Add/tweak some descriptions and streamline style/organisation of
projectile and explosion effects code
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@@ -16,11 +16,11 @@ namespace OpenRA.Mods.Common.Effects
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{
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public class Explosion : IEffect
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{
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World world;
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readonly World world;
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readonly string palette;
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readonly Animation anim;
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WPos pos;
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CPos cell;
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string palette;
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Animation anim;
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public Explosion(World world, WPos pos, string sequence, string palette)
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{
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