Files
OpenRA/packaging/windows/buildpackage.sh
Paul Chote d35768e0f9 Rework Windows launchers:
- Use SDL2 message boxes instead of Winforms.
- Use a proper project instead of compiling a single file.
- Use assembly attributes instead of modifying strings in the source code.
- Remove generic OpenRA.exe launcher.
- Replace MakeLAA.exe with a python script.
2020-11-27 20:32:02 +01:00

102 lines
3.4 KiB
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Executable File

#!/bin/bash
command -v curl >/dev/null 2>&1 || { echo >&2 "Windows packaging requires curl."; exit 1; }
command -v makensis >/dev/null 2>&1 || { echo >&2 "Windows packaging requires makensis."; exit 1; }
command -v convert >/dev/null 2>&1 || { echo >&2 "Windows packaging requires ImageMagick."; exit 1; }
command -v python3 >/dev/null 2>&1 || { echo >&2 "Windows packaging requires python 3."; exit 1; }
if [ $# -ne "2" ]; then
echo "Usage: $(basename "$0") tag outputdir"
exit 1
fi
# Set the working dir to the location of this script
cd "$(dirname "$0")" || exit 1
TAG="$1"
OUTPUTDIR="$2"
SRCDIR="$(pwd)/../.."
BUILTDIR="$(pwd)/build"
ARTWORK_DIR="$(pwd)/../artwork/"
LAUNCHER_LIBS="-r:System.dll -r:System.Drawing.dll -r:System.Windows.Forms.dll -r:${BUILTDIR}/OpenRA.Game.dll"
FAQ_URL="http://wiki.openra.net/FAQ"
SUFFIX=" (dev)"
if [[ ${TAG} == release* ]]; then
SUFFIX=""
elif [[ ${TAG} == playtest* ]]; then
SUFFIX=" (playtest)"
fi
function makelauncher()
{
LAUNCHER_NAME="${1}"
DISPLAY_NAME="${2}"
MOD_ID="${3}"
PLATFORM="${4}"
# Create multi-resolution icon
convert "${ARTWORK_DIR}/${MOD_ID}_16x16.png" "${ARTWORK_DIR}/${MOD_ID}_24x24.png" "${ARTWORK_DIR}/${MOD_ID}_32x32.png" "${ARTWORK_DIR}/${MOD_ID}_48x48.png" "${ARTWORK_DIR}/${MOD_ID}_256x256.png" "${BUILTDIR}/${MOD_ID}.ico"
# Create mod-specific launcher
msbuild -t:Build "${SRCDIR}/OpenRA.WindowsLauncher/OpenRA.WindowsLauncher.csproj" -restore -p:Configuration=Release -p:TargetPlatform="${PLATFORM}" -p:LauncherName="${LAUNCHER_NAME}" -p:LauncherIcon="${BUILTDIR}/${MOD_ID}.ico" -p:ModID="${MOD_ID}" -p:DisplayName="${DISPLAY_NAME}" -p:FaqUrl="${FAQ_URL}"
cp "${SRCDIR}/bin/${LAUNCHER_NAME}.exe" "${BUILTDIR}"
cp "${SRCDIR}/bin/${LAUNCHER_NAME}.exe.config" "${BUILTDIR}"
# Enable the full 4GB address space for the 32 bit game executable
# The server and utility do not use enough memory to need this
if [ "${PLATFORM}" = "win-x86" ]; then
python3 MakeLAA.py "${BUILTDIR}/${LAUNCHER_NAME}.exe"
fi
}
function build_platform()
{
PLATFORM="${1}"
echo "Building core files (${PLATFORM})"
if [ "${PLATFORM}" = "win-x86" ]; then
USE_PROGRAMFILES32="-DUSE_PROGRAMFILES32=true"
else
USE_PROGRAMFILES32=""
fi
pushd "${SRCDIR}" > /dev/null || exit 1
make clean
make core TARGETPLATFORM="${PLATFORM}"
make version VERSION="${TAG}"
make install-engine TARGETPLATFORM="${PLATFORM}" gameinstalldir="" DESTDIR="${BUILTDIR}"
make install-common-mod-files gameinstalldir="" DESTDIR="${BUILTDIR}"
make install-default-mods gameinstalldir="" DESTDIR="${BUILTDIR}"
make install-dependencies TARGETPLATFORM="${PLATFORM}" gameinstalldir="" DESTDIR="${BUILTDIR}"
popd > /dev/null || exit 1
echo "Compiling Windows launchers (${PLATFORM})"
makelauncher "RedAlert" "Red Alert" "ra" ${PLATFORM}
makelauncher "TiberianDawn" "Tiberian Dawn" "cnc" ${PLATFORM}
makelauncher "Dune2000" "Dune 2000" "d2k" ${PLATFORM}
# Remove redundant generic launcher
rm "${BUILTDIR}/OpenRA.exe"
echo "Building Windows setup.exe ($1)"
makensis -V2 -DSRCDIR="${BUILTDIR}" -DTAG="${TAG}" -DSUFFIX="${SUFFIX}" ${USE_PROGRAMFILES32} OpenRA.nsi
if [ $? -eq 0 ]; then
mv OpenRA.Setup.exe "${OUTPUTDIR}/OpenRA-$TAG-$1.exe"
else
exit 1
fi
echo "Packaging zip archive ($1)"
pushd "${BUILTDIR}" > /dev/null
zip "OpenRA-${TAG}-${1}-winportable.zip" -r -9 * --quiet
mv "OpenRA-${TAG}-${1}-winportable.zip" "${OUTPUTDIR}"
popd > /dev/null
rm -rf "${BUILTDIR}"
}
build_platform "win-x86"
build_platform "win-x64"