93
OpenRA.Mods.Common/HitShapes/Capsule.cs
Normal file
93
OpenRA.Mods.Common/HitShapes/Capsule.cs
Normal file
@@ -0,0 +1,93 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.Common.Graphics;
|
||||
|
||||
namespace OpenRA.Mods.Common.HitShapes
|
||||
{
|
||||
public class CapsuleShape : IHitShape
|
||||
{
|
||||
public WDist OuterRadius { get; private set; }
|
||||
|
||||
[FieldLoader.Require]
|
||||
public readonly int2 PointA;
|
||||
|
||||
[FieldLoader.Require]
|
||||
public readonly int2 PointB;
|
||||
|
||||
public readonly WDist Radius = new WDist(426);
|
||||
|
||||
int2 ab;
|
||||
int abLenSq;
|
||||
|
||||
public CapsuleShape() { }
|
||||
|
||||
public CapsuleShape(int2 a, int2 b, WDist radius)
|
||||
{
|
||||
PointA = a;
|
||||
PointB = b;
|
||||
Radius = radius;
|
||||
}
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
ab = PointB - PointA;
|
||||
abLenSq = ab.LengthSquared / 1024;
|
||||
|
||||
if (abLenSq == 0)
|
||||
throw new YamlException("This Capsule describes a circle. Use a Circle HitShape instead.");
|
||||
|
||||
OuterRadius = Radius + new WDist(Math.Max(PointA.Length, PointB.Length));
|
||||
}
|
||||
|
||||
public WDist DistanceFromEdge(WVec v)
|
||||
{
|
||||
var p = new int2(v.X, v.Y);
|
||||
|
||||
var t = int2.Dot(p - PointA, ab) / abLenSq;
|
||||
|
||||
if (t < 0)
|
||||
return new WDist(Math.Max(0, (PointA - p).Length - Radius.Length));
|
||||
if (t > 1024)
|
||||
return new WDist(Math.Max(0, (PointB - p).Length - Radius.Length));
|
||||
|
||||
var projection = PointA + new int2(
|
||||
(ab.X * t) / 1024,
|
||||
(ab.Y * t) / 1024);
|
||||
|
||||
var distance = (projection - p).Length;
|
||||
|
||||
return new WDist(Math.Max(0, distance - Radius.Length));
|
||||
}
|
||||
|
||||
public WDist DistanceFromEdge(WPos pos, Actor actor)
|
||||
{
|
||||
return DistanceFromEdge((pos - actor.CenterPosition).Rotate(-actor.Orientation));
|
||||
}
|
||||
|
||||
public void DrawCombatOverlay(WorldRenderer wr, RgbaColorRenderer wcr, Actor actor)
|
||||
{
|
||||
var a = actor.CenterPosition + new WVec(PointA.X, PointA.Y, 0).Rotate(actor.Orientation);
|
||||
var b = actor.CenterPosition + new WVec(PointB.X, PointB.Y, 0).Rotate(actor.Orientation);
|
||||
|
||||
var offset = new WVec(a.Y - b.Y, b.X - a.X, 0);
|
||||
offset = offset * Radius.Length / offset.Length;
|
||||
|
||||
var c = Color.Yellow;
|
||||
RangeCircleRenderable.DrawRangeCircle(wr, a, Radius, 1, c, 0, c);
|
||||
RangeCircleRenderable.DrawRangeCircle(wr, b, Radius, 1, c, 0, c);
|
||||
wcr.DrawLine(new[] { wr.ScreenPosition(a - offset), wr.ScreenPosition(b - offset) }, 1, c);
|
||||
wcr.DrawLine(new[] { wr.ScreenPosition(a + offset), wr.ScreenPosition(b + offset) }, 1, c);
|
||||
}
|
||||
}
|
||||
}
|
||||
46
OpenRA.Mods.Common/HitShapes/Circle.cs
Normal file
46
OpenRA.Mods.Common/HitShapes/Circle.cs
Normal file
@@ -0,0 +1,46 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.Common.Graphics;
|
||||
|
||||
namespace OpenRA.Mods.Common.HitShapes
|
||||
{
|
||||
public class CircleShape : IHitShape
|
||||
{
|
||||
public WDist OuterRadius { get { return Radius; } }
|
||||
|
||||
[FieldLoader.Require]
|
||||
public readonly WDist Radius = new WDist(426);
|
||||
|
||||
public CircleShape() { }
|
||||
|
||||
public CircleShape(WDist radius) { Radius = radius; }
|
||||
|
||||
public void Initialize() { }
|
||||
|
||||
public WDist DistanceFromEdge(WVec v)
|
||||
{
|
||||
return new WDist(Math.Max(0, v.Length - Radius.Length));
|
||||
}
|
||||
|
||||
public WDist DistanceFromEdge(WPos pos, Actor actor)
|
||||
{
|
||||
return DistanceFromEdge(pos - actor.CenterPosition);
|
||||
}
|
||||
|
||||
public void DrawCombatOverlay(WorldRenderer wr, RgbaColorRenderer wcr, Actor actor)
|
||||
{
|
||||
RangeCircleRenderable.DrawRangeCircle(wr, actor.CenterPosition, Radius, 1, Color.Yellow, 0, Color.Yellow);
|
||||
}
|
||||
}
|
||||
}
|
||||
25
OpenRA.Mods.Common/HitShapes/IHitShape.cs
Normal file
25
OpenRA.Mods.Common/HitShapes/IHitShape.cs
Normal file
@@ -0,0 +1,25 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Graphics;
|
||||
|
||||
namespace OpenRA.Mods.Common.HitShapes
|
||||
{
|
||||
public interface IHitShape
|
||||
{
|
||||
WDist OuterRadius { get; }
|
||||
|
||||
WDist DistanceFromEdge(WVec v);
|
||||
WDist DistanceFromEdge(WPos pos, Actor actor);
|
||||
|
||||
void Initialize();
|
||||
void DrawCombatOverlay(WorldRenderer wr, RgbaColorRenderer wcr, Actor actor);
|
||||
}
|
||||
}
|
||||
80
OpenRA.Mods.Common/HitShapes/Rectangle.cs
Normal file
80
OpenRA.Mods.Common/HitShapes/Rectangle.cs
Normal file
@@ -0,0 +1,80 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
|
||||
namespace OpenRA.Mods.Common.HitShapes
|
||||
{
|
||||
public class RectangleShape : IHitShape
|
||||
{
|
||||
public WDist OuterRadius { get; private set; }
|
||||
|
||||
[FieldLoader.Require]
|
||||
public readonly int2 TopLeft;
|
||||
|
||||
[FieldLoader.Require]
|
||||
public readonly int2 BottomRight;
|
||||
|
||||
int2 quadrantSize;
|
||||
int2 center;
|
||||
|
||||
WVec[] combatOverlayVerts;
|
||||
|
||||
public RectangleShape() { }
|
||||
|
||||
public RectangleShape(int2 tl, int2 br)
|
||||
{
|
||||
TopLeft = tl;
|
||||
BottomRight = br;
|
||||
}
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
if (TopLeft.X >= BottomRight.X || TopLeft.Y >= BottomRight.Y)
|
||||
throw new YamlException("TopLeft and BottomRight points are invalid.");
|
||||
|
||||
quadrantSize = (BottomRight - TopLeft) / 2;
|
||||
center = TopLeft + quadrantSize;
|
||||
|
||||
OuterRadius = new WDist(Math.Max(TopLeft.Length, BottomRight.Length));
|
||||
|
||||
combatOverlayVerts = new WVec[]
|
||||
{
|
||||
new WVec(TopLeft.X, TopLeft.Y, 0),
|
||||
new WVec(BottomRight.X, TopLeft.Y, 0),
|
||||
new WVec(BottomRight.X, BottomRight.Y, 0),
|
||||
new WVec(TopLeft.X, BottomRight.Y, 0)
|
||||
};
|
||||
}
|
||||
|
||||
public WDist DistanceFromEdge(WVec v)
|
||||
{
|
||||
var r = new int2(
|
||||
Math.Max(Math.Abs(v.X - center.X) - quadrantSize.X, 0),
|
||||
