Add Visualization chat commands
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@@ -10,7 +10,6 @@
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Graphics;
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@@ -30,7 +29,7 @@ namespace OpenRA.Mods.Common.Traits
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static readonly WVec TargetPosHLine = new WVec(0, 128, 0);
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static readonly WVec TargetPosVLine = new WVec(128, 0, 0);
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readonly DeveloperMode devMode;
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readonly DebugVisualizations debugVis;
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readonly HealthInfo healthInfo;
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readonly Lazy<BodyOrientation> coords;
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@@ -42,8 +41,7 @@ namespace OpenRA.Mods.Common.Traits
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healthInfo = self.Info.TraitInfoOrDefault<HealthInfo>();
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coords = Exts.Lazy(self.Trait<BodyOrientation>);
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var localPlayer = self.World.LocalPlayer;
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devMode = localPlayer != null ? localPlayer.PlayerActor.Trait<DeveloperMode>() : null;
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debugVis = self.World.WorldActor.TraitOrDefault<DebugVisualizations>();
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}
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void INotifyCreated.Created(Actor self)
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@@ -54,7 +52,7 @@ namespace OpenRA.Mods.Common.Traits
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void IRenderAboveWorld.RenderAboveWorld(Actor self, WorldRenderer wr)
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{
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if (devMode == null || !devMode.ShowCombatGeometry)
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if (debugVis == null || !debugVis.CombatGeometry)
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return;
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var wcr = Game.Renderer.WorldRgbaColorRenderer;
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@@ -132,7 +130,7 @@ namespace OpenRA.Mods.Common.Traits
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void INotifyDamage.Damaged(Actor self, AttackInfo e)
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{
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if (devMode == null || !devMode.ShowCombatGeometry || e.Damage.Value == 0)
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if (debugVis == null || !debugVis.CombatGeometry || e.Damage.Value == 0)
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return;
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if (healthInfo == null)
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@@ -29,7 +29,7 @@ namespace OpenRA.Mods.Common.Traits
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class CustomTerrainDebugOverlay : IWorldLoaded, IChatCommand, IRender
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{
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const string CommandName = "debugcustomterrain";
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const string CommandDesc = "Toggles the custom terrain debug overlay.";
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const string CommandDesc = "toggles the custom terrain debug overlay.";
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public bool Enabled;
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@@ -29,7 +29,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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class RenderDebugState : INotifyAddedToWorld, INotifyOwnerChanged, IRenderAboveShroudWhenSelected
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{
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readonly DeveloperMode devMode;
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readonly DebugVisualizations debugVis;
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readonly SpriteFont font;
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readonly Actor self;
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readonly WVec offset;
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@@ -48,8 +48,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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color = GetColor();
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font = Game.Renderer.Fonts[info.Font];
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var localPlayer = self.World.LocalPlayer;
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devMode = localPlayer != null ? localPlayer.PlayerActor.Trait<DeveloperMode>() : null;
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debugVis = self.World.WorldActor.TraitOrDefault<DebugVisualizations>();
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ai = self.Owner.PlayerActor.TraitsImplementing<HackyAI>().FirstOrDefault(x => x.IsEnabled);
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}
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@@ -70,7 +69,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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IEnumerable<IRenderable> IRenderAboveShroudWhenSelected.RenderAboveShroud(Actor self, WorldRenderer wr)
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{
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if (devMode == null || !devMode.ShowActorTags)
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if (debugVis == null || !debugVis.ActorTags)
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yield break;
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yield return new TextRenderable(font, self.CenterPosition - offset, 0, color, tagString);
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@@ -23,7 +23,7 @@ namespace OpenRA.Mods.Common.Traits
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public class TerrainGeometryOverlay : IRenderAboveWorld, IWorldLoaded, IChatCommand
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{
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const string CommandName = "terrainoverlay";
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const string CommandDesc = "Toggles the terrain geometry overlay";
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const string CommandDesc = "toggles the terrain geometry overlay.";
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public bool Enabled;
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