TD Balance 2020 3 Commit
This commit is contained in:
@@ -67,7 +67,7 @@ HELI:
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TurnSpeed: 28
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Speed: 180
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Health:
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HP: 12500
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HP: 12000
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Armor:
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Type: Light
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RevealsShroud:
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@@ -49,65 +49,41 @@
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GainsExperience:
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LevelUpNotification: LevelUp
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Conditions:
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200: rank-veteran
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400: rank-veteran
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250: rank-veteran
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500: rank-veteran
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800: rank-veteran
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1600: rank-veteran
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LevelUpImage: crate-effects
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GrantCondition@RANK-ELITE:
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RequiresCondition: rank-veteran >= 4
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RequiresCondition: rank-veteran >= 3
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Condition: rank-elite
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DamageMultiplier@RANK-1:
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RequiresCondition: rank-veteran == 1
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Modifier: 95
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DamageMultiplier@RANK-2:
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RequiresCondition: rank-veteran == 2
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Modifier: 90
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DamageMultiplier@RANK-3:
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RequiresCondition: rank-veteran == 3
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Modifier: 85
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DamageMultiplier@RANK-ELITE:
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RequiresCondition: rank-elite
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Modifier: 75
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FirepowerMultiplier@RANK-1:
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RequiresCondition: rank-veteran == 1
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Modifier: 105
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Modifier: 125
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FirepowerMultiplier@RANK-2:
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RequiresCondition: rank-veteran == 2
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Modifier: 110
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FirepowerMultiplier@RANK-3:
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RequiresCondition: rank-veteran == 3
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Modifier: 120
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Modifier: 125
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FirepowerMultiplier@RANK-ELITE:
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RequiresCondition: rank-elite
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Modifier: 130
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SpeedMultiplier@RANK-1:
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RequiresCondition: rank-veteran == 1
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Modifier: 105
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SpeedMultiplier@RANK-2:
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Modifier: 125
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DamageMultiplier@RANK-2:
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RequiresCondition: rank-veteran == 2
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Modifier: 110
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SpeedMultiplier@RANK-3:
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RequiresCondition: rank-veteran == 3
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Modifier: 120
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Modifier: 80
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DamageMultiplier@RANK-ELITE:
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RequiresCondition: rank-elite
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Modifier: 80
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SpeedMultiplier@RANK-ELITE:
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RequiresCondition: rank-elite
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Modifier: 140
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ReloadDelayMultiplier@RANK-1:
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RequiresCondition: rank-veteran == 1
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Modifier: 95
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ReloadDelayMultiplier@RANK-2:
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RequiresCondition: rank-veteran == 2
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Modifier: 90
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ReloadDelayMultiplier@RANK-3:
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RequiresCondition: rank-veteran == 3
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Modifier: 85
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ReloadDelayMultiplier@RANK-ELITE:
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Modifier: 125
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RangeMultiplier@RANK-ELITE:
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RequiresCondition: rank-elite
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Modifier: 75
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Modifier: 125
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RevealsShroudMultiplier@RANK-ELITE:
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RequiresCondition: rank-elite
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Modifier: 125
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ChangesHealth@ELITE:
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Step: 200
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Delay: 100
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Step: 0
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PercentageStep: 5
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Delay: 75
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StartIfBelow: 100
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DamageCooldown: 125
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RequiresCondition: rank-elite
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@@ -127,14 +103,6 @@
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Margin: 5, 6
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ValidStances: Ally, Enemy, Neutral
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RequiresCondition: rank-veteran == 2
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WithDecoration@RANK-3:
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Image: rank
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Sequence: rank-veteran-3
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Palette: effect
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Position: BottomRight
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Margin: 5, 6
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ValidStances: Ally, Enemy, Neutral
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RequiresCondition: rank-veteran == 3
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WithDecoration@RANK-ELITE:
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Image: rank
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Sequence: rank-elite
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@@ -155,11 +123,6 @@
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BlinkPatterns:
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hospitalheal && hazmatsuits: On, Off, Off
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hospitalheal || hazmatsuits: On, Off
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WithDecoration@RANK-3:
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BlinkInterval: 32
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BlinkPatterns:
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hospitalheal && hazmatsuits: On, Off, Off
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hospitalheal || hazmatsuits: On, Off
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WithDecoration@RANK-ELITE:
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BlinkInterval: 32
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BlinkPatterns:
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@@ -890,7 +853,6 @@
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RenderSprites:
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Palette: staticterrain
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WithWallSpriteBody:
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GivesExperience:
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Sellable:
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SellSounds: cashturn.aud
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Guardable:
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@@ -17,7 +17,7 @@ HARV.Husk:
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Image: harv.destroyed
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APC.Husk:
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Inherits: ^LightHusk
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Inherits: ^Husk
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Tooltip:
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Name: APC (Destroyed)
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TransformOnCapture:
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@@ -35,7 +35,7 @@ FTNK.Husk:
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Image: ftnk.destroyed
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ARTY.Husk:
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Inherits: ^Husk
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Inherits: ^LightHusk
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Tooltip:
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Name: Artillery (Destroyed)
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TransformOnCapture:
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@@ -104,7 +104,7 @@ HTNK.Husk:
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Image: htnk.destroyed
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MSAM.Husk:
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Inherits: ^Husk
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Inherits: ^LightHusk
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Tooltip:
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Name: Rocket Launcher (Destroyed)
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ThrowsParticle@turret:
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@@ -115,7 +115,7 @@ MSAM.Husk:
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Image: msam.destroyed
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MLRS.Husk:
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Inherits: ^Husk
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Inherits: ^LightHusk
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Tooltip:
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Name: Mobile S.A.M. (Destroyed)
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ThrowsParticle@turret:
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@@ -135,7 +135,7 @@ STNK.Husk:
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Image: stnk.destroyed
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TRUCK.Husk:
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Inherits: ^Husk
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Inherits: ^LightHusk
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Tooltip:
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Name: Supply Truck (Destroyed)
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TransformOnCapture:
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@@ -198,7 +198,7 @@ RMBO:
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Inherits@DECORATIONS: ^InfantryExperienceHospitalHazmatOverrides
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Valued:
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Cost: 2000
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Cost: 1800
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Tooltip:
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Name: Commando
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UpdatesPlayerStatistics:
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@@ -207,8 +207,6 @@ RMBO:
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BuildPaletteOrder: 50
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Prerequisites: eye, ~techlevel.high
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Queue: Infantry.GDI
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BuildDuration: 2000
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BuildDurationModifier: 40
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Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
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Mobile:
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Speed: 71
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@@ -4,7 +4,7 @@ FACT:
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Selectable:
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Bounds: 72,48
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Valued:
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Cost: 3500
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Cost: 3000
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Tooltip:
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Name: Construction Yard
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Building:
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@@ -47,7 +47,7 @@ FACT:
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DisplayOrder: 0
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Factions: gdi
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Group: Building
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LowPowerModifier: 200
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LowPowerModifier: 150
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ReadyAudio: ConstructionComplete
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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@@ -59,7 +59,7 @@ FACT:
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DisplayOrder: 0
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Factions: nod
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Group: Building
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LowPowerModifier: 200
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LowPowerModifier: 150
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ReadyAudio: ConstructionComplete
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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@@ -71,7 +71,7 @@ FACT:
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DisplayOrder: 1
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Factions: gdi
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Group: Defence
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LowPowerModifier: 300
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LowPowerModifier: 150
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ReadyAudio: ConstructionComplete
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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@@ -83,7 +83,7 @@ FACT:
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DisplayOrder: 1
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Factions: nod
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Group: Defence
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LowPowerModifier: 300
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LowPowerModifier: 150
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ReadyAudio: ConstructionComplete
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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@@ -153,7 +153,6 @@ NUKE:
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BuildPaletteOrder: 10
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Prerequisites: fact
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Queue: Building.GDI, Building.Nod
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BuildDuration: 330
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Description: Generates power
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Building:
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Footprint: xX xx ==
