TD Balance 2020 3 Commit

This commit is contained in:
Orb
2020-10-16 11:42:29 -04:00
committed by Paul Chote
parent abbe16b6ec
commit d49bf81d95
12 changed files with 66 additions and 125 deletions

View File

@@ -67,7 +67,7 @@ HELI:
TurnSpeed: 28
Speed: 180
Health:
HP: 12500
HP: 12000
Armor:
Type: Light
RevealsShroud:

View File

@@ -49,65 +49,41 @@
GainsExperience:
LevelUpNotification: LevelUp
Conditions:
200: rank-veteran
400: rank-veteran
250: rank-veteran
500: rank-veteran
800: rank-veteran
1600: rank-veteran
LevelUpImage: crate-effects
GrantCondition@RANK-ELITE:
RequiresCondition: rank-veteran >= 4
RequiresCondition: rank-veteran >= 3
Condition: rank-elite
DamageMultiplier@RANK-1:
RequiresCondition: rank-veteran == 1
Modifier: 95
DamageMultiplier@RANK-2:
RequiresCondition: rank-veteran == 2
Modifier: 90
DamageMultiplier@RANK-3:
RequiresCondition: rank-veteran == 3
Modifier: 85
DamageMultiplier@RANK-ELITE:
RequiresCondition: rank-elite
Modifier: 75
FirepowerMultiplier@RANK-1:
RequiresCondition: rank-veteran == 1
Modifier: 105
Modifier: 125
FirepowerMultiplier@RANK-2:
RequiresCondition: rank-veteran == 2
Modifier: 110
FirepowerMultiplier@RANK-3:
RequiresCondition: rank-veteran == 3
Modifier: 120
Modifier: 125
FirepowerMultiplier@RANK-ELITE:
RequiresCondition: rank-elite
Modifier: 130
SpeedMultiplier@RANK-1:
RequiresCondition: rank-veteran == 1
Modifier: 105
SpeedMultiplier@RANK-2:
Modifier: 125
DamageMultiplier@RANK-2:
RequiresCondition: rank-veteran == 2
Modifier: 110
SpeedMultiplier@RANK-3:
RequiresCondition: rank-veteran == 3
Modifier: 120
Modifier: 80
DamageMultiplier@RANK-ELITE:
RequiresCondition: rank-elite
Modifier: 80
SpeedMultiplier@RANK-ELITE:
RequiresCondition: rank-elite
Modifier: 140
ReloadDelayMultiplier@RANK-1:
RequiresCondition: rank-veteran == 1
Modifier: 95
ReloadDelayMultiplier@RANK-2:
RequiresCondition: rank-veteran == 2
Modifier: 90
ReloadDelayMultiplier@RANK-3:
RequiresCondition: rank-veteran == 3
Modifier: 85
ReloadDelayMultiplier@RANK-ELITE:
Modifier: 125
RangeMultiplier@RANK-ELITE:
RequiresCondition: rank-elite
Modifier: 75
Modifier: 125
RevealsShroudMultiplier@RANK-ELITE:
RequiresCondition: rank-elite
Modifier: 125
ChangesHealth@ELITE:
Step: 200
Delay: 100
Step: 0
PercentageStep: 5
Delay: 75
StartIfBelow: 100
DamageCooldown: 125
RequiresCondition: rank-elite
@@ -127,14 +103,6 @@
Margin: 5, 6
ValidStances: Ally, Enemy, Neutral
RequiresCondition: rank-veteran == 2
WithDecoration@RANK-3:
Image: rank
Sequence: rank-veteran-3
Palette: effect
Position: BottomRight
Margin: 5, 6
ValidStances: Ally, Enemy, Neutral
RequiresCondition: rank-veteran == 3
WithDecoration@RANK-ELITE:
Image: rank
Sequence: rank-elite
@@ -155,11 +123,6 @@
BlinkPatterns:
hospitalheal && hazmatsuits: On, Off, Off
hospitalheal || hazmatsuits: On, Off
WithDecoration@RANK-3:
BlinkInterval: 32
BlinkPatterns:
hospitalheal && hazmatsuits: On, Off, Off
hospitalheal || hazmatsuits: On, Off
WithDecoration@RANK-ELITE:
BlinkInterval: 32
BlinkPatterns:
@@ -890,7 +853,6 @@
RenderSprites:
Palette: staticterrain
WithWallSpriteBody:
GivesExperience:
Sellable:
SellSounds: cashturn.aud
Guardable:

