Fixes Maps not being able to force tech levels
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@@ -40,7 +40,8 @@ namespace OpenRA.Mods.RA
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public ProvidesTechPrerequisite(ProvidesTechPrerequisiteInfo info, ActorInitializer init)
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{
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this.info = info;
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this.enabled = info.Name == init.world.LobbyInfo.GlobalSettings.TechLevel;
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var tech = init.world.Map.Options.TechLevel ?? init.world.LobbyInfo.GlobalSettings.TechLevel;
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this.enabled = info.Name == tech;
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}
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}
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}
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