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@@ -240,7 +239,7 @@ PROC:
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Bounds: 72,56
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DecorationBounds: 73,72
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CustomSellValue:
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Value: 500
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Value: 400
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FreeActor:
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Actor: HARV
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SpawnOffset: 1,2
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@@ -333,7 +332,7 @@ PYLE:
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Type: Infantry.GDI
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DisplayOrder: 2
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Group: Infantry
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LowPowerModifier: 300
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LowPowerModifier: 150
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ReadyAudio: UnitReady
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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@@ -384,7 +383,7 @@ HAND:
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Type: Infantry.Nod
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DisplayOrder: 2
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Group: Infantry
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LowPowerModifier: 300
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LowPowerModifier: 150
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ReadyAudio: UnitReady
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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@@ -445,7 +444,7 @@ AFLD:
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Type: Vehicle.Nod
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DisplayOrder: 3
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Group: Vehicle
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LowPowerModifier: 300
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LowPowerModifier: 150
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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QueuedAudio: Training
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@@ -502,7 +501,7 @@ WEAP:
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Type: Vehicle.GDI
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DisplayOrder: 3
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Group: Vehicle
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LowPowerModifier: 300
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LowPowerModifier: 150
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ReadyAudio: UnitReady
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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@@ -561,7 +560,7 @@ HPAD:
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DisplayOrder: 4
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Factions: gdi
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Group: Aircraft
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LowPowerModifier: 300
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LowPowerModifier: 150
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ReadyAudio: UnitReady
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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@@ -573,7 +572,7 @@ HPAD:
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DisplayOrder: 4
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Factions: nod
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Group: Aircraft
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LowPowerModifier: 300
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LowPowerModifier: 150
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ReadyAudio: UnitReady
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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@@ -585,7 +584,7 @@ HPAD:
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ProductionBar@Nod:
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ProductionType: Aircraft.Nod
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Power:
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Amount: -10
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Amount: -20
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ProvidesPrerequisite@buildingname:
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HQ:
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@@ -631,7 +630,7 @@ HQ:
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PauseOnCondition: lowpower
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Prerequisites: ~techlevel.superweapons
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Icon: airstrike
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ChargeInterval: 6000
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ChargeInterval: 7500
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SquadSize: 3
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QuantizedFacings: 8
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Description: Air Strike
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@@ -740,7 +739,7 @@ EYE:
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Prerequisites: ~techlevel.superweapons
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Icon: ioncannon
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Cursor: ioncannon
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ChargeInterval: 6750
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ChargeInterval: 9000
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Description: Ion Cannon
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LongDesc: Initiate an Ion Cannon strike.\nApplies instant damage to a small area.
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BeginChargeSpeechNotification: IonCannonCharging
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@@ -794,7 +793,7 @@ TMPL:
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Prerequisites: ~techlevel.superweapons
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Icon: abomb
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Cursor: nuke
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ChargeInterval: 9000
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ChargeInterval: 11250
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Description: Nuclear Strike
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LongDesc: Launch a tactical nuclear warhead.\nApplies heavy damage over a large area.
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EndChargeSpeechNotification: NuclearWeaponAvailable
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@@ -901,7 +900,7 @@ SAM:
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 6c0
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Range: 8c0
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Turreted:
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TurnSpeed: 40
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InitialFacing: 0
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@@ -1131,8 +1130,6 @@ BRIK:
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Crushable:
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CrushClasses: heavywall
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-CrushSound:
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SoundOnDamageTransition:
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DestroyedSounds: crumble.aud
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LineBuild:
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NodeTypes: concrete
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LineBuildNode:
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@@ -3,6 +3,7 @@ V19:
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Selectable:
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Bounds: 24,24
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CashTrickler:
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Amount: 10
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Building:
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Footprint: x
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Dimensions: 1,1
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@@ -83,10 +84,10 @@ BIO:
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Tooltip:
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Name: Biological Lab
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TooltipDescription@ally:
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Description: Produces Bio-Lab units.
