TD Balance 2020 3 Commit
This commit is contained in:
@@ -67,7 +67,7 @@ HELI:
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TurnSpeed: 28
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TurnSpeed: 28
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Speed: 180
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Speed: 180
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Health:
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Health:
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HP: 12500
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HP: 12000
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Armor:
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Armor:
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Type: Light
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Type: Light
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RevealsShroud:
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RevealsShroud:
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@@ -49,65 +49,41 @@
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GainsExperience:
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GainsExperience:
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LevelUpNotification: LevelUp
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LevelUpNotification: LevelUp
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Conditions:
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Conditions:
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200: rank-veteran
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250: rank-veteran
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400: rank-veteran
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500: rank-veteran
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800: rank-veteran
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800: rank-veteran
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1600: rank-veteran
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LevelUpImage: crate-effects
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LevelUpImage: crate-effects
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GrantCondition@RANK-ELITE:
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GrantCondition@RANK-ELITE:
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RequiresCondition: rank-veteran >= 4
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RequiresCondition: rank-veteran >= 3
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Condition: rank-elite
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Condition: rank-elite
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DamageMultiplier@RANK-1:
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RequiresCondition: rank-veteran == 1
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Modifier: 95
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DamageMultiplier@RANK-2:
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RequiresCondition: rank-veteran == 2
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Modifier: 90
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DamageMultiplier@RANK-3:
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RequiresCondition: rank-veteran == 3
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Modifier: 85
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DamageMultiplier@RANK-ELITE:
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RequiresCondition: rank-elite
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Modifier: 75
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FirepowerMultiplier@RANK-1:
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FirepowerMultiplier@RANK-1:
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RequiresCondition: rank-veteran == 1
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RequiresCondition: rank-veteran == 1
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Modifier: 105
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Modifier: 125
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FirepowerMultiplier@RANK-2:
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FirepowerMultiplier@RANK-2:
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RequiresCondition: rank-veteran == 2
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RequiresCondition: rank-veteran == 2
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Modifier: 110
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Modifier: 125
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FirepowerMultiplier@RANK-3:
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RequiresCondition: rank-veteran == 3
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Modifier: 120
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FirepowerMultiplier@RANK-ELITE:
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FirepowerMultiplier@RANK-ELITE:
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RequiresCondition: rank-elite
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RequiresCondition: rank-elite
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Modifier: 130
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Modifier: 125
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SpeedMultiplier@RANK-1:
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DamageMultiplier@RANK-2:
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RequiresCondition: rank-veteran == 1
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Modifier: 105
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SpeedMultiplier@RANK-2:
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RequiresCondition: rank-veteran == 2
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RequiresCondition: rank-veteran == 2
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Modifier: 110
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Modifier: 80
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SpeedMultiplier@RANK-3:
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DamageMultiplier@RANK-ELITE:
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RequiresCondition: rank-veteran == 3
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RequiresCondition: rank-elite
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Modifier: 120
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Modifier: 80
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SpeedMultiplier@RANK-ELITE:
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SpeedMultiplier@RANK-ELITE:
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RequiresCondition: rank-elite
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RequiresCondition: rank-elite
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Modifier: 140
