Add actor experience to the Lua API

This commit is contained in:
Curtis Shmyr
2020-07-23 21:53:00 -06:00
committed by abcdefg30
parent 9852e29835
commit d519cabae3
2 changed files with 59 additions and 5 deletions

View File

@@ -62,7 +62,7 @@ namespace OpenRA.Mods.Common.Traits
// Stored as a percentage of our value
[Sync]
int experience = 0;
public int Experience { get; private set; }
[Sync]
public int Level { get; private set; }
@@ -73,6 +73,7 @@ namespace OpenRA.Mods.Common.Traits
self = init.Self;
this.info = info;
Experience = 0;
MaxLevel = info.Conditions.Count;
initialExperience = init.GetValue<ExperienceInit, int>(info, 0);
}
@@ -96,7 +97,7 @@ namespace OpenRA.Mods.Common.Traits
return;
var newLevel = Math.Min(Level + numLevels, MaxLevel);
GiveExperience(nextLevel[newLevel - 1].First - experience, silent);
GiveExperience(nextLevel[newLevel - 1].First - Experience, silent);
}
public void GiveExperience(int amount, bool silent = false)
@@ -107,9 +108,9 @@ namespace OpenRA.Mods.Common.Traits
if (MaxLevel == 0)
return;
experience = (experience + amount).Clamp(0, nextLevel[MaxLevel - 1].First);
Experience = (Experience + amount).Clamp(0, nextLevel[MaxLevel - 1].First);
while (Level < MaxLevel && experience >= nextLevel[Level].First)
while (Level < MaxLevel && Experience >= nextLevel[Level].First)
{
self.GrantCondition(nextLevel[Level].Second);
@@ -141,7 +142,7 @@ namespace OpenRA.Mods.Common.Traits
void ITransformActorInitModifier.ModifyTransformActorInit(Actor self, TypeDictionary init)
{
init.Add(new ExperienceInit(info, experience));
init.Add(new ExperienceInit(info, Experience));
}
}