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Description: Provides infantry with Tiberium immunity. Produces Visceroids.
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ValidStances: Ally
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TooltipDescription@other:
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Description: Capture to produce Bio-Lab units.
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Description: Capture to enable Tiberium immunity for infantry. Produces Visceroids.
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ValidStances: Neutral, Enemy
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Exit@1:
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SpawnOffset: 0,-426,0
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@@ -2,15 +2,13 @@ MCV:
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Inherits: ^Vehicle
|
||||
Inherits@selection: ^SelectableSupportUnit
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Valued:
|
||||
Cost: 3500
|
||||
Cost: 3000
|
||||
Tooltip:
|
||||
Name: Mobile Construction Vehicle
|
||||
Buildable:
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: anyhq, ~techlevel.medium, fix
|
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Queue: Vehicle.GDI, Vehicle.Nod
|
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BuildDuration: 3750
|
||||
BuildDurationModifier: 40
|
||||
Description: Deploys into another Construction Yard.\n Unarmed
|
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Selectable:
|
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DecorationBounds: 36,36
|
||||
@@ -44,7 +42,7 @@ HARV:
|
||||
Inherits@CLOAK: ^AcceptsCloakCrate
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Inherits@selection: ^SelectableEconomicUnit
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Cost: 1100
|
||||
Tooltip:
|
||||
Name: Harvester
|
||||
GenericName: Harvester
|
||||
@@ -52,8 +50,6 @@ HARV:
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: proc
|
||||
Queue: Vehicle.GDI, Vehicle.Nod
|
||||
BuildDuration: 1680
|
||||
BuildDurationModifier: 40
|
||||
Description: Collects Tiberium for processing.\n Unarmed
|
||||
Selectable:
|
||||
DecorationBounds: 36,36
|
||||
@@ -316,8 +312,8 @@ BIKE:
|
||||
Description: Fast scout vehicle, armed with\nrockets.\nCan attack Aircraft.\n Strong vs Vehicles, Tanks\n Weak vs Infantry
|
||||
Mobile:
|
||||
TurnSpeed: 40
|
||||
Speed: 213
|
||||
Locomotor: bike
|
||||
Speed: 184
|
||||
Locomotor: wheeled
|
||||
Health:
|
||||
HP: 11000
|
||||
Repairable:
|
||||
@@ -633,7 +629,7 @@ STNK:
|
||||
Inherits@EXPERIENCE: ^GainsExperience
|
||||
Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
|
||||
Valued:
|
||||
Cost: 900
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Stealth Tank
|
||||
UpdatesPlayerStatistics:
|
||||
@@ -660,6 +656,7 @@ STNK:
|
||||
CloakDelay: 90
|
||||
CloakSound: trans1.aud
|
||||
UncloakSound: trans1.aud
|
||||
UncloakOn: Attack, Unload, Dock, Damage, Heal
|
||||
PauseOnCondition: cloak-force-disabled
|
||||
GrantConditionOnDamageState@UNCLOAK:
|
||||
Condition: cloak-force-disabled
|
||||
@@ -707,9 +704,10 @@ TRUCK:
|
||||
Queue: Vehicle.GDI, Vehicle.Nod