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Modifier: 125
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ReloadDelayMultiplier@RANK-1:
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RangeMultiplier@RANK-ELITE:
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RequiresCondition: rank-veteran == 1
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Modifier: 95
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ReloadDelayMultiplier@RANK-2:
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RequiresCondition: rank-veteran == 2
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Modifier: 90
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ReloadDelayMultiplier@RANK-3:
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RequiresCondition: rank-veteran == 3
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Modifier: 85
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ReloadDelayMultiplier@RANK-ELITE:
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RequiresCondition: rank-elite
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RequiresCondition: rank-elite
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Modifier: 75
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Modifier: 125
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RevealsShroudMultiplier@RANK-ELITE:
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RequiresCondition: rank-elite
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Modifier: 125
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ChangesHealth@ELITE:
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ChangesHealth@ELITE:
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Step: 200
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Step: 0
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Delay: 100
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PercentageStep: 5
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Delay: 75
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StartIfBelow: 100
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StartIfBelow: 100
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DamageCooldown: 125
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DamageCooldown: 125
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RequiresCondition: rank-elite
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RequiresCondition: rank-elite
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@@ -127,14 +103,6 @@
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Margin: 5, 6
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Margin: 5, 6
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ValidStances: Ally, Enemy, Neutral
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ValidStances: Ally, Enemy, Neutral
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RequiresCondition: rank-veteran == 2
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RequiresCondition: rank-veteran == 2
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WithDecoration@RANK-3:
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Image: rank
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Sequence: rank-veteran-3
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Palette: effect
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Position: BottomRight
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Margin: 5, 6
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ValidStances: Ally, Enemy, Neutral
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RequiresCondition: rank-veteran == 3
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WithDecoration@RANK-ELITE:
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WithDecoration@RANK-ELITE:
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Image: rank
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Image: rank
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Sequence: rank-elite
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Sequence: rank-elite
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@@ -155,11 +123,6 @@
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BlinkPatterns:
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BlinkPatterns:
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hospitalheal && hazmatsuits: On, Off, Off
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hospitalheal && hazmatsuits: On, Off, Off
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hospitalheal || hazmatsuits: On, Off
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hospitalheal || hazmatsuits: On, Off
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WithDecoration@RANK-3:
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BlinkInterval: 32
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BlinkPatterns:
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hospitalheal && hazmatsuits: On, Off, Off
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hospitalheal || hazmatsuits: On, Off
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WithDecoration@RANK-ELITE:
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WithDecoration@RANK-ELITE:
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BlinkInterval: 32
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BlinkInterval: 32
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BlinkPatterns:
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BlinkPatterns:
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@@ -890,7 +853,6 @@
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RenderSprites:
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RenderSprites:
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Palette: staticterrain
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Palette: staticterrain
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WithWallSpriteBody:
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WithWallSpriteBody:
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GivesExperience:
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Sellable:
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Sellable:
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SellSounds: cashturn.aud
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SellSounds: cashturn.aud
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Guardable:
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Guardable:
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@@ -17,7 +17,7 @@ HARV.Husk:
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Image: harv.destroyed
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Image: harv.destroyed
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APC.Husk:
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APC.Husk:
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Inherits: ^LightHusk
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Inherits: ^Husk
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Tooltip:
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Tooltip:
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Name: APC (Destroyed)
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Name: APC (Destroyed)
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TransformOnCapture:
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TransformOnCapture:
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@@ -35,7 +35,7 @@ FTNK.Husk:
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Image: ftnk.destroyed
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Image: ftnk.destroyed
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ARTY.Husk:
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ARTY.Husk:
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Inherits: ^Husk
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Inherits: ^LightHusk
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Tooltip:
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Tooltip:
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Name: Artillery (Destroyed)
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Name: Artillery (Destroyed)
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TransformOnCapture:
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TransformOnCapture:
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@@ -104,7 +104,7 @@ HTNK.Husk:
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Image: htnk.destroyed
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Image: htnk.destroyed
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MSAM.Husk:
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MSAM.Husk:
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Inherits: ^Husk
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Inherits: ^LightHusk
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Tooltip:
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Tooltip:
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Name: Rocket Launcher (Destroyed)
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Name: Rocket Launcher (Destroyed)
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ThrowsParticle@turret:
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ThrowsParticle@turret:
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@@ -115,7 +115,7 @@ MSAM.Husk:
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Image: msam.destroyed
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Image: msam.destroyed
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MLRS.Husk:
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MLRS.Husk:
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Inherits: ^Husk
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Inherits: ^LightHusk
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Tooltip:
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Tooltip:
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Name: Mobile S.A.M. (Destroyed)
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Name: Mobile S.A.M. (Destroyed)
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ThrowsParticle@turret:
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ThrowsParticle@turret:
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@@ -135,7 +135,7 @@ STNK.Husk:
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Image: stnk.destroyed
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Image: stnk.destroyed
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TRUCK.Husk:
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TRUCK.Husk:
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Inherits: ^Husk
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Inherits: ^LightHusk
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Tooltip:
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Tooltip:
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Name: Supply Truck (Destroyed)
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Name: Supply Truck (Destroyed)
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TransformOnCapture:
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TransformOnCapture:
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@@ -198,7 +198,7 @@ RMBO:
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Inherits@DECORATIONS: ^InfantryExperienceHospitalHazmatOverrides
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Inherits@DECORATIONS: ^InfantryExperienceHospitalHazmatOverrides
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Valued:
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Valued:
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Cost: 2000
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Cost: 1800
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Tooltip:
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Tooltip:
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Name: Commando
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Name: Commando
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UpdatesPlayerStatistics:
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UpdatesPlayerStatistics:
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@@ -207,8 +207,6 @@ RMBO:
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BuildPaletteOrder: 50
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BuildPaletteOrder: 50
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Prerequisites: eye, ~techlevel.high
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Prerequisites: eye, ~techlevel.high
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Queue: Infantry.GDI
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Queue: Infantry.GDI
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BuildDuration: 2000
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BuildDurationModifier: 40
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Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
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Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
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Mobile:
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Mobile:
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Speed: 71
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Speed: 71
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@@ -4,7 +4,7 @@ FACT:
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Selectable:
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Selectable:
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Bounds: 72,48
