Remove BuildingInfo.AllowPlacementOnResources and use TerrainTypes to check whether a building can be placed on particular cell
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committed by
Gustas Kažukauskas
parent
abc3a79330
commit
d657a72107
@@ -45,8 +45,6 @@ namespace OpenRA.Mods.Common.Traits
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public readonly bool AllowInvalidPlacement = false;
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public readonly bool AllowPlacementOnResources = false;
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[Desc("Clear smudges from underneath the building footprint.")]
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public readonly bool RemoveSmudgesOnBuild = true;
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@@ -84,10 +84,7 @@ namespace OpenRA.Mods.Common.Traits
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if (bi.AllowInvalidPlacement)
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return true;
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var resourceLayer = world.WorldActor.TraitOrDefault