Fix Texture.GetData under GLES.
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@@ -31,7 +31,8 @@ namespace OpenRA.Platforms.Default
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None = 0,
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Core = 1,
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GLES = 2,
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DebugMessagesCallback = 4
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DebugMessagesCallback = 4,
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ESReadFormatBGRA = 8
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}
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public static GLFeatures Features { get; private set; }
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@@ -122,6 +123,7 @@ namespace OpenRA.Platforms.Default
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// OpenGL 1.1 - 1.5
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public const int GL_CLIENT_PIXEL_STORE_BIT = 0x0001;
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public const int GL_RGBA = 0x1908;
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public const int GL_BGRA = 0x80E1;
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public const int GL_RGBA8 = 0x8058;
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public const int GL_CLAMP_TO_EDGE = 0x812F;
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@@ -625,7 +627,12 @@ namespace OpenRA.Platforms.Default
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// Core features are defined as the shared feature set of GL 3.2 and (GLES 3 + BGRA extension)
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var hasBGRA = SDL.SDL_GL_ExtensionSupported("GL_EXT_texture_format_BGRA8888") == SDL.SDL_bool.SDL_TRUE;
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if (Version.Contains(" ES") && hasBGRA && major >= 3)
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{
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Features = GLFeatures.Core | GLFeatures.GLES;
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if (SDL.SDL_GL_ExtensionSupported("GL_EXT_read_format_bgra") == SDL.SDL_bool.SDL_TRUE)
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Features |= GLFeatures.ESReadFormatBGRA;
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}
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else if (major > 3 || (major == 3 && minor >= 2))
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Features = GLFeatures.Core;
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@@ -133,16 +133,31 @@ namespace OpenRA.Platforms.Default
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OpenGL.glFramebufferTexture2D(OpenGL.GL_FRAMEBUFFER, OpenGL.GL_COLOR_ATTACHMENT0, OpenGL.GL_TEXTURE_2D, texture, 0);
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OpenGL.CheckGLError();
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var canReadBGRA = OpenGL.Features.HasFlag(OpenGL.GLFeatures.ESReadFormatBGRA);
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unsafe
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{
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fixed (byte* ptr = &data[0])
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{
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var intPtr = new IntPtr((void*)ptr);
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OpenGL.glReadPixels(0, 0, Size.Width, Size.Height, OpenGL.GL_BGRA, OpenGL.GL_UNSIGNED_BYTE, intPtr);
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var intPtr = new IntPtr(ptr);
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var format = canReadBGRA ? OpenGL.GL_BGRA : OpenGL.GL_RGBA;
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OpenGL.glReadPixels(0, 0, Size.Width, Size.Height, format, OpenGL.GL_UNSIGNED_BYTE, intPtr);
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OpenGL.CheckGLError();
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}
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}
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// Convert RGBA to BGRA
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if (!canReadBGRA)
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{
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for (var i = 0; i < 4 * Size.Width * Size.Height; i += 4)
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{
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var temp = data[i];
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data[i] = data[i + 2];
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data[i + 2] = temp;
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}
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}
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OpenGL.glBindFramebuffer(OpenGL.GL_FRAMEBUFFER, (uint)lastFramebuffer);
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OpenGL.glDeleteFramebuffers(1, ref framebuffer);
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OpenGL.CheckGLError();
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