TD Balance 2020 3 Commit
This commit is contained in:
@@ -4,7 +4,7 @@ FACT:
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Selectable:
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Bounds: 72,48
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Valued:
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Cost: 3500
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Cost: 3000
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Tooltip:
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Name: Construction Yard
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Building:
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@@ -47,7 +47,7 @@ FACT:
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DisplayOrder: 0
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Factions: gdi
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Group: Building
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LowPowerModifier: 200
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LowPowerModifier: 150
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ReadyAudio: ConstructionComplete
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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@@ -59,7 +59,7 @@ FACT:
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DisplayOrder: 0
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Factions: nod
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Group: Building
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LowPowerModifier: 200
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LowPowerModifier: 150
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ReadyAudio: ConstructionComplete
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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@@ -71,7 +71,7 @@ FACT:
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DisplayOrder: 1
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Factions: gdi
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Group: Defence
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LowPowerModifier: 300
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LowPowerModifier: 150
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ReadyAudio: ConstructionComplete
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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@@ -83,7 +83,7 @@ FACT:
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DisplayOrder: 1
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Factions: nod
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Group: Defence
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LowPowerModifier: 300
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LowPowerModifier: 150
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ReadyAudio: ConstructionComplete
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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@@ -153,7 +153,6 @@ NUKE:
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BuildPaletteOrder: 10
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Prerequisites: fact
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Queue: Building.GDI, Building.Nod
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BuildDuration: 330
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Description: Generates power
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Building:
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Footprint: xX xx ==
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@@ -240,7 +239,7 @@ PROC:
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Bounds: 72,56
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DecorationBounds: 73,72
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CustomSellValue:
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Value: 500
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Value: 400
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FreeActor:
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Actor: HARV
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SpawnOffset: 1,2
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@@ -333,7 +332,7 @@ PYLE:
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Type: Infantry.GDI
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DisplayOrder: 2
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Group: Infantry
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LowPowerModifier: 300
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LowPowerModifier: 150
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ReadyAudio: UnitReady
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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@@ -384,7 +383,7 @@ HAND:
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Type: Infantry.Nod
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DisplayOrder: 2
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Group: Infantry
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LowPowerModifier: 300
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LowPowerModifier: 150
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ReadyAudio: UnitReady
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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@@ -445,7 +444,7 @@ AFLD:
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Type: Vehicle.Nod
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DisplayOrder: 3
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Group: Vehicle
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LowPowerModifier: 300
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LowPowerModifier: 150
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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QueuedAudio: Training
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@@ -502,7 +501,7 @@ WEAP:
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Type: Vehicle.GDI
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DisplayOrder: 3
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Group: Vehicle
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LowPowerModifier: 300
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LowPowerModifier: 150
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ReadyAudio: UnitReady
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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@@ -561,7 +560,7 @@ HPAD:
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DisplayOrder: 4
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Factions: gdi
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Group: Aircraft
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LowPowerModifier: 300
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LowPowerModifier: 150
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ReadyAudio: UnitReady
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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@@ -573,7 +572,7 @@ HPAD:
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DisplayOrder: 4
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Factions: nod
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Group: Aircraft
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LowPowerModifier: 300
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LowPowerModifier: 150
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ReadyAudio: UnitReady
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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@@ -585,7 +584,7 @@ HPAD:
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ProductionBar@Nod:
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ProductionType: Aircraft.Nod
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Power:
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Amount: -10
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Amount: -20
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ProvidesPrerequisite@buildingname:
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HQ:
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@@ -631,7 +630,7 @@ HQ:
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PauseOnCondition: lowpower
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Prerequisites: ~techlevel.superweapons
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Icon: airstrike
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ChargeInterval: 6000
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ChargeInterval: 7500
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SquadSize: 3
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QuantizedFacings: 8
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Description: Air Strike
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@@ -740,7 +739,7 @@ EYE:
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Prerequisites: ~techlevel.superweapons
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Icon: ioncannon
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Cursor: ioncannon
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ChargeInterval: 6750
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ChargeInterval: 9000
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Description: Ion Cannon
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LongDesc: Initiate an Ion Cannon strike.\nApplies instant damage to a small area.
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BeginChargeSpeechNotification: IonCannonCharging
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@@ -794,7 +793,7 @@ TMPL:
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Prerequisites: ~techlevel.superweapons
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Icon: abomb
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Cursor: nuke
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ChargeInterval: 9000
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ChargeInterval: 11250
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Description: Nuclear Strike
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LongDesc: Launch a tactical nuclear warhead.\nApplies heavy damage over a large area.
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EndChargeSpeechNotification: NuclearWeaponAvailable
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@@ -901,7 +900,7 @@ SAM:
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 6c0
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Range: 8c0
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Turreted:
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TurnSpeed: 40
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InitialFacing: 0
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@@ -1131,8 +1130,6 @@ BRIK:
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Crushable:
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CrushClasses: heavywall
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-CrushSound:
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SoundOnDamageTransition:
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DestroyedSounds: crumble.aud
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LineBuild:
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NodeTypes: concrete
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LineBuildNode:
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