PLATFORM}
|
||||
makelauncher "TiberianDawn.exe" "Tiberian Dawn" "cnc" ${PLATFORM}
|
||||
makelauncher "Dune2000.exe" "Dune 2000" "d2k" ${PLATFORM}
|
||||
makelauncher "RedAlert" "Red Alert" "ra" ${PLATFORM}
|
||||
makelauncher "TiberianDawn" "Tiberian Dawn" "cnc" ${PLATFORM}
|
||||
makelauncher "Dune2000" "Dune 2000" "d2k" ${PLATFORM}
|
||||
|
||||
# Remove redundant generic launcher
|
||||
rm "${BUILTDIR}/OpenRA.exe"
|
||||
|
||||
echo "Building Windows setup.exe ($1)"
|
||||
makensis -V2 -DSRCDIR="${BUILTDIR}" -DTAG="${TAG}" -DSUFFIX="${SUFFIX}" ${USE_PROGRAMFILES32} OpenRA.nsi
|
||||
@@ -104,5 +97,5 @@ function build_platform()
|
||||
rm -rf "${BUILTDIR}"
|
||||
}
|
||||
|
||||
build_platform "x86"
|
||||
build_platform "x64"
|
||||
build_platform "win-x86"
|
||||
build_platform "win-x64"
|
||||
|
||||
Reference in New Issue
Block a user