Port production palette from ui2 branch. Needs reworking. Unfinished.
This commit is contained in:
323
OpenRA.Mods.Cnc/Widgets/ProductionPaletteWidget.cs
Executable file
323
OpenRA.Mods.Cnc/Widgets/ProductionPaletteWidget.cs
Executable file
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Mods.RA.Orders;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Cnc.Widgets
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{
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class ProductionPaletteWidget : Widget
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{
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public readonly int Columns = 3;
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public readonly string BuildPaletteOpen = "appear1.aud";
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public readonly string BuildPaletteClose = "appear1.aud";
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public readonly string TabClick = "button.aud";
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public ProductionQueue CurrentQueue = null;
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Dictionary<string, Sprite> iconSprites;
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Animation cantBuild;
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Animation ready;
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Animation clock;
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List<Pair<Rectangle, Action<MouseInput>>> buttons = new List<Pair<Rectangle,Action<MouseInput>>>();
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readonly WorldRenderer worldRenderer;
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readonly World world;
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[ObjectCreator.UseCtor]
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public ProductionPaletteWidget( [ObjectCreator.Param] World world, [ObjectCreator.Param] WorldRenderer worldRenderer )
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{
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this.world = world;
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this.worldRenderer = worldRenderer;
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cantBuild = new Animation("clock");
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cantBuild.PlayFetchIndex("idle", () => 0);
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ready = new Animation("pips");
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ready.PlayRepeating("ready");
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clock = new Animation("clock");
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iconSprites = Rules.Info.Values
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.Where(u => u.Traits.Contains<BuildableInfo>() && u.Name[0] != '^')
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.ToDictionary(
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u => u.Name,
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u => Game.modData.SpriteLoader.LoadAllSprites(
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u.Traits.Get<TooltipInfo>().Icon ?? (u.Name + "icon"))[0]);
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}
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public override void Tick()
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{
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if (CurrentQueue != null && CurrentQueue.self.Destroyed)
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CurrentQueue = null;
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base.Tick();
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}
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public override Rectangle EventBounds
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{
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get { return (buttons.Count == 0) ? Rectangle.Empty : buttons.Select(kv => kv.First).Aggregate(Rectangle.Union); }
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}
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// TODO: BuildPaletteWidget doesn't support delegate methods for mouse input
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public override bool HandleMouseInput(MouseInput mi)
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{
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if (mi.Event != MouseInputEvent.Down)
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return false;
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var action = buttons.Where(a => a.First.Contains(mi.Location))
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.Select(a => a.Second).FirstOrDefault();
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action(mi);
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return true;
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}
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public override void DrawInner()
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{
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if (!IsVisible()) return;
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buttons.Clear();
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var x = 0;
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var y = 0;
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if (CurrentQueue != null)
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{
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var buildableItems = CurrentQueue.BuildableItems().OrderBy(a => a.Traits.Get<BuildableInfo>().BuildPaletteOrder);
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var allBuildables = CurrentQueue.AllItems().OrderBy(a => a.Traits.Get<BuildableInfo>().BuildPaletteOrder);
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var overlayBits = new List<Pair<Sprite, float2>>();
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// Icons
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string tooltipItem = null;
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var isBuildingSomething = CurrentQueue.CurrentItem() != null;
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foreach (var item in allBuildables)
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{
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var rect = new RectangleF(RenderOrigin.X + x * 64, RenderOrigin.Y + 48 * y, 64, 48);
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var drawPos = new float2(rect.Location);
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WidgetUtils.DrawSHP(iconSprites[item.Name], drawPos, worldRenderer);
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if (rect.Contains(Viewport.LastMousePos))
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tooltipItem = item.Name;
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var overlayPos = drawPos + new float2((64 - ready.Image.size.X) / 2, 2);
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// Build progress
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var firstOfThis = CurrentQueue.AllQueued().FirstOrDefault(a => a.Item == item.Name);
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if (firstOfThis != null)
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{
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clock.PlayFetchIndex("idle",
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() => (firstOfThis.TotalTime - firstOfThis.RemainingTime)