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Bounds: 72,48
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Valued:
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Valued:
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Cost: 3500
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Cost: 3000
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Tooltip:
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Tooltip:
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Name: Construction Yard
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Name: Construction Yard
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Building:
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Building:
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@@ -47,7 +47,7 @@ FACT:
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DisplayOrder: 0
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DisplayOrder: 0
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Factions: gdi
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Factions: gdi
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Group: Building
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Group: Building
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LowPowerModifier: 200
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LowPowerModifier: 150
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ReadyAudio: ConstructionComplete
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ReadyAudio: ConstructionComplete
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BlockedAudio: NoBuild
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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LimitedAudio: BuildingInProgress
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@@ -59,7 +59,7 @@ FACT:
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DisplayOrder: 0
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DisplayOrder: 0
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Factions: nod
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Factions: nod
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Group: Building
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Group: Building
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LowPowerModifier: 200
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LowPowerModifier: 150
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ReadyAudio: ConstructionComplete
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ReadyAudio: ConstructionComplete
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BlockedAudio: NoBuild
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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LimitedAudio: BuildingInProgress
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@@ -71,7 +71,7 @@ FACT:
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DisplayOrder: 1
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DisplayOrder: 1
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Factions: gdi
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Factions: gdi
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Group: Defence
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Group: Defence
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LowPowerModifier: 300
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LowPowerModifier: 150
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ReadyAudio: ConstructionComplete
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ReadyAudio: ConstructionComplete
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BlockedAudio: NoBuild
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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LimitedAudio: BuildingInProgress
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@@ -83,7 +83,7 @@ FACT:
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DisplayOrder: 1
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DisplayOrder: 1
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Factions: nod
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Factions: nod
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Group: Defence
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Group: Defence
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LowPowerModifier: 300
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LowPowerModifier: 150
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ReadyAudio: ConstructionComplete
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ReadyAudio: ConstructionComplete
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BlockedAudio: NoBuild
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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LimitedAudio: BuildingInProgress
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@@ -153,7 +153,6 @@ NUKE:
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BuildPaletteOrder: 10
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BuildPaletteOrder: 10
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Prerequisites: fact
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Prerequisites: fact
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Queue: Building.GDI, Building.Nod
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Queue: Building.GDI, Building.Nod
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BuildDuration: 330
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Description: Generates power
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Description: Generates power
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Building:
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Building:
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Footprint: xX xx ==
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Footprint: xX xx ==
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@@ -240,7 +239,7 @@ PROC:
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Bounds: 72,56
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Bounds: 72,56
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DecorationBounds: 73,72
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DecorationBounds: 73,72
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CustomSellValue:
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CustomSellValue:
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Value: 500
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Value: 400
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FreeActor:
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FreeActor:
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Actor: HARV
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Actor: HARV
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SpawnOffset: 1,2
