Merge pull request #11076 from obrakmann/low-funds-warning-2

Fix issues with the insufficient funds warning
This commit is contained in:
Paul Chote
2016-04-16 18:00:40 +01:00
12 changed files with 42 additions and 98 deletions

View File

@@ -25,6 +25,12 @@ namespace OpenRA.Traits
[Desc("Force the DefaultCash option by disabling changes in the lobby.")]
public readonly bool DefaultCashLocked = false;
[Desc("Speech notification to play when the player does not have any funds.")]
public readonly string InsufficientFundsNotification = null;
[Desc("Delay (in ticks) during which warnings will be muted.")]
public readonly int InsufficientFundsNotificationDelay = 750;
public object Create(ActorInitializer init) { return new PlayerResources(init.Self, this); }
}
@@ -32,10 +38,12 @@ namespace OpenRA.Traits
{
const float DisplayCashFracPerFrame = .07f;
const int DisplayCashDeltaPerFrame = 37;
readonly PlayerResourcesInfo info;
readonly Player owner;
public PlayerResources(Actor self, PlayerResourcesInfo info)
{
this.info = info;
owner = self.Owner;
Cash = self.World.LobbyInfo.GlobalSettings.StartingCash;
@@ -52,6 +60,8 @@ namespace OpenRA.Traits
public int Earned;
public int Spent;
int lastNotificationTick;
public bool CanGiveResources(int amount)
{
return Resources + amount <= ResourceCapacity;
@@ -111,9 +121,19 @@ namespace OpenRA.Traits
}
}
public bool TakeCash(int num)
public bool TakeCash(int num, bool notifyLowFunds = false)
{
if (Cash + Resources < num) return false;
if (Cash + Resources < num)
{
if (notifyLowFunds && !string.IsNullOrEmpty(info.InsufficientFundsNotification) &&
owner.World.WorldTick - lastNotificationTick >= info.InsufficientFundsNotificationDelay)
{
lastNotificationTick = owner.World.WorldTick;
Game.Sound.PlayNotification(owner.World.Map.Rules, owner, "Speech", info.InsufficientFundsNotification, owner.Faction.InternalName);
}
return false;
}
// Spend ore before cash
Resources -= num;

View File

@@ -56,7 +56,7 @@ namespace OpenRA.Mods.Common.Activities
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", repairsUnits.StartRepairingNotification, self.Owner.Faction.InternalName);
}
if (!self.Owner.PlayerActor.Trait<PlayerResources>().TakeCash(cost))
if (!self.Owner.PlayerActor.Trait<PlayerResources>().TakeCash(cost, true))
{
remainingTicks = 1;
return this;

View File

@@ -298,7 +298,6 @@
<Compile Include="Traits\Burns.cs" />
<Compile Include="Traits\C4Demolition.cs" />
<Compile Include="Traits\Health.cs" />
<Compile Include="Traits\Player\InsufficientFundsWarning.cs" />
<Compile Include="Traits\PowerTooltip.cs" />
<Compile Include="Traits\VeteranProductionIconOverlay.cs" />
<Compile Include="Traits\Capturable.cs" />

View File

@@ -115,7 +115,7 @@ namespace OpenRA.Mods.Common.Traits
var cost = Math.Max(1, (hpToRepair * Info.RepairPercent * buildingValue) / (health.MaxHP * 100));
// TakeCash will return false if the player can't pay, and will stop him from contributing this Tick
var activePlayers = Repairers.Count(player => player.PlayerActor.Trait<PlayerResources>().TakeCash(cost));
var activePlayers = Repairers.Count(player => player.PlayerActor.Trait<PlayerResources>().TakeCash(cost, true));
RepairActive = activePlayers > 0;

View File

@@ -1,54 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Provides the player with an audible warning when they run out of money while producing.")]
public class InsufficientFundsWarningInfo : ITraitInfo, Requires<PlayerResourcesInfo>
{
[Desc("The speech to play for the warning.")]
public readonly string Notification = "InsufficientFunds";
public object Create(ActorInitializer init) { return new InsufficientFundsWarning(this); }
}
public class InsufficientFundsWarning : INotifyInsufficientFunds
{
readonly InsufficientFundsWarningInfo info;
bool played;
public InsufficientFundsWarning(InsufficientFundsWarningInfo info)
{
this.info = info;
}
void INotifyInsufficientFunds.InsufficientFunds(Actor self)
{
Game.RunAfterTick(() =>
{
if (played)
return;
played = true;
var owner = self.Owner;
Game.Sound.PlayNotification(self.World.Map.Rules, owner, "Speech", info.Notification, owner.Faction.InternalName);
});
}
void INotifyInsufficientFunds.SufficientFunds(Actor self)
{
played = false;
}
}
}

