Add/tweak some descriptions and streamline style/organisation of

projectile and explosion effects code
This commit is contained in:
reaperrr
2015-03-10 23:02:57 +01:00
parent 1cc900b269
commit d531d29791
5 changed files with 41 additions and 30 deletions

View File

@@ -22,6 +22,7 @@ namespace OpenRA.Mods.Common.Effects
public readonly string Palette = "effect";
public readonly bool Shadow = false;
public readonly WRange Velocity = WRange.Zero;
[Desc("Value added to velocity every tick.")]
public readonly WRange Acceleration = new WRange(15);
public IEffect Create(ProjectileArgs args) { return new GravityBomb(this, args); }
@@ -29,11 +30,12 @@ namespace OpenRA.Mods.Common.Effects
public class GravityBomb : IEffect
{
GravityBombInfo info;
Animation anim;
ProjectileArgs args;
WVec velocity;
WPos pos;
readonly GravityBombInfo info;
readonly Animation anim;
readonly ProjectileArgs args;
[Sync] WVec velocity;
[Sync] WPos pos;
[Sync] WVec acceleration;
public GravityBomb(GravityBombInfo info, ProjectileArgs args)
{
@@ -41,6 +43,7 @@ namespace OpenRA.Mods.Common.Effects
this.args = args;
pos = args.Source;
velocity = new WVec(WRange.Zero, WRange.Zero, -info.Velocity);
acceleration = new WVec(WRange.Zero, WRange.Zero, info.Acceleration);
anim = new Animation(args.SourceActor.World, info.Image);
if (anim.HasSequence("open"))
@@ -51,7 +54,7 @@ namespace OpenRA.Mods.Common.Effects
public void Tick(World world)
{
velocity -= new WVec(WRange.Zero, WRange.Zero, info.Acceleration);
velocity -= acceleration;
pos += velocity;
if (pos.Z <= args.PassiveTarget.Z)
@@ -61,7 +64,8 @@ namespace OpenRA.Mods.Common.Effects
args.Weapon.Impact(Target.FromPos(pos), args.SourceActor, args.DamageModifiers);
}
anim.Tick();
if (anim != null)
anim.Tick();
}
public IEnumerable<IRenderable> Render(WorldRenderer wr)