Math.Max(Math.Abs(v.Y - center.Y) - quadrantSize.Y, 0));
|
||||
|
||||
return new WDist(r.Length);
|
||||
}
|
||||
|
||||
public WDist DistanceFromEdge(WPos pos, Actor actor)
|
||||
{
|
||||
return DistanceFromEdge((pos - actor.CenterPosition).Rotate(-actor.Orientation));
|
||||
}
|
||||
|
||||
public void DrawCombatOverlay(WorldRenderer wr, RgbaColorRenderer wcr, Actor actor)
|
||||
{
|
||||
var verts = combatOverlayVerts.Select(v => wr.ScreenPosition(actor.CenterPosition + v.Rotate(actor.Orientation)));
|
||||
wcr.DrawPolygon(verts.ToArray(), 1, Color.Yellow);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -44,7 +44,7 @@ namespace OpenRA.Mods.Common.Lint
|
||||
if (!warhead.ValidTargets.Overlaps(targetable))
|
||||
continue;
|
||||
|
||||
if (healthTraits.Where(x => x.Radius.Length > warhead.TargetExtraSearchRadius.Length).Any())
|
||||
if (healthTraits.Where(x => x.Shape.OuterRadius.Length > warhead.TargetExtraSearchRadius.Length).Any())
|
||||
emitError("Actor type `{0}` has a health radius exceeding the victim scan radius of a warhead on `{1}`!"
|
||||
.F(actorInfo.Key, weaponInfo.Key));
|
||||
}
|
||||
|
||||
@@ -177,6 +177,10 @@
|
||||
<Compile Include="Graphics\TextRenderable.cs" />
|
||||
<Compile Include="Graphics\VoxelActorPreview.cs" />
|
||||
<Compile Include="Graphics\VoxelRenderable.cs" />
|
||||
<Compile Include="HitShapes\IHitShape.cs" />
|
||||
<Compile Include="HitShapes\Rectangle.cs" />
|
||||
<Compile Include="HitShapes\Capsule.cs" />
|
||||
<Compile Include="HitShapes\Circle.cs" />
|
||||
<Compile Include="Lint\CheckSequences.cs" />
|
||||
<Compile Include="Lint\CheckPalettes.cs" />
|
||||
<Compile Include="Lint\CheckPlayers.cs" />
|
||||
|
||||
@@ -12,7 +12,6 @@ using System;
|
||||
using System.Drawing;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.Common.Effects;
|
||||
using OpenRA.Mods.Common.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
@@ -48,13 +47,12 @@ namespace OpenRA.Mods.Common.Traits
|
||||
if (devMode == null || !devMode.ShowCombatGeometry)
|
||||
return;
|
||||
|
||||
if (healthInfo != null)
|
||||
RangeCircleRenderable.DrawRangeCircle(wr, self.CenterPosition, healthInfo.Radius,
|
||||
1, Color.Red, 0, Color.Red);
|
||||
|
||||
var wcr = Game.Renderer.WorldRgbaColorRenderer;
|
||||
var iz = 1 / wr.Viewport.Zoom;
|
||||
|
||||
if (healthInfo != null)
|
||||
healthInfo.Shape.DrawCombatOverlay(wr, wcr, self);
|
||||
|
||||
if (blockInfo != null)
|
||||
{
|
||||
var hc = Color.Orange;
|
||||
|
||||
@@ -8,7 +8,9 @@
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using OpenRA.Mods.Common.HitShapes;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
@@ -17,13 +19,39 @@ namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("HitPoints")]
|
||||
public readonly int HP = 0;
|
||||
|
||||
[Desc("Physical size of the unit used for damage calculations. Impacts within this radius apply full damage.")]
|
||||
public readonly WDist Radius = new WDist(426);
|
||||
|
||||
[Desc("Trigger interfaces such as AnnounceOnKill?")]