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SpawnOffset: 1,2
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@@ -333,7 +332,7 @@ PYLE:
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Type: Infantry.GDI
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Type: Infantry.GDI
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DisplayOrder: 2
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DisplayOrder: 2
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Group: Infantry
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Group: Infantry
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||||||
LowPowerModifier: 300
|
LowPowerModifier: 150
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||||||
ReadyAudio: UnitReady
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ReadyAudio: UnitReady
|
||||||
BlockedAudio: NoBuild
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BlockedAudio: NoBuild
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||||||
LimitedAudio: BuildingInProgress
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LimitedAudio: BuildingInProgress
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||||||
@@ -384,7 +383,7 @@ HAND:
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|||||||
Type: Infantry.Nod
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Type: Infantry.Nod
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||||||
DisplayOrder: 2
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DisplayOrder: 2
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||||||
Group: Infantry
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Group: Infantry
|
||||||
LowPowerModifier: 300
|
LowPowerModifier: 150
|
||||||
ReadyAudio: UnitReady
|
ReadyAudio: UnitReady
|
||||||
BlockedAudio: NoBuild
|
BlockedAudio: NoBuild
|
||||||
LimitedAudio: BuildingInProgress
|
LimitedAudio: BuildingInProgress
|
||||||
@@ -445,7 +444,7 @@ AFLD:
|
|||||||
Type: Vehicle.Nod
|
Type: Vehicle.Nod
|
||||||
DisplayOrder: 3
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DisplayOrder: 3
|
||||||
Group: Vehicle
|
Group: Vehicle
|
||||||
LowPowerModifier: 300
|
LowPowerModifier: 150
|
||||||
BlockedAudio: NoBuild
|
BlockedAudio: NoBuild
|
||||||
LimitedAudio: BuildingInProgress
|
LimitedAudio: BuildingInProgress
|
||||||
QueuedAudio: Training
|
QueuedAudio: Training
|
||||||
@@ -502,7 +501,7 @@ WEAP:
|
|||||||
Type: Vehicle.GDI
|
Type: Vehicle.GDI
|
||||||
DisplayOrder: 3
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DisplayOrder: 3
|
||||||
Group: Vehicle
|
Group: Vehicle
|
||||||
LowPowerModifier: 300
|
LowPowerModifier: 150
|
||||||
ReadyAudio: UnitReady
|
ReadyAudio: UnitReady
|
||||||
BlockedAudio: NoBuild
|
BlockedAudio: NoBuild
|
||||||
LimitedAudio: BuildingInProgress
|
LimitedAudio: BuildingInProgress
|
||||||
@@ -561,7 +560,7 @@ HPAD:
|
|||||||
DisplayOrder: 4
|
DisplayOrder: 4
|
||||||
Factions: gdi
|
Factions: gdi
|
||||||
Group: Aircraft
|
Group: Aircraft
|
||||||
LowPowerModifier: 300
|
LowPowerModifier: 150
|
||||||
ReadyAudio: UnitReady
|
ReadyAudio: UnitReady
|
||||||
BlockedAudio: NoBuild
|
BlockedAudio: NoBuild
|
||||||
LimitedAudio: BuildingInProgress
|
LimitedAudio: BuildingInProgress
|
||||||
@@ -573,7 +572,7 @@ HPAD:
|
|||||||
DisplayOrder: 4
|
DisplayOrder: 4
|
||||||
Factions: nod
|
Factions: nod
|
||||||
Group: Aircraft
|
Group: Aircraft
|
||||||
LowPowerModifier: 300
|
LowPowerModifier: 150
|
||||||
ReadyAudio: UnitReady
|
ReadyAudio: UnitReady
|
||||||
BlockedAudio: NoBuild
|
BlockedAudio: NoBuild
|
||||||
LimitedAudio: BuildingInProgress
|
LimitedAudio: BuildingInProgress
|
||||||
@@ -585,7 +584,7 @@ HPAD:
|
|||||||
ProductionBar@Nod:
|
ProductionBar@Nod:
|
||||||
ProductionType: Aircraft.Nod
|
ProductionType: Aircraft.Nod
|
||||||
Power:
|
Power:
|
||||||
Amount: -10
|
Amount: -20
|
||||||
ProvidesPrerequisite@buildingname:
|
ProvidesPrerequisite@buildingname:
|
||||||
|
|
||||||
HQ:
|
HQ:
|
||||||
@@ -631,7 +630,7 @@ HQ:
|
|||||||
PauseOnCondition: lowpower
|
PauseOnCondition: lowpower
|
||||||
Prerequisites: ~techlevel.superweapons
|
Prerequisites: ~techlevel.superweapons
|
||||||
Icon: airstrike
|
Icon: airstrike
|
||||||
ChargeInterval: 6000
|
ChargeInterval: 7500
|
||||||
SquadSize: 3
|
SquadSize: 3
|
||||||
QuantizedFacings: 8
|
QuantizedFacings: 8
|
||||||
Description: Air Strike
|
Description: Air Strike
|
||||||
@@ -740,7 +739,7 @@ EYE:
|
|||||||
Prerequisites: ~techlevel.superweapons
|
Prerequisites: ~techlevel.superweapons
|
||||||
Icon: ioncannon
|
Icon: ioncannon
|
||||||
Cursor: ioncannon
|
Cursor: ioncannon
|
||||||
ChargeInterval: 6750
|
ChargeInterval: 9000
|
||||||
Description: Ion Cannon
|
Description: Ion Cannon
|
||||||
LongDesc: Initiate an Ion Cannon strike.\nApplies instant damage to a small area.
|
LongDesc: Initiate an Ion Cannon strike.\nApplies instant damage to a small area.
|
||||||
BeginChargeSpeechNotification: IonCannonCharging
|
BeginChargeSpeechNotification: IonCannonCharging
|
||||||
@@ -794,7 +793,7 @@ TMPL:
|
|||||||
Prerequisites: ~techlevel.superweapons
|
Prerequisites: ~techlevel.superweapons
|
||||||
Icon: abomb
|
Icon: abomb
|
||||||
Cursor: nuke
|
Cursor: nuke
|
||||||
ChargeInterval: 9000
|
ChargeInterval: 11250
|
||||||
Description: Nuclear Strike
|
Description: Nuclear Strike
|
||||||
LongDesc: Launch a tactical nuclear warhead.\nApplies heavy damage over a large area.
|
LongDesc: Launch a tactical nuclear warhead.\nApplies heavy damage over a large area.
|
||||||
EndChargeSpeechNotification: NuclearWeaponAvailable
|
EndChargeSpeechNotification: NuclearWeaponAvailable
|
||||||
@@ -901,7 +900,7 @@ SAM:
|
|||||||
Armor:
|
Armor:
|
||||||
Type: Heavy
|
Type: Heavy
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
Range: 6c0
|
Range: 8c0
|
||||||
Turreted:
|
Turreted:
|
||||||
TurnSpeed: 40
|
TurnSpeed: 40
|
||||||
InitialFacing: 0
|
InitialFacing: 0
|
||||||
@@ -1131,8 +1130,6 @@ BRIK:
|
|||||||
Crushable:
|
Crushable:
|
||||||
CrushClasses: heavywall
|
CrushClasses: heavywall
|
||||||
-CrushSound:
|
-CrushSound:
|
||||||
SoundOnDamageTransition:
|
|
||||||
DestroyedSounds: crumble.aud
|
|
||||||
LineBuild:
|
LineBuild:
|
||||||
NodeTypes: concrete
|
NodeTypes: concrete
|
||||||
LineBuildNode:
|
LineBuildNode:
|
||||||
|
|||||||
@@ -3,6 +3,7 @@ V19:
|
|||||||
Selectable:
|
Selectable:
|
||||||
Bounds: 24,24
|
Bounds: 24,24
|
||||||
CashTrickler:
|
CashTrickler:
|
||||||
|
Amount: 10
|
||||||
Building:
|
Building:
|
||||||
Footprint: x
|
Footprint: x
|
||||||
Dimensions: 1,1
|
Dimensions: 1,1
|
||||||
@@ -83,10 +84,10 @@ BIO:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Biological Lab
|
Name: Biological Lab
|
||||||
TooltipDescription@ally:
|
TooltipDescription@ally:
|
||||||
Description: Produces Bio-Lab units.
