Add actor experience to the Lua API

This commit is contained in:
Curtis Shmyr
2020-07-23 21:53:00 -06:00
committed by abcdefg30
parent 9852e29835
commit d519cabae3
2 changed files with 59 additions and 5 deletions

View File

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#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Mods.Common.Traits;
using OpenRA.Scripting;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Scripting
{
[ScriptPropertyGroup("Experience")]
public class GainsExperienceProperties : ScriptActorProperties, Requires<GainsExperienceInfo>
{
readonly GainsExperience exp;
public GainsExperienceProperties(ScriptContext context, Actor self)
: base(context, self)
{
exp = self.Trait<GainsExperience>();
}
[Desc("The actor's amount of experience.")]
public int Experience { get { return exp.Experience; } }
[Desc("The actor's level.")]
public int Level { get { return exp.Level; } }
[Desc("The actor's maximum possible level.")]
public int MaxLevel { get { return exp.MaxLevel; } }
[Desc("Returns true if the actor can gain a level.")]
public bool CanGainLevel { get { return exp.CanGainLevel; } }
[Desc("Gives the actor experience. If 'silent' is true, no animation or sound will be played if the actor levels up.")]
public void GiveExperience(int amount, bool silent = false)
{
exp.GiveExperience(amount, silent);
}
[Desc("Gives the actor level(s). If 'silent' is true, no animation or sound will be played.")]
public void GiveLevels(int numLevels, bool silent = false)
{
exp.GiveLevels(numLevels, silent);
}
}
}