View File

@@ -17,7 +17,7 @@ HARV.Husk:
Image: harv.destroyed
APC.Husk:
Inherits: ^LightHusk
Inherits: ^Husk
Tooltip:
Name: APC (Destroyed)
TransformOnCapture:
@@ -35,7 +35,7 @@ FTNK.Husk:
Image: ftnk.destroyed
ARTY.Husk:
Inherits: ^Husk
Inherits: ^LightHusk
Tooltip:
Name: Artillery (Destroyed)
TransformOnCapture:
@@ -104,7 +104,7 @@ HTNK.Husk:
Image: htnk.destroyed
MSAM.Husk:
Inherits: ^Husk
Inherits: ^LightHusk
Tooltip:
Name: Rocket Launcher (Destroyed)
ThrowsParticle@turret:
@@ -115,7 +115,7 @@ MSAM.Husk:
Image: msam.destroyed
MLRS.Husk:
Inherits: ^Husk
Inherits: ^LightHusk
Tooltip:
Name: Mobile S.A.M. (Destroyed)
ThrowsParticle@turret:
@@ -135,7 +135,7 @@ STNK.Husk:
Image: stnk.destroyed
TRUCK.Husk:
Inherits: ^Husk
Inherits: ^LightHusk
Tooltip:
Name: Supply Truck (Destroyed)
TransformOnCapture:

View File

@@ -198,7 +198,7 @@ RMBO:
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Inherits@DECORATIONS: ^InfantryExperienceHospitalHazmatOverrides
Valued:
Cost: 2000
Cost: 1800
Tooltip:
Name: Commando
UpdatesPlayerStatistics:
@@ -207,8 +207,6 @@ RMBO:
BuildPaletteOrder: 50
Prerequisites: eye, ~techlevel.high
Queue: Infantry.GDI
BuildDuration: 2000
BuildDurationModifier: 40
Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
Mobile:
Speed: 71

