TD Balance 2020 3 Commit

This commit is contained in:
Orb
2020-10-16 11:42:29 -04:00
committed by Paul Chote
parent abbe16b6ec
commit d49bf81d95
12 changed files with 66 additions and 125 deletions

View File

@@ -4,7 +4,7 @@ FACT:
Selectable:
Bounds: 72,48
Valued:
Cost: 3500
Cost: 3000
Tooltip:
Name: Construction Yard
Building:
@@ -47,7 +47,7 @@ FACT:
DisplayOrder: 0
Factions: gdi
Group: Building
LowPowerModifier: 200
LowPowerModifier: 150
ReadyAudio: ConstructionComplete
BlockedAudio: NoBuild
LimitedAudio: BuildingInProgress
@@ -59,7 +59,7 @@ FACT:
DisplayOrder: 0
Factions: nod
Group: Building
LowPowerModifier: 200
LowPowerModifier: 150
ReadyAudio: ConstructionComplete
BlockedAudio: NoBuild
LimitedAudio: BuildingInProgress
@@ -71,7 +71,7 @@ FACT:
DisplayOrder: 1
Factions: gdi
Group: Defence
LowPowerModifier: 300
LowPowerModifier: 150
ReadyAudio: ConstructionComplete
BlockedAudio: NoBuild
LimitedAudio: BuildingInProgress
@@ -83,7 +83,7 @@ FACT:
DisplayOrder: 1
Factions: nod
Group: Defence
LowPowerModifier: 300
LowPowerModifier: 150
ReadyAudio: ConstructionComplete
BlockedAudio: NoBuild
LimitedAudio: BuildingInProgress
@@ -153,7 +153,6 @@ NUKE:
BuildPaletteOrder: 10
Prerequisites: fact
Queue: Building.GDI, Building.Nod
BuildDuration: 330
Description: Generates power
Building:
Footprint: xX xx ==
@@ -240,7 +239,7 @@ PROC:
Bounds: 72,56
DecorationBounds: 73,72
CustomSellValue:
Value: 500
Value: 400
FreeActor:
Actor: HARV
SpawnOffset: 1,2
@@ -333,7 +332,7 @@ PYLE:
Type: Infantry.GDI
DisplayOrder: 2
Group: Infantry
LowPowerModifier: 300
LowPowerModifier: 150
ReadyAudio: UnitReady
BlockedAudio: NoBuild
LimitedAudio: BuildingInProgress
@@ -384,7 +383,7 @@ HAND:
Type: Infantry.Nod
DisplayOrder: 2
Group: Infantry
LowPowerModifier: 300
LowPowerModifier: 150
ReadyAudio: UnitReady
BlockedAudio: NoBuild
LimitedAudio: BuildingInProgress
@@ -445,7 +444,7 @@ AFLD:
Type: Vehicle.Nod
DisplayOrder: 3
Group: Vehicle
LowPowerModifier: 300
LowPowerModifier: 150
BlockedAudio: NoBuild
LimitedAudio: BuildingInProgress
QueuedAudio: Training
@@ -502,7 +501,7 @@ WEAP:
Type: Vehicle.GDI
DisplayOrder: 3
Group: Vehicle
LowPowerModifier: 300
LowPowerModifier: 150
ReadyAudio: UnitReady
BlockedAudio: NoBuild
LimitedAudio: BuildingInProgress
@@ -561,7 +560,7 @@ HPAD:
DisplayOrder: 4
Factions: gdi
Group: Aircraft
LowPowerModifier: 300
LowPowerModifier: 150
ReadyAudio: UnitReady
BlockedAudio: NoBuild
LimitedAudio: BuildingInProgress
@@ -573,7 +572,7 @@ HPAD:
DisplayOrder: 4
Factions: nod
Group: Aircraft
LowPowerModifier: 300
LowPowerModifier: 150
ReadyAudio: UnitReady
BlockedAudio: NoBuild
LimitedAudio: BuildingInProgress
@@ -585,7 +584,7 @@ HPAD:
ProductionBar@Nod:
ProductionType: Aircraft.Nod
Power:
Amount: -10
Amount: -20
ProvidesPrerequisite@buildingname:
HQ:
@@ -631,7 +630,7 @@ HQ:
PauseOnCondition: lowpower
Prerequisites: ~techlevel.superweapons
Icon: airstrike
ChargeInterval: 6000
ChargeInterval: 7500
SquadSize: 3
QuantizedFacings: 8
Description: Air Strike
@@ -740,7 +739,7 @@ EYE:
Prerequisites: ~techlevel.superweapons
Icon: ioncannon
Cursor: ioncannon
ChargeInterval: 6750
ChargeInterval: 9000
Description: Ion Cannon
LongDesc: Initiate an Ion Cannon strike.\nApplies instant damage to a small area.
BeginChargeSpeechNotification: IonCannonCharging
@@ -794,7 +793,7 @@ TMPL:
Prerequisites: ~techlevel.superweapons
Icon: abomb
Cursor: nuke
ChargeInterval: 9000
ChargeInterval: 11250
Description: Nuclear Strike
LongDesc: Launch a tactical nuclear warhead.\nApplies heavy damage over a large area.
EndChargeSpeechNotification: NuclearWeaponAvailable
@@ -901,7 +900,7 @@ SAM:
Armor:
Type: Heavy
RevealsShroud:
Range: 6c0
Range: 8c0
Turreted:
TurnSpeed: 40
InitialFacing: 0
@@ -1131,8 +1130,6 @@ BRIK:
Crushable:
CrushClasses: heavywall
-CrushSound:
SoundOnDamageTransition:
DestroyedSounds: crumble.aud
LineBuild:
NodeTypes: concrete
LineBuildNode: