Add actor experience to the Lua API
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@@ -0,0 +1,53 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Scripting
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{
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[ScriptPropertyGroup("Experience")]
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public class GainsExperienceProperties : ScriptActorProperties, Requires<GainsExperienceInfo>
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{
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readonly GainsExperience exp;
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public GainsExperienceProperties(ScriptContext context, Actor self)
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: base(context, self)
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{
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exp = self.Trait<GainsExperience>();
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}
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[Desc("The actor's amount of experience.")]
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public int Experience { get { return exp.Experience; } }
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[Desc("The actor's level.")]
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public int Level { get { return exp.Level; } }
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[Desc("The actor's maximum possible level.")]
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public int MaxLevel { get { return exp.MaxLevel; } }
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[Desc("Returns true if the actor can gain a level.")]
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public bool CanGainLevel { get { return exp.CanGainLevel; } }
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[Desc("Gives the actor experience. If 'silent' is true, no animation or sound will be played if the actor levels up.")]
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public void GiveExperience(int amount, bool silent = false)
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{
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exp.GiveExperience(amount, silent);
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}
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[Desc("Gives the actor level(s). If 'silent' is true, no animation or sound will be played.")]
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public void GiveLevels(int numLevels, bool silent = false)
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{
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exp.GiveLevels(numLevels, silent);
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}
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}
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}
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@@ -62,7 +62,7 @@ namespace OpenRA.Mods.Common.Traits
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// Stored as a percentage of our value
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[Sync]
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int experience = 0;
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public int Experience { get; private set; }
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[Sync]
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public int Level { get; private set; }
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@@ -73,6 +73,7 @@ namespace OpenRA.Mods.Common.Traits
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self = init.Self;
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this.info = info;
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Experience = 0;
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MaxLevel = info.Conditions.Count;
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initialExperience = init.GetValue<ExperienceInit, int>(info, 0);
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}
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@@ -96,7 +97,7 @@ namespace OpenRA.Mods.Common.Traits
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return;
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var newLevel = Math.Min(Level + numLevels, MaxLevel);
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GiveExperience(nextLevel[newLevel - 1].First - experience, silent);
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GiveExperience(nextLevel[newLevel - 1].First - Experience, silent);
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}
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public void GiveExperience(int amount, bool silent = false)
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@@ -107,9 +108,9 @@ namespace OpenRA.Mods.Common.Traits
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if (MaxLevel == 0)
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return;
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experience = (experience + amount).Clamp(0, nextLevel[MaxLevel - 1].First);
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Experience = (Experience + amount).Clamp(0, nextLevel[MaxLevel - 1].First);
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while (Level < MaxLevel && experience >= nextLevel[Level].First)
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while (Level < MaxLevel && Experience >= nextLevel[Level].First)
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{
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self.GrantCondition(nextLevel[Level].Second);
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@@ -141,7 +142,7 @@ namespace OpenRA.Mods.Common.Traits
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void ITransformActorInitModifier.ModifyTransformActorInit(Actor self, TypeDictionary init)
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{
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init.Add(new ExperienceInit(info, experience));
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init.Add(new ExperienceInit(info, Experience));
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}
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}
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