Import legacy players

This commit is contained in:
Paul Chote
2010-08-15 19:11:41 +12:00
parent cfbededcc4
commit d43781c604
2 changed files with 75 additions and 16 deletions

View File

@@ -16,6 +16,7 @@ using System.Text;
using OpenRA;
using OpenRA.FileFormats;
using OpenRA.Traits;
using System.Drawing;
namespace OpenRA.Editor
{
@@ -81,9 +82,24 @@ namespace OpenRA.Editor
// {"scrate","crate"},
};
static Dictionary<string,Pair<Color,Color>> namedColorMapping = new Dictionary<string, Pair<Color, Color>>()
{
{"gold",Pair.New(Color.FromArgb(246,214,121),Color.FromArgb(40,32,8))},
{"blue",Pair.New(Color.FromArgb(226,230,246),Color.FromArgb(8,20,52))},
{"red",Pair.New(Color.FromArgb(255,20,0),Color.FromArgb(56,0,0))},
{"neutral",Pair.New(Color.FromArgb(238,238,238),Color.FromArgb(44,28,24))},
{"orange",Pair.New(Color.FromArgb(255,230,149),Color.FromArgb(56,0,0))},
{"teal",Pair.New(Color.FromArgb(93,194,165),Color.FromArgb(0,32,32))},
{"salmon",Pair.New(Color.FromArgb(210,153,125),Color.FromArgb(56,0,0))},
{"green",Pair.New(Color.FromArgb(160,240,140),Color.FromArgb(20,20,20))},
{"white",Pair.New(Color.FromArgb(255,255,255),Color.FromArgb(75,75,75))},
{"black",Pair.New(Color.FromArgb(80,80,80),Color.FromArgb(5,5,5))},
};
int MapSize;
int ActorCount = 0;
Map Map = new Map();
List<string> Players = new List<string>();
LegacyMapImporter(string filename)
{
@@ -124,17 +140,12 @@ namespace OpenRA.Editor
UnpackRATileData(ReadPackedSection(file.GetSection("MapPack")));
UnpackRAOverlayData(ReadPackedSection(file.GetSection("OverlayPack")));
ReadRATrees(file);
// TODO: Fixme
//tileset = new TileSet("tileSet.til","templates.ini",fileMapping[Pair.New("ra",Map.Tileset)].First);
}
else // CNC
{
UnpackCncTileData(FileSystem.Open(iniFile.Substring(0, iniFile.Length - 4) + ".bin"));
ReadCncOverlay(file);
ReadCncTrees(file);
// TODO: Fixme
//tileset = new TileSet("tileSet.til","templates.ini",fileMapping[Pair.New("cnc",Map.Tileset)].First);
}
LoadActors(file, "STRUCTURES");
@@ -142,6 +153,9 @@ namespace OpenRA.Editor
LoadActors(file, "INFANTRY");
LoadSmudges(file, "SMUDGE");
foreach (var p in Players)
LoadPlayer(file, p, (legacyMapFormat == IniMapFormat.RedAlert));
var wp = file.GetSection("Waypoints")
.Where(kv => int.Parse(kv.Value) > 0)
.Select(kv => Pair.New(int.Parse(kv.Key),
@@ -355,6 +369,10 @@ namespace OpenRA.Editor
if (parts[0] == "")
parts[0] = "Neutral";
if (!Players.Contains(parts[0]))
Players.Add(parts[0]);
Map.Actors.Add("Actor" + ActorCount++,
new ActorReference(parts[1].ToLowerInvariant())
{
@@ -377,6 +395,42 @@ namespace OpenRA.Editor
}
}
void LoadPlayer(IniFile file, string section, bool isRA)
{
var c = (section == "BadGuy") ? "red" :
(isRA) ? "blue" : "gold";
var color = namedColorMapping[c];
var pr = new PlayerReference
{
Name = section,
OwnsWorld = (section == "Neutral"),
NonCombatant = (section == "Neutral"),
Race = (isRA) ? ((section == "BadGuy") ? "allies" : "soviet") : ((section == "BadGuy") ? "nod" : "gdi"),
Color = color.First,
Color2 = color.Second,
};
var Neutral = new List<string>(){"Neutral"};
foreach (var s in file.GetSection(section, true))
{
Console.WriteLine(s.Key);
switch(s.Key)
{
case "Credits":
pr.InitialCash = int.Parse(s.Value);
break;
case "Allies":
pr.Allies = s.Value.Split(',').Intersect(Players).Except(Neutral).ToArray();
pr.Enemies = s.Value.Split(',').SymmetricDifference(Players).Except(Neutral).ToArray();
break;
}
}
Map.Players.Add(section, pr);
}
static string Truncate(string s, int maxLength)
{
return s.Length <= maxLength ? s : s.Substring(0, maxLength);

View File

@@ -14,14 +14,19 @@ namespace OpenRA.FileFormats
{
public class PlayerReference
{
public readonly string Name;
public readonly string Palette;
public readonly string Race;
public readonly bool OwnsWorld = false;
public readonly bool NonCombatant = false;
public readonly Color Color = Color.FromArgb(238,238,238);
public readonly Color Color2 = Color.FromArgb(44,28,24);
public string Name;
public string Palette;
public string Race;
public bool OwnsWorld = false;
public bool NonCombatant = false;
public Color Color = Color.FromArgb(238,238,238);
public Color Color2 = Color.FromArgb(44,28,24);
public int InitialCash = 0;
public string[] Allies = null;
public string[] Enemies = null;
public PlayerReference() {}
public PlayerReference(MiniYaml my)
{
FieldLoader.Load(this, my);