Add Engine.SupportDir argument.
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@@ -258,6 +258,10 @@ namespace OpenRA
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static void Initialize(Arguments args)
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{
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var supportDirArg = args.GetValue("Engine.SupportDir", null);
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if (supportDirArg != null)
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Platform.OverrideSupportDir(supportDirArg);
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Console.WriteLine("Platform is {0}", Platform.CurrentPlatform);
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// Load the engine version as early as possible so it can be written to exception logs
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@@ -71,9 +71,30 @@ namespace OpenRA
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/// </summary>
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public static string SupportDir { get { return supportDir.Value; } }
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static Lazy<string> supportDir = Exts.Lazy(GetSupportDir);
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static string supportDirOverride;
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/// <summary>
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/// Specify a custom support directory that already exists on the filesystem.
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/// MUST be called before Platform.SupportDir is first accessed.
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/// </summary>
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public static void OverrideSupportDir(string path)
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{
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if (!Directory.Exists(path))
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throw new DirectoryNotFoundException(path);
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if (!path.EndsWith(Path.DirectorySeparatorChar.ToString(), StringComparison.Ordinal) &&
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!path.EndsWith(Path.AltDirectorySeparatorChar.ToString(), StringComparison.Ordinal))
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path += Path.DirectorySeparatorChar;
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supportDirOverride = path;
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}
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static string GetSupportDir()
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{
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// Use the custom override if it has been defined
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if (supportDirOverride != null)
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return supportDirOverride;
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// Use a local directory in the game root if it exists (shared with the system support dir)
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var localSupportDir = Path.Combine(GameDir, "Support");
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if (Directory.Exists(localSupportDir))
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@@ -11,7 +11,6 @@
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using System;
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using System.IO;
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using System.Linq;
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using System.Net;
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using System.Threading;
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using OpenRA.Support;
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@@ -23,6 +22,10 @@ namespace OpenRA.Server
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static void Main(string[] args)
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{
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var arguments = new Arguments(args);
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var supportDirArg = arguments.GetValue("Engine.SupportDir", null);
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if (supportDirArg != null)
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Platform.OverrideSupportDir(supportDirArg);
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Log.AddChannel("debug", "dedicated-debug.log");
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Log.AddChannel("perf", "dedicated-perf.log");
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Log.AddChannel("server", "dedicated-server.log");
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