View File

@@ -415,12 +415,8 @@ namespace OpenRA.Mods.Common.Traits
public bool Started { get; private set; }
public int Slowdown { get; private set; }
readonly INotifyInsufficientFunds[] insufficientFunds;
readonly Player owner;
readonly PowerManager pm;
bool insufficientFundsPlayed;
public ProductionItem(ProductionQueue queue, string item, int cost, PowerManager pm, Action onComplete)
{
Item = item;
@@ -429,8 +425,6 @@ namespace OpenRA.Mods.Common.Traits
OnComplete = onComplete;
Queue = queue;
this.pm = pm;
owner = queue.Actor.Owner;
insufficientFunds = owner.PlayerActor.TraitsImplementing<INotifyInsufficientFunds>().ToArray();
}
public void Tick(PlayerResources pr)
@@ -441,13 +435,6 @@ namespace OpenRA.Mods.Common.Traits
if (time > 0)
RemainingTime = TotalTime = time;
// Don't play a QueuedAudio notification when we can't start building (because we don't have the money to)
// Also don't play it when the time to build is actually 0 (i.e. normally dev cheats)
// to prevent overlapping with the ReadyAudio notification
var initialCost = RemainingCost / RemainingTime;
if (time != 0 && initialCost != 0 && pr.Cash + pr.Resources > initialCost)
Game.Sound.PlayNotification(owner.World.Map.Rules, owner, "Speech", Queue.Info.QueuedAudio, owner.Faction.InternalName);
Started = true;
}
@@ -471,23 +458,8 @@ namespace OpenRA.Mods.Common.Traits
}
var costThisFrame = RemainingCost / RemainingTime;
if (costThisFrame != 0 && !pr.TakeCash(costThisFrame))
{
if (!insufficientFundsPlayed)
{
insufficientFundsPlayed = true;
foreach (var funds in insufficientFunds)
funds.InsufficientFunds(owner.PlayerActor);
}
if (costThisFrame != 0 && !pr.TakeCash(costThisFrame, true))
return;
}
if (insufficientFundsPlayed)
insufficientFundsPlayed = false;
foreach (var funds in insufficientFunds)
funds.SufficientFunds(owner.PlayerActor);
RemainingCost -= costThisFrame;
RemainingTime -= 1;

View File

@@ -124,11 +124,4 @@ namespace OpenRA.Mods.Common.Traits
bool AdjacentWallCanConnect(Actor self, CPos wallLocation, string wallType, out CVec facing);
void SetDirty();
}
[RequireExplicitImplementation]
interface INotifyInsufficientFunds
{
void InsufficientFunds(Actor self);
void SufficientFunds(Actor self);
}
}

View File

@@ -757,6 +757,19 @@ namespace OpenRA.Mods.Common.UtilityCommands
node.Key = "EffectImage";
}
if (engineVersion < 20160408)
{
var traitNode = node.Value.Nodes.FirstOrDefault(n => n.Key == "InsufficientFundsWarning");
if (traitNode != null)
{
var prNode = node.Value.Nodes.FirstOrDefault(n => n.Key == "PlayerResources");
if (prNode != null)
prNode.Value.Nodes.Add(new MiniYamlNode("InsufficientFundsNotification", new MiniYaml("InsufficientFunds")));
node.Value.Nodes.Remove(traitNode);
}
}
UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
}
}

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@@ -233,6 +233,7 @@ namespace OpenRA.Mods.Common.Widgets
{
// Queue a new item
Game.Sound.Play(TabClick);
Game.Sound.PlayNotification(World.Map.Rules, World.LocalPlayer, "Speech", CurrentQueue.Info.QueuedAudio, World.LocalPlayer.Faction.InternalName);
World.IssueOrder(Order.StartProduction(CurrentQueue.Actor, icon.Name, handleCount));
return true;
}

View File

@@ -61,6 +61,7 @@ Player:
AllyRepair:
PlayerResources:
SelectableCash: 2500, 5000, 7000, 10000, 20000
InsufficientFundsNotification: InsufficientFunds
ActorGroupProxy:
DeveloperMode:
BaseAttackNotifier:
@@ -86,4 +87,3 @@ Player:
GlobalUpgradeManager:
ResourceStorageWarning:
AdviceInterval: 26
InsufficientFundsWarning:

View File

@@ -43,6 +43,7 @@ Player:
PowerManager:
AllyRepair:
PlayerResources:
InsufficientFundsNotification: InsufficientFunds
ActorGroupProxy:
DeveloperMode:
GpsWatcher:
@@ -72,4 +73,3 @@ Player:
Image: iconchevrons
Sequence: veteran
ResourceStorageWarning:
InsufficientFundsWarning:

View File

@@ -40,6 +40,7 @@ Player:
PowerManager:
AllyRepair:
PlayerResources:
InsufficientFundsNotification: InsufficientFunds
ActorGroupProxy:
DeveloperMode:
Enabled: true
@@ -51,4 +52,3 @@ Player:
PlayerStatistics:
PlaceBeacon:
ResourceStorageWarning:
InsufficientFundsWarning: