added world tooltips

This commit is contained in:
Chris Forbes
2010-04-15 21:21:04 +12:00
parent c8b6359b65
commit d5ef617d2d

View File

@@ -127,6 +127,9 @@ namespace OpenRA
{
if (!world.GameHasStarted) return;
if (world.LocalPlayer == null) return;
if (worldTooltipTicks < worldTooltipDelay)
++worldTooltipTicks;
TickPaletteAnimation();
TickRadarAnimation();
@@ -163,6 +166,32 @@ namespace OpenRA
int paletteHeight = DrawBuildPalette(world, currentTab);
DrawBuildTabs(world, paletteHeight);
DrawChat();
if (worldTooltipTicks >= worldTooltipDelay && world != null && world.LocalPlayer != null)
{
var actor = world.FindUnitsAtMouse(lastMousePos).FirstOrDefault();
if (actor == null) return;
var text = actor.Info.Traits.Contains<BuildableInfo>() ? actor.Info.Traits.Get<BuildableInfo>().Description : actor.Info.Name;
var text2 = (actor.Owner == world.LocalPlayer)
? "" : (actor.Owner == world.NeutralPlayer ? "{0}" : "{0} ({1})").F(actor.Owner.PlayerName, world.LocalPlayer.Stances[actor.Owner]);
var sz = renderer.BoldFont.Measure(text);
var sz2 = renderer.RegularFont.Measure(text2);
sz.X = Math.Max(sz.X, sz2.X);
if (text2 != "") sz.Y += sz2.Y + 2;
sz.X += 20;
sz.Y += 24;
WidgetUtils.DrawPanel("dialog4", Rectangle.FromLTRB(
lastMousePos.X + 20, lastMousePos.Y + 20, lastMousePos.X + sz.X + 20, lastMousePos.Y + sz.Y + 20));
renderer.BoldFont.DrawText(text, new float2(lastMousePos.X + 30, lastMousePos.Y + 30), Color.White);
renderer.RegularFont.DrawText(text2, new float2(lastMousePos.X + 30, lastMousePos.Y + 50), Color.White);
}
}
public void DrawDialog(string text)
@@ -986,6 +1015,9 @@ namespace OpenRA
}
}
const int worldTooltipDelay = 10; /* ticks */
public int worldTooltipTicks = 0;
public int2 lastMousePos;
public bool HandleInput(World world, MouseInput mi)
{
@@ -994,9 +1026,12 @@ namespace OpenRA
if (rootWidget.HandleInput(mi))
return true;
if (mi.Event == MouseInputEvent.Move)
{
lastMousePos = mi.Location;
worldTooltipTicks = 0;
}
var action = buttons.Where(a => a.First.Contains(mi.Location.ToPoint()))
.Select(a => a.Second).FirstOrDefault();