Add/tweak some descriptions and streamline style/organisation of

projectile and explosion effects code
This commit is contained in:
reaperrr
2015-03-10 23:02:57 +01:00
parent 1cc900b269
commit d531d29791
5 changed files with 41 additions and 30 deletions

View File

@@ -16,11 +16,11 @@ namespace OpenRA.Mods.Common.Effects
{
public class Explosion : IEffect
{
World world;
readonly World world;
readonly string palette;
readonly Animation anim;
WPos pos;
CPos cell;
string palette;
Animation anim;
public Explosion(World world, WPos pos, string sequence, string palette)
{