Add/tweak some descriptions and streamline style/organisation of
projectile and explosion effects code
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@@ -39,13 +39,13 @@ namespace OpenRA.Mods.Common.Effects
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class LaserZap : IEffect
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{
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ProjectileArgs args;
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LaserZapInfo info;
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readonly ProjectileArgs args;
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readonly LaserZapInfo info;
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readonly Animation hitanim;
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int ticks = 0;
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Color color;
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bool doneDamage;
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bool animationComplete;
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Animation hitanim;
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WPos target;
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public LaserZap(ProjectileArgs args, LaserZapInfo info, Color color)
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