|
Description: Provides infantry with Tiberium immunity. Produces Visceroids.
|
||||||
ValidStances: Ally
|
ValidStances: Ally
|
||||||
TooltipDescription@other:
|
TooltipDescription@other:
|
||||||
Description: Capture to produce Bio-Lab units.
|
Description: Capture to enable Tiberium immunity for infantry. Produces Visceroids.
|
||||||
ValidStances: Neutral, Enemy
|
ValidStances: Neutral, Enemy
|
||||||
Exit@1:
|
Exit@1:
|
||||||
SpawnOffset: 0,-426,0
|
SpawnOffset: 0,-426,0
|
||||||
|
|||||||
@@ -2,15 +2,13 @@ MCV:
|
|||||||
Inherits: ^Vehicle
|
Inherits: ^Vehicle
|
||||||
Inherits@selection: ^SelectableSupportUnit
|
Inherits@selection: ^SelectableSupportUnit
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 3500
|
Cost: 3000
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Mobile Construction Vehicle
|
Name: Mobile Construction Vehicle
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 100
|
BuildPaletteOrder: 100
|
||||||
Prerequisites: anyhq, ~techlevel.medium, fix
|
Prerequisites: anyhq, ~techlevel.medium, fix
|
||||||
Queue: Vehicle.GDI, Vehicle.Nod
|
Queue: Vehicle.GDI, Vehicle.Nod
|
||||||
BuildDuration: 3750
|
|
||||||
BuildDurationModifier: 40
|
|
||||||
Description: Deploys into another Construction Yard.\n Unarmed
|
Description: Deploys into another Construction Yard.\n Unarmed
|
||||||
Selectable:
|
Selectable:
|
||||||
DecorationBounds: 36,36
|
DecorationBounds: 36,36
|
||||||
@@ -44,7 +42,7 @@ HARV:
|
|||||||
Inherits@CLOAK: ^AcceptsCloakCrate
|
Inherits@CLOAK: ^AcceptsCloakCrate
|
||||||
Inherits@selection: ^SelectableEconomicUnit
|
Inherits@selection: ^SelectableEconomicUnit
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 1000
|
Cost: 1100
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Harvester
|
Name: Harvester
|
||||||
GenericName: Harvester
|
GenericName: Harvester
|
||||||
@@ -52,8 +50,6 @@ HARV:
|
|||||||
BuildPaletteOrder: 10
|
BuildPaletteOrder: 10
|
||||||
Prerequisites: proc
|
Prerequisites: proc
|
||||||
Queue: Vehicle.GDI, Vehicle.Nod
|
Queue: Vehicle.GDI, Vehicle.Nod
|
||||||
BuildDuration: 1680
|
|
||||||
BuildDurationModifier: 40
|
|
||||||
Description: Collects Tiberium for processing.\n Unarmed
|
Description: Collects Tiberium for processing.\n Unarmed
|
||||||
Selectable:
|
Selectable:
|
||||||
DecorationBounds: 36,36
|
DecorationBounds: 36,36
|
||||||
@@ -316,8 +312,8 @@ BIKE:
|
|||||||
Description: Fast scout vehicle, armed with\nrockets.\nCan attack Aircraft.\n Strong vs Vehicles, Tanks\n Weak vs Infantry
|
Description: Fast scout vehicle, armed with\nrockets.\nCan attack Aircraft.\n Strong vs Vehicles, Tanks\n Weak vs Infantry
|
||||||
Mobile:
|
Mobile:
|
||||||
TurnSpeed: 40
|
TurnSpeed: 40
|
||||||
Speed: 213
|
Speed: 184
|
||||||
Locomotor: bike
|
Locomotor: wheeled
|
||||||
Health:
|
Health:
|
||||||
HP: 11000
|
HP: 11000
|
||||||
Repairable:
