Fix minelayers leaking enemy mine positions through the fog.
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@@ -108,7 +108,7 @@ namespace OpenRA.Mods.Cnc.Activities
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{
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var positionable = (IPositionable)movement;
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minefield.RemoveAll(c => self.World.ActorMap.GetActorsAt(c)
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.Any(a => a.Info.Name == minelayer.Info.Mine.ToLowerInvariant()) ||
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.Any(a => a.Info.Name == minelayer.Info.Mine.ToLowerInvariant() && a.CanBeViewedByPlayer(self.Owner)) ||
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(!positionable.CanEnterCell(c, null, BlockedByActor.Immovable) && !self.World.FogObscures(c)));
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}
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}
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