Add SoundFX for Ornibomb, Devastator Meltdown, Sabotuer
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mods/d2k/bits/DEVASTATORMELTDOWN.WAV
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mods/d2k/bits/DEVASTATORMELTDOWN.WAV
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mods/d2k/bits/ORNIBOMB.WAV
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mods/d2k/bits/ORNIBOMB.WAV
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@@ -146,6 +146,7 @@ sietch:
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Type: wood
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RevealsShroud:
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Range: 10c0
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-AmbientSound@onBeingDemolished:
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-GivesBuildableArea:
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-Sellable:
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-Capturable:
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@@ -237,6 +237,10 @@
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Guardable:
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WithFacingSpriteBody:
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Demolishable:
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Condition: being-demolished
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AmbientSound@onBeingDemolished:
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SoundFiles: O_SCONF2.AUD
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RequiresCondition: being-demolished
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TemporaryOwnerManager:
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MustBeDestroyed:
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Voiced:
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@@ -520,6 +524,9 @@
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ShakeOnDeath:
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Demolishable:
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Condition: being-demolished
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AmbientSound@onBeingDemolished:
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SoundFiles: O_SCONF2.AUD
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RequiresCondition: being-demolished
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Sellable:
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RequiresCondition: !build-incomplete && !being-demolished
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SellSounds: BUILD1.WAV
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@@ -322,8 +322,8 @@ saboteur:
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Mobile:
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Speed: 43
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Demolition:
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DetonationDelay: 0
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Flashes: 0
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DetonationDelay: 25
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Flashes: 3
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EnterBehaviour: Suicide
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-RevealOnFire:
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GrantChargedConditionOnToggle:
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@@ -445,6 +445,10 @@ devastator:
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Delay: 240
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RequiresCondition: overload
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GrantsCondition: meltdown
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AmbientSound@onMeltDown:
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SoundFiles: DEVASTATORMELTDOWN.WAV
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RequiresCondition: overload
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Interval: 250
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AttractsWorms:
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Intensity: 700
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ChangesHealth:
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@@ -42,6 +42,7 @@ OrniBomb:
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Burst: 5
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BurstDelays: 6
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Range: 3c0
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Report: ORNIBOMB.WAV
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Projectile: GravityBomb
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Image: BOMBS
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Velocity: 0, 0, -64
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