|
||||
BuildPaletteOrder: 35
|
||||
Prerequisites: vehicleproduction
|
||||
Description: Transports cash to other players.\n Unarmed
|
||||
BuildDuration: 500
|
||||
Description: Transports cash to other players.\n Builds fast\n Unarmed
|
||||
Valued:
|
||||
Cost: 500
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Supply Truck
|
||||
Health:
|
||||
@@ -721,8 +719,8 @@ TRUCK:
|
||||
RevealsShroud:
|
||||
Range: 4c0
|
||||
DeliversCash:
|
||||
Payload: 500
|
||||
PlayerExperience: 50
|
||||
Payload: 1000
|
||||
PlayerExperience: 100
|
||||
SpawnActorOnDeath:
|
||||
Actor: TRUCK.Husk
|
||||
OwnerType: InternalName
|
||||
|
||||
@@ -52,17 +52,6 @@
|
||||
Tiberium: 50
|
||||
BlueTiberium: 50
|
||||
Beach: 50
|
||||
Locomotor@BIKE:
|
||||
Name: bike
|
||||
Crushes: crate
|
||||
TerrainSpeeds:
|
||||
Clear: 70
|
||||
Rough: 35
|
||||
Road: 100
|
||||
Bridge: 100
|
||||
Tiberium: 35
|
||||
BlueTiberium: 35
|
||||
Beach: 35
|
||||
Locomotor@HEAVYWHEELED:
|
||||
Name: heavywheeled
|
||||
Crushes: crate, infantry
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
Damage: 2500
|
||||
Versus:
|
||||
None: 24
|
||||
Wood: 72
|
||||
Wood: 88
|
||||
Light: 100
|
||||
Heavy: 88
|
||||
|
||||
|
||||
@@ -160,7 +160,7 @@ MammothMissiles:
|
||||
Versus:
|
||||
None: 24
|
||||
Wood: 60
|
||||
Light: 90
|
||||
Light: 100
|
||||
Heavy: 48
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosions: med_frag
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
^FlameWeapon:
|
||||
ValidTargets: Ground, Water, Trees
|
||||
ReloadDelay: 55
|
||||
Range: 2c512
|
||||
Range: 3c0
|
||||
InvalidTargets: Wall
|
||||
Report: flamer2.aud
|
||||
Projectile: Bullet
|
||||
Speed: 1c682
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 468
|
||||
Spread: 256
|
||||
Damage: 4000
|
||||
ValidTargets: Ground, Water, Trees
|
||||
InvalidTargets: Wall
|
||||
@@ -26,8 +26,6 @@
|
||||
|
||||
Flamethrower:
|
||||
Inherits: ^FlameWeapon
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 256
|
||||
|
||||
BigFlamer:
|
||||
Inherits: ^FlameWeapon
|
||||
@@ -51,10 +49,8 @@ BigFlamer:
|
||||
Chemspray:
|
||||
Inherits: ^FlameWeapon
|
||||
ReloadDelay: 65
|
||||
Range: 3c0
|
||||
-InvalidTargets:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 256
|
||||
Damage: 8000
|
||||
-InvalidTargets:
|
||||
Versus:
|
||||
|
||||
@@ -48,8 +48,9 @@ Vulcan:
|
||||
Spread: 426
|
||||
Damage: 10000
|
||||
Versus:
|
||||
None: 90
|
||||
Wood: 15
|
||||
Light: 30
|
||||
Light: 35
|
||||
Heavy: 35
|
||||
|
||||
HeliAGGun:
|
||||
@@ -63,7 +64,7 @@ HeliAGGun:
|
||||
Projectile: Bullet
|
||||
Blockable: false
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 256
|
||||
Spread: 128
|
||||
Damage: 2000
|
||||
Versus:
|
||||
None: 100
|
||||
@@ -76,7 +77,6 @@ HeliAAGun:
|
||||
Inherits: HeliAGGun
|
||||
ValidTargets: Air
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
ValidTargets: Air
|
||||
Versus:
|
||||
Light: 50
|
||||
@@ -162,7 +162,7 @@ APCGun.AA:
|
||||
Versus:
|
||||
None: 60
|
||||
Wood: 60
|
||||
Light: 125
|
||||
Light: 140
|
||||
Heavy: 60
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosions: small_poof
|
||||
|
||||
Reference in New Issue
Block a user