View File

@@ -4,7 +4,7 @@ FACT:
Selectable:
Bounds: 72,48
Valued:
Cost: 3500
Cost: 3000
Tooltip:
Name: Construction Yard
Building:
@@ -47,7 +47,7 @@ FACT:
DisplayOrder: 0
Factions: gdi
Group: Building
LowPowerModifier: 200
LowPowerModifier: 150
ReadyAudio: ConstructionComplete
BlockedAudio: NoBuild
LimitedAudio: BuildingInProgress
@@ -59,7 +59,7 @@ FACT:
DisplayOrder: 0
Factions: nod
Group: Building
LowPowerModifier: 200
LowPowerModifier: 150
ReadyAudio: ConstructionComplete
BlockedAudio: NoBuild
LimitedAudio: BuildingInProgress
@@ -71,7 +71,7 @@ FACT:
DisplayOrder: 1
Factions: gdi
Group: Defence
LowPowerModifier: 300
LowPowerModifier: 150
ReadyAudio: ConstructionComplete
BlockedAudio: NoBuild
LimitedAudio: BuildingInProgress
@@ -83,7 +83,7 @@ FACT:
DisplayOrder: 1
Factions: nod
Group: Defence
LowPowerModifier: 300
LowPowerModifier: 150
ReadyAudio: ConstructionComplete
BlockedAudio: NoBuild
LimitedAudio: BuildingInProgress
@@ -153,7 +153,6 @@ NUKE:
BuildPaletteOrder: 10
Prerequisites: fact
Queue: Building.GDI, Building.Nod
BuildDuration: 330
Description: Generates power
Building:
Footprint: xX xx ==
@@ -240,7 +239,7 @@ PROC:
Bounds: 72,56
DecorationBounds: 73,72
CustomSellValue:
Value: 500
Value: 400
FreeActor:
Actor: HARV
SpawnOffset: 1,2
@@ -333,7 +332,7 @@ PYLE:
Type: Infantry.GDI
DisplayOrder: 2
Group: Infantry
LowPowerModifier: 300
LowPowerModifier: 150
ReadyAudio: UnitReady
BlockedAudio: NoBuild
LimitedAudio: BuildingInProgress
@@ -384,7 +383,7 @@ HAND:
Type: Infantry.Nod
DisplayOrder: 2
Group: Infantry
LowPowerModifier: 300
LowPowerModifier: 150
ReadyAudio: UnitReady
BlockedAudio: NoBuild
LimitedAudio: BuildingInProgress
@@ -445,7 +444,7 @@ AFLD:
Type: Vehicle.Nod
DisplayOrder: 3
Group: Vehicle
LowPowerModifier: 300
LowPowerModifier: 150
BlockedAudio: NoBuild
LimitedAudio: BuildingInProgress
QueuedAudio: Training
@@ -502,7 +501,7 @@ WEAP:
Type: Vehicle.GDI
DisplayOrder: 3
Group: Vehicle
LowPowerModifier: 300
LowPowerModifier: 150
ReadyAudio: UnitReady
BlockedAudio: NoBuild
LimitedAudio: BuildingInProgress
@@ -561,7 +560,7 @@ HPAD:
DisplayOrder: 4
Factions: gdi
Group: Aircraft
LowPowerModifier: 300
LowPowerModifier: 150
ReadyAudio: UnitReady
BlockedAudio: NoBuild
LimitedAudio: BuildingInProgress
@@ -573,7 +572,7 @@ HPAD:
DisplayOrder: 4
Factions: nod
Group: Aircraft
LowPowerModifier: 300
LowPowerModifier: 150
ReadyAudio: UnitReady
BlockedAudio: NoBuild
LimitedAudio: BuildingInProgress
@@ -585,7 +584,7 @@ HPAD:
ProductionBar@Nod:
ProductionType: Aircraft.Nod
Power:
Amount: -10
Amount: -20
ProvidesPrerequisite@buildingname:
HQ:
@@ -631,7 +630,7 @@ HQ:
PauseOnCondition: lowpower
Prerequisites: ~techlevel.superweapons
Icon: airstrike
ChargeInterval: 6000
ChargeInterval: 7500
SquadSize: 3
QuantizedFacings: 8
Description: Air Strike
@@ -740,7 +739,7 @@ EYE:
Prerequisites: ~techlevel.superweapons
Icon: ioncannon
Cursor: ioncannon
ChargeInterval: 6750
ChargeInterval: 9000
Description: Ion Cannon
LongDesc: Initiate an Ion Cannon strike.\nApplies instant damage to a small area.
BeginChargeSpeechNotification: IonCannonCharging
@@ -794,7 +793,7 @@ TMPL:
Prerequisites: ~techlevel.superweapons
Icon: abomb
Cursor: nuke
ChargeInterval: 9000
ChargeInterval: 11250
Description: Nuclear Strike
LongDesc: Launch a tactical nuclear warhead.\nApplies heavy damage over a large area.
EndChargeSpeechNotification: NuclearWeaponAvailable
@@ -901,7 +900,7 @@ SAM:
Armor:
Type: Heavy
RevealsShroud:
Range: 6c0
Range: 8c0
Turreted:
TurnSpeed: 40
InitialFacing: 0
@@ -1131,8 +1130,6 @@ BRIK:
Crushable:
CrushClasses: heavywall
-CrushSound:
SoundOnDamageTransition:
DestroyedSounds: crumble.aud
LineBuild:
NodeTypes: concrete
LineBuildNode:

View File

@@ -3,6 +3,7 @@ V19:
Selectable:
Bounds: 24,24
CashTrickler:
Amount: 10
Building:
Footprint: x
Dimensions: 1,1
@@ -83,10 +84,10 @@ BIO:
Tooltip:
Name: Biological Lab
TooltipDescription@ally:
Description: Produces Bio-Lab units.
Description: Provides infantry with Tiberium immunity. Produces Visceroids.
ValidStances: Ally
TooltipDescription@other:
Description: Capture to produce Bio-Lab units.
Description: Capture to enable Tiberium immunity for infantry. Produces Visceroids.
ValidStances: Neutral, Enemy
Exit@1:
SpawnOffset: 0,-426,0

