Add actor experience to the Lua API
This commit is contained in:
@@ -62,7 +62,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
// Stored as a percentage of our value
|
||||
[Sync]
|
||||
int experience = 0;
|
||||
public int Experience { get; private set; }
|
||||
|
||||
[Sync]
|
||||
public int Level { get; private set; }
|
||||
@@ -73,6 +73,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
self = init.Self;
|
||||
this.info = info;
|
||||
|
||||
Experience = 0;
|
||||
MaxLevel = info.Conditions.Count;
|
||||
initialExperience = init.GetValue<ExperienceInit, int>(info, 0);
|
||||
}
|
||||
@@ -96,7 +97,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
return;
|
||||
|
||||
var newLevel = Math.Min(Level + numLevels, MaxLevel);
|
||||
GiveExperience(nextLevel[newLevel - 1].First - experience, silent);
|
||||
GiveExperience(nextLevel[newLevel - 1].First - Experience, silent);
|
||||
}
|
||||
|
||||
public void GiveExperience(int amount, bool silent = false)
|
||||
@@ -107,9 +108,9 @@ namespace OpenRA.Mods.Common.Traits
|
||||
if (MaxLevel == 0)
|
||||
return;
|
||||
|
||||
experience = (experience + amount).Clamp(0, nextLevel[MaxLevel - 1].First);
|
||||
Experience = (Experience + amount).Clamp(0, nextLevel[MaxLevel - 1].First);
|
||||
|
||||
while (Level < MaxLevel && experience >= nextLevel[Level].First)
|
||||
while (Level < MaxLevel && Experience >= nextLevel[Level].First)
|
||||
{
|
||||
self.GrantCondition(nextLevel[Level].Second);
|
||||
|
||||
@@ -141,7 +142,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
void ITransformActorInitModifier.ModifyTransformActorInit(Actor self, TypeDictionary init)
|
||||
{
|
||||
init.Add(new ExperienceInit(info, experience));
|
||||
init.Add(new ExperienceInit(info, Experience));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user