Initial cleanup of fuzzy logic.

This commit is contained in:
Paul Chote
2013-08-24 10:05:54 +12:00
parent e667ed8f1a
commit d5f65eff88
2 changed files with 124 additions and 124 deletions

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -8,12 +8,6 @@
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using AI.Fuzzy.Library;
namespace OpenRA.Mods.RA.AI
{
class RushFuzzy : AttackOrFleeFuzzy
@@ -22,18 +16,17 @@ namespace OpenRA.Mods.RA.AI
protected override void AddingRulesForNormalOwnHealth()
{
//1 OwnHealth is Normal
fuzzyEngine.Rules.Add(fuzzyEngine.ParseRule("if ((OwnHealth is Normal) " +
"and ((EnemyHealth is NearDead) or (EnemyHealth is Injured) or (EnemyHealth is Normal)) " +
"and (RelativeAttackPower is Strong) " +
"and ((RelativeSpeed is Slow) or (RelativeSpeed is Equal) or (RelativeSpeed is Fast))) " +
"then AttackOrFlee is Attack"));
AddFuzzyRule("if ((OwnHealth is Normal) " +
"and ((EnemyHealth is NearDead) or (EnemyHealth is Injured) or (EnemyHealth is Normal)) " +
"and (RelativeAttackPower is Strong) " +
"and ((RelativeSpeed is Slow) or (RelativeSpeed is Equal) or (RelativeSpeed is Fast))) " +
"then AttackOrFlee is Attack");
fuzzyEngine.Rules.Add(fuzzyEngine.ParseRule("if ((OwnHealth is Normal) " +
"and ((EnemyHealth is NearDead) or (EnemyHealth is Injured) or (EnemyHealth is Normal)) " +
"and ((RelativeAttackPower is Weak) or (RelativeAttackPower is Equal)) " +
"and ((RelativeSpeed is Slow) or (RelativeSpeed is Equal) or (RelativeSpeed is Fast))) " +
"then AttackOrFlee is Flee"));
AddFuzzyRule("if ((OwnHealth is Normal) " +
"and ((EnemyHealth is NearDead) or (EnemyHealth is Injured) or (EnemyHealth is Normal)) " +
"and ((RelativeAttackPower is Weak) or (RelativeAttackPower is Equal)) " +
"and ((RelativeSpeed is Slow) or (RelativeSpeed is Equal) or (RelativeSpeed is Fast))) " +
"then AttackOrFlee is Flee");
}
}
}