View File

@@ -2,15 +2,13 @@ MCV:
Inherits: ^Vehicle
Inherits@selection: ^SelectableSupportUnit
Valued:
Cost: 3500
Cost: 3000
Tooltip:
Name: Mobile Construction Vehicle
Buildable:
BuildPaletteOrder: 100
Prerequisites: anyhq, ~techlevel.medium, fix
Queue: Vehicle.GDI, Vehicle.Nod
BuildDuration: 3750
BuildDurationModifier: 40
Description: Deploys into another Construction Yard.\n Unarmed
Selectable:
DecorationBounds: 36,36
@@ -44,7 +42,7 @@ HARV:
Inherits@CLOAK: ^AcceptsCloakCrate
Inherits@selection: ^SelectableEconomicUnit
Valued:
Cost: 1000
Cost: 1100
Tooltip:
Name: Harvester
GenericName: Harvester
@@ -52,8 +50,6 @@ HARV:
BuildPaletteOrder: 10
Prerequisites: proc
Queue: Vehicle.GDI, Vehicle.Nod
BuildDuration: 1680
BuildDurationModifier: 40
Description: Collects Tiberium for processing.\n Unarmed
Selectable:
DecorationBounds: 36,36
@@ -316,8 +312,8 @@ BIKE:
Description: Fast scout vehicle, armed with\nrockets.\nCan attack Aircraft.\n Strong vs Vehicles, Tanks\n Weak vs Infantry
Mobile:
TurnSpeed: 40
Speed: 213
Locomotor: bike
Speed: 184
Locomotor: wheeled
Health:
HP: 11000
Repairable:
@@ -633,7 +629,7 @@ STNK:
Inherits@EXPERIENCE: ^GainsExperience
Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
Valued:
Cost: 900
Cost: 1000
Tooltip:
Name: Stealth Tank
UpdatesPlayerStatistics:
@@ -660,6 +656,7 @@ STNK:
CloakDelay: 90
CloakSound: trans1.aud
UncloakSound: trans1.aud
UncloakOn: Attack, Unload, Dock, Damage, Heal
PauseOnCondition: cloak-force-disabled
GrantConditionOnDamageState@UNCLOAK:
Condition: cloak-force-disabled
@@ -707,9 +704,10 @@ TRUCK:
Queue: Vehicle.GDI, Vehicle.Nod
BuildPaletteOrder: 35
Prerequisites: vehicleproduction
Description: Transports cash to other players.\n Unarmed
BuildDuration: 500
Description: Transports cash to other players.\n Builds fast\n Unarmed
Valued:
Cost: 500
Cost: 1000
Tooltip:
Name: Supply Truck
Health:
@@ -721,8 +719,8 @@ TRUCK:
RevealsShroud:
Range: 4c0
DeliversCash:
Payload: 500
PlayerExperience: 50
Payload: 1000
PlayerExperience: 100
SpawnActorOnDeath:
Actor: TRUCK.Husk
OwnerType: InternalName

View File

@@ -52,17 +52,6 @@
Tiberium: 50
BlueTiberium: 50
Beach: 50
Locomotor@BIKE:
Name: bike
Crushes: crate
TerrainSpeeds:
Clear: 70
Rough: 35
Road: 100
Bridge: 100
Tiberium: 35
BlueTiberium: 35
Beach: 35
Locomotor@HEAVYWHEELED:
Name: heavywheeled
Crushes: crate, infantry

View File

@@ -34,7 +34,7 @@
Damage: 2500
Versus:
None: 24
Wood: 72
Wood: 88
Light: 100
Heavy: 88

View File

@@ -160,7 +160,7 @@ MammothMissiles:
Versus:
None: 24
Wood: 60
Light: 90
Light: 100
Heavy: 48
Warhead@3Eff: CreateEffect
Explosions: med_frag

View File

@@ -1,13 +1,13 @@
^FlameWeapon:
ValidTargets: Ground, Water, Trees
ReloadDelay: 55
Range: 2c512
Range: 3c0
InvalidTargets: Wall
Report: flamer2.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 468
Spread: 256
Damage: 4000
ValidTargets: Ground, Water, Trees
InvalidTargets: Wall
@@ -26,8 +26,6 @@
Flamethrower:
Inherits: ^FlameWeapon
Warhead@1Dam: SpreadDamage
Spread: 256
BigFlamer:
Inherits: ^FlameWeapon
@@ -51,10 +49,8 @@ BigFlamer:
Chemspray:
Inherits: ^FlameWeapon
ReloadDelay: 65
Range: 3c0
-InvalidTargets:
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 8000
-InvalidTargets:
Versus:

View File

@@ -48,8 +48,9 @@ Vulcan:
Spread: 426
Damage: 10000
Versus:
None: 90
Wood: 15
Light: 30
Light: 35
Heavy: 35
HeliAGGun:
@@ -63,7 +64,7 @@ HeliAGGun:
Projectile: Bullet
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 256
Spread: 128
Damage: 2000
Versus:
None: 100
@@ -76,7 +77,6 @@ HeliAAGun:
Inherits: HeliAGGun
ValidTargets: Air
Warhead@1Dam: SpreadDamage
Spread: 128
ValidTargets: Air
Versus:
Light: 50
@@ -162,7 +162,7 @@ APCGun.AA:
Versus:
None: 60
Wood: 60
Light: 125
Light: 140
Heavy: 60
Warhead@2Eff: CreateEffect
Explosions: small_poof