|
Repairable:
|
||||||
@@ -633,7 +629,7 @@ STNK:
|
|||||||
Inherits@EXPERIENCE: ^GainsExperience
|
Inherits@EXPERIENCE: ^GainsExperience
|
||||||
Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
|
Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 900
|
Cost: 1000
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Stealth Tank
|
Name: Stealth Tank
|
||||||
UpdatesPlayerStatistics:
|
UpdatesPlayerStatistics:
|
||||||
@@ -660,6 +656,7 @@ STNK:
|
|||||||
CloakDelay: 90
|
CloakDelay: 90
|
||||||
CloakSound: trans1.aud
|
CloakSound: trans1.aud
|
||||||
UncloakSound: trans1.aud
|
UncloakSound: trans1.aud
|
||||||
|
UncloakOn: Attack, Unload, Dock, Damage, Heal
|
||||||
PauseOnCondition: cloak-force-disabled
|
PauseOnCondition: cloak-force-disabled
|
||||||
GrantConditionOnDamageState@UNCLOAK:
|
GrantConditionOnDamageState@UNCLOAK:
|
||||||
Condition: cloak-force-disabled
|
Condition: cloak-force-disabled
|
||||||
@@ -707,9 +704,10 @@ TRUCK:
|
|||||||
Queue: Vehicle.GDI, Vehicle.Nod
|
Queue: Vehicle.GDI, Vehicle.Nod
|
||||||
BuildPaletteOrder: 35
|
BuildPaletteOrder: 35
|
||||||
Prerequisites: vehicleproduction
|
Prerequisites: vehicleproduction
|
||||||
Description: Transports cash to other players.\n Unarmed
|
BuildDuration: 500
|
||||||
|
Description: Transports cash to other players.\n Builds fast\n Unarmed
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 500
|
Cost: 1000
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Supply Truck
|
Name: Supply Truck
|
||||||
Health:
|
Health:
|
||||||
@@ -721,8 +719,8 @@ TRUCK:
|
|||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
Range: 4c0
|
Range: 4c0
|
||||||
DeliversCash:
|
DeliversCash:
|
||||||
Payload: 500
|
Payload: 1000
|
||||||
PlayerExperience: 50
|
PlayerExperience: 100
|
||||||
SpawnActorOnDeath:
|
SpawnActorOnDeath:
|
||||||
Actor: TRUCK.Husk
|
Actor: TRUCK.Husk
|
||||||
OwnerType: InternalName
|
OwnerType: InternalName
|
||||||
|
|||||||
@@ -52,17 +52,6 @@
|
|||||||
Tiberium: 50
|
Tiberium: 50
|
||||||
BlueTiberium: 50
|
BlueTiberium: 50
|
||||||
Beach: 50
|
Beach: 50
|
||||||
Locomotor@BIKE:
|
|
||||||
Name: bike
|
|
||||||
Crushes: crate
|
|
||||||
TerrainSpeeds:
|
|
||||||
Clear: 70
|
|
||||||
Rough: 35
|
|
||||||
Road: 100
|
|
||||||
Bridge: 100
|
|
||||||
Tiberium: 35
|
|
||||||
BlueTiberium: 35
|
|
||||||
Beach: 35
|
|
||||||
Locomotor@HEAVYWHEELED:
|
Locomotor@HEAVYWHEELED:
|
||||||
Name: heavywheeled
|
Name: heavywheeled
|
||||||
Crushes: crate, infantry
|
Crushes: crate, infantry
|
||||||
|
|||||||
@@ -34,7 +34,7 @@
|
|||||||
Damage: 2500
|
Damage: 2500
|
||||||
Versus:
|
Versus:
|
||||||
None: 24
|
None: 24
|
||||||
Wood: 72
|
Wood: 88
|
||||||
Light: 100
|
Light: 100
|
||||||
Heavy: 88
|
Heavy: 88
|
||||||
|
|
||||||
|
|||||||
@@ -160,7 +160,7 @@ MammothMissiles:
|
|||||||
Versus:
|
Versus:
|
||||||
None: 24
|
None: 24