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* (clock.CurrentSequence.Length - 1) / firstOfThis.TotalTime);
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clock.Tick();
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WidgetUtils.DrawSHP(clock.Image, drawPos, worldRenderer);
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if (firstOfThis.Done)
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{
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ready.Play("ready");
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overlayBits.Add(Pair.New(ready.Image, overlayPos));
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}
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else if (firstOfThis.Paused)
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{
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ready.Play("hold");
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overlayBits.Add(Pair.New(ready.Image, overlayPos));
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}
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var repeats = CurrentQueue.AllQueued().Count(a => a.Item == item.Name);
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if (repeats > 1 || CurrentQueue.CurrentItem() != firstOfThis)
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{
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var offset = -22;
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var digits = repeats.ToString();
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foreach (var d in digits)
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{
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ready.PlayFetchIndex("groups", () => d - '0');
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ready.Tick();
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overlayBits.Add(Pair.New(ready.Image, overlayPos + new float2(offset, 0)));
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offset += 6;
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}
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}
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}
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else
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if (!buildableItems.Any(a => a.Name == item.Name) || isBuildingSomething)
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overlayBits.Add(Pair.New(cantBuild.Image, drawPos));
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var closureName = buildableItems.Any(a => a.Name == item.Name) ? item.Name : null;
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buttons.Add(Pair.New(new Rectangle((int)rect.X, (int)rect.Y, (int)rect.Width, (int)rect.Height), HandleClick(closureName, world)));
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if (++x == Columns) { x = 0; y++; }
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}
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if (x != 0) y++;
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foreach (var ob in overlayBits)
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WidgetUtils.DrawSHP(ob.First, ob.Second, worldRenderer);
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// Tooltip
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if (tooltipItem != null)
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DrawProductionTooltip(world, tooltipItem,
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new float2(Game.viewport.Width, Game.viewport.Height - 100).ToInt2());
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}
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}
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Action<MouseInput> HandleClick(string name, World world)
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{
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return mi => {
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Sound.Play(TabClick);
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if (name != null)
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HandleBuildPalette(world, name, (mi.Button == MouseButton.Left));
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};
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}
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static string Description( string a )
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{
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// hack hack hack - going to die soon anyway
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if (a == "barracks")
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return "Infantry production";
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if (a == "vehicleproduction")
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return "Vehicle production";
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if (a == "techcenter")
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return "Tech Center";
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if (a == "anypower")
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return "Power Plant";
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ActorInfo ai;
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Rules.Info.TryGetValue(a.ToLowerInvariant(), out ai);
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if (ai != null && ai.Traits.Contains<TooltipInfo>())
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return ai.Traits.Get<TooltipInfo>().Name;
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return a;
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}
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void HandleBuildPalette( World world, string item, bool isLmb )
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{
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var unit = Rules.Info[item];
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var producing = CurrentQueue.AllQueued().FirstOrDefault( a => a.Item == item );
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if (isLmb)
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{
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if (producing != null && producing == CurrentQueue.CurrentItem())
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{
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if (producing.Done)
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{
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if (unit.Traits.Contains<BuildingInfo>())
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world.OrderGenerator = new PlaceBuildingOrderGenerator(CurrentQueue.self, item);
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else
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StartProduction( world, item );
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return;
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}
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if (producing.Paused)
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{
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world.IssueOrder(Order.PauseProduction(CurrentQueue.self, item, false));
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return;
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}
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}
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StartProduction(world, item);
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}
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else
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{
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if (producing != null)
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{
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// instant cancel of things we havent really started yet, and things that are finished
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if (producing.Paused || producing.Done || producing.TotalCost == producing.RemainingCost)
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{
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Sound.Play(CurrentQueue.Info.CancelledAudio);
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int numberToCancel = Game.GetModifierKeys().HasModifier(Modifiers.Shift) ? 5 : 1;
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if (Game.GetModifierKeys().HasModifier(Modifiers.Shift) &&
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Game.GetModifierKeys().HasModifier(Modifiers.Ctrl))
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{
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numberToCancel = -1; //cancel all
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}
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world.IssueOrder(Order.CancelProduction(CurrentQueue.self, item, numberToCancel));
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}
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else
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{
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Sound.Play(CurrentQueue.Info.OnHoldAudio);
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world.IssueOrder(Order.PauseProduction(CurrentQueue.self, item, true));
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}
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}
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}
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}
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void StartProduction( World world, string item )
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{
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Sound.Play(CurrentQueue.Info.QueuedAudio);
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world.IssueOrder(Order.StartProduction(CurrentQueue.self, item,
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Game.GetModifierKeys().HasModifier(Modifiers.Shift) ? 5 : 1));
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}
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void DrawRightAligned(string text, int2 pos, Color c)
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{
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Game.Renderer.Fonts["Bold"].DrawText(text,
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pos - new int2(Game.Renderer.Fonts["Bold"].Measure(text).X, 0), c);
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}
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void DrawProductionTooltip(World world, string unit, int2 pos)
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{
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pos.Y += 15;
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var pl = world.LocalPlayer;
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var p = pos.ToFloat2() - new float2(297, -3);
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var info = Rules.Info[unit];
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var tooltip = info.Traits.Get<TooltipInfo>();
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var buildable = info.Traits.Get<BuildableInfo>();
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var cost = info.Traits.Get<ValuedInfo>().Cost;
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var canBuildThis = CurrentQueue.CanBuild(info);
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var longDescSize = Game.Renderer.Fonts["Regular"].Measure(tooltip.Description.Replace("\\n", "\n")).Y;
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if (!canBuildThis) longDescSize += 8;
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WidgetUtils.DrawPanel("dialog4", new Rectangle(Game.viewport.Width - 300, pos.Y, 300, longDescSize + 65));
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Game.Renderer.Fonts["Bold"].DrawText(
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tooltip.Name + ((buildable.Hotkey != null)? " ({0})".F(buildable.Hotkey.ToUpper()) : ""),
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p.ToInt2() + new int2(5, 5), Color.White);
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var resources = pl.PlayerActor.Trait<PlayerResources>();
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var power = pl.PlayerActor.Trait<PowerManager>();
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DrawRightAligned("${0}".F(cost), pos + new int2(-5, 5),
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(resources.DisplayCash + resources.DisplayOre >= cost ? Color.White : Color.Red ));
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var lowpower = power.PowerState != PowerState.Normal;
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var time = CurrentQueue.GetBuildTime(info.Name)
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* ((lowpower)? CurrentQueue.Info.LowPowerSlowdown : 1);
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DrawRightAligned(WidgetUtils.FormatTime(time), pos + new int2(-5, 35), lowpower ? Color.Red: Color.White);
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var bi = info.Traits.GetOrDefault<BuildingInfo>();
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if (bi != null)
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DrawRightAligned("{1}{0}".F(bi.Power, bi.Power > 0 ? "+" : ""), pos + new int2(-5, 20),
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((power.PowerProvided - power.PowerDrained) >= -bi.Power || bi.Power > 0)? Color.White: Color.Red);
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p += new int2(5, 35);
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if (!canBuildThis)
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{
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var prereqs = buildable.Prerequisites
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.Select( a => Description( a ) );
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Game.Renderer.Fonts["Regular"].DrawText(
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"Requires {0}".F(string.Join(", ", prereqs.ToArray())),
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p.ToInt2(),
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Color.White);
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p += new int2(0, 8);
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}
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p += new int2(0, 15);
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Game.Renderer.Fonts["Regular"].DrawText(tooltip.Description.Replace("\\n", "\n"),
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p.ToInt2(), Color.White);
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}
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}
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}
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