|
||||
public readonly bool NotifyAppliedDamage = true;
|
||||
|
||||
[FieldLoader.LoadUsing("LoadShape")]
|
||||
public readonly IHitShape Shape;
|
||||
|
||||
static object LoadShape(MiniYaml yaml)
|
||||
{
|
||||
IHitShape ret;
|
||||
|
||||
var shapeNode = yaml.Nodes.Find(n => n.Key == "Shape");
|
||||
var shape = shapeNode != null ? shapeNode.Value.Value : string.Empty;
|
||||
|
||||
if (!string.IsNullOrEmpty(shape))
|
||||
{
|
||||
ret = Game.CreateObject<IHitShape>(shape + "Shape");
|
||||
|
||||
try
|
||||
{
|
||||
FieldLoader.Load(ret, shapeNode.Value);
|
||||
}
|
||||
catch (YamlException e)
|
||||
{
|
||||
throw new YamlException("HitShape {0}: {1}".F(shape, e.Message));
|
||||
}
|
||||
}
|
||||
else
|
||||
ret = new CircleShape();
|
||||
|
||||
ret.Initialize();
|
||||
return ret;
|
||||
}
|
||||
|
||||
public virtual object Create(ActorInitializer init) { return new Health(init, this); }
|
||||
}
|
||||
|
||||
|
||||
@@ -2788,6 +2788,25 @@ namespace OpenRA.Mods.Common.UtilityCommands
|
||||
}
|
||||
}
|
||||
|
||||
// Refactored Health.Radius to HitShapes
|
||||
if (engineVersion < 20151227)
|
||||
{
|
||||
if (node.Key.StartsWith("Health"))
|
||||
{
|
||||
var radius = node.Value.Nodes.FirstOrDefault(x => x.Key == "Radius");
|
||||
if (radius != null)
|
||||
{
|
||||
var radiusValue = FieldLoader.GetValue<string>("Radius", radius.Value.Value);
|
||||
node.Value.Nodes.Add(new MiniYamlNode("Shape", "Circle"));
|
||||
|
||||
var shape = node.Value.Nodes.First(x => x.Key == "Shape");
|
||||
shape.Value.Nodes.Add(new MiniYamlNode("Radius", radiusValue));
|
||||
|
||||
node.Value.Nodes.Remove(radius);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -78,7 +78,7 @@ namespace OpenRA.Mods.Common.Warheads
|
||||
continue;
|
||||
|
||||
// If the impact position is within any actor's health radius, we have a direct hit
|
||||
if ((unit.CenterPosition - pos).LengthSquared <= healthInfo.Radius.LengthSquared)
|
||||
if ((unit.CenterPosition - pos).LengthSquared <= healthInfo.Shape.OuterRadius.LengthSquared)
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -66,9 +66,8 @@ namespace OpenRA.Mods.Common.Warheads
|
||||
if (healthInfo == null)
|
||||
continue;
|
||||
|
||||
var localModifiers = damageModifiers;
|
||||
var distance = Math.Max(0, (victim.CenterPosition - pos).Length - healthInfo.Radius.Length);
|
||||
localModifiers = localModifiers.Append(GetDamageFalloff(distance));
|
||||
var distance = healthInfo.Shape.DistanceFromEdge(pos, victim);
|
||||
var localModifiers = damageModifiers.Append(GetDamageFalloff(distance.Length));
|
||||
|
||||
DoImpact(victim, firedBy, localModifiers);
|
||||
}
|
||||
|
||||
@@ -46,7 +46,7 @@ namespace OpenRA.Mods.Common
|
||||
var actorWidth = 0;
|
||||
var healthInfo = currActor.Info.TraitInfoOrDefault<HealthInfo>();
|
||||
if (healthInfo != null)
|
||||
actorWidth = healthInfo.Radius.Length;
|
||||
actorWidth = healthInfo.Shape.OuterRadius.Length;
|
||||
|
||||
var projection = MinimumPointLineProjection(lineStart, lineEnd, currActor.CenterPosition);
|
||||
var distance = (currActor.CenterPosition - projection).HorizontalLength;
|
||||
|
||||
Reference in New Issue
Block a user