|
||||||
Wood: 60
|
Wood: 60
|
||||||
Light: 90
|
Light: 100
|
||||||
Heavy: 48
|
Heavy: 48
|
||||||
Warhead@3Eff: CreateEffect
|
Warhead@3Eff: CreateEffect
|
||||||
Explosions: med_frag
|
Explosions: med_frag
|
||||||
|
|||||||
@@ -1,13 +1,13 @@
|
|||||||
^FlameWeapon:
|
^FlameWeapon:
|
||||||
ValidTargets: Ground, Water, Trees
|
ValidTargets: Ground, Water, Trees
|
||||||
ReloadDelay: 55
|
ReloadDelay: 55
|
||||||
Range: 2c512
|
Range: 3c0
|
||||||
InvalidTargets: Wall
|
InvalidTargets: Wall
|
||||||
Report: flamer2.aud
|
Report: flamer2.aud
|
||||||
Projectile: Bullet
|
Projectile: Bullet
|
||||||
Speed: 1c682
|
Speed: 1c682
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 468
|
Spread: 256
|
||||||
Damage: 4000
|
Damage: 4000
|
||||||
ValidTargets: Ground, Water, Trees
|
ValidTargets: Ground, Water, Trees
|
||||||
InvalidTargets: Wall
|
InvalidTargets: Wall
|
||||||
@@ -26,8 +26,6 @@
|
|||||||
|
|
||||||
Flamethrower:
|
Flamethrower:
|
||||||
Inherits: ^FlameWeapon
|
Inherits: ^FlameWeapon
|
||||||
Warhead@1Dam: SpreadDamage
|
|
||||||
Spread: 256
|
|
||||||
|
|
||||||
BigFlamer:
|
BigFlamer:
|
||||||
Inherits: ^FlameWeapon
|
Inherits: ^FlameWeapon
|
||||||
@@ -51,10 +49,8 @@ BigFlamer:
|
|||||||
Chemspray:
|
Chemspray:
|
||||||
Inherits: ^FlameWeapon
|
Inherits: ^FlameWeapon
|
||||||
ReloadDelay: 65
|
ReloadDelay: 65
|
||||||
Range: 3c0
|
|
||||||
-InvalidTargets:
|
-InvalidTargets:
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 256
|
|
||||||
Damage: 8000
|
Damage: 8000
|
||||||
-InvalidTargets:
|
-InvalidTargets:
|
||||||
Versus:
|
Versus:
|
||||||
|
|||||||
@@ -48,8 +48,9 @@ Vulcan:
|
|||||||
Spread: 426
|
Spread: 426
|
||||||
Damage: 10000
|
Damage: 10000
|
||||||
Versus:
|
Versus:
|
||||||
|
None: 90
|
||||||
Wood: 15
|
Wood: 15
|
||||||
Light: 30
|
Light: 35
|
||||||
Heavy: 35
|
Heavy: 35
|
||||||
|
|
||||||
HeliAGGun:
|
HeliAGGun:
|
||||||
@@ -63,7 +64,7 @@ HeliAGGun:
|
|||||||
Projectile: Bullet
|
Projectile: Bullet
|
||||||
Blockable: false
|
Blockable: false
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 256
|
Spread: 128
|
||||||
Damage: 2000
|
Damage: 2000
|
||||||
Versus:
|
Versus:
|
||||||
None: 100
|
None: 100
|
||||||
@@ -76,7 +77,6 @@ HeliAAGun:
|
|||||||
Inherits: HeliAGGun
|
Inherits: HeliAGGun
|
||||||
ValidTargets: Air
|
ValidTargets: Air
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 128
|
|
||||||
ValidTargets: Air
|
ValidTargets: Air
|
||||||
Versus:
|
Versus:
|
||||||
Light: 50
|
Light: 50
|
||||||
@@ -162,7 +162,7 @@ APCGun.AA:
|
|||||||
Versus:
|
Versus:
|
||||||
None: 60
|
None: 60
|
||||||
Wood: 60
|
Wood: 60
|
||||||
Light: 125
|
Light: 140
|
||||||
Heavy: 60
|
Heavy: 60
|
||||||
Warhead@2Eff: CreateEffect
|
Warhead@2Eff: CreateEffect
|
||||||
Explosions: small_poof
|
Explosions: small_poof
|
||||||
|
|||||||
Reference in New Issue
Block a user