Split hellfire missiles into AA/AG definitions

This commit is contained in:
Curtis S
2011-08-04 22:39:03 -06:00
committed by Chris Forbes
parent 99f2f1bab2
commit d420701e5a
2 changed files with 34 additions and 4 deletions

View File

@@ -235,8 +235,8 @@ HELI:
RevealsShroud:
Range: 12
AttackHeli:
PrimaryWeapon: Hellfire
SecondaryWeapon: Hellfire
PrimaryWeapon: HellfireAG
SecondaryWeapon: HellfireAA
PrimaryOffset: -5,0,0,2
SecondaryOffset: 5,0,0,2
FacingTolerance: 20

View File

@@ -286,11 +286,11 @@ Dragon:
Damage: 50
ImpactSound: kaboom12
Hellfire:
HellfireAG:
ROF: 60
Range: 4
Report: MISSILE6
ValidTargets: Ground, Air
ValidTargets: Ground
Projectile: Missile
Speed: 30
Arm: 2
@@ -316,6 +316,36 @@ Hellfire:
SmudgeType: Crater
Damage: 40
HellfireAA:
ROF: 60
Range: 4
Report: MISSILE6
ValidTargets: Air
Projectile: Missile
Speed: 30
Arm: 2
High: true
Shadow: false
Proximity: true
# Trail: smokey
ContrailLength: 10
Inaccuracy: 3
Image: DRAGON
ROT: 5
RangeLimit: 20
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: med_explosion
WaterExplosion: med_splash
InfDeath: 3
SmudgeType: Crater
Damage: 40
Grenade:
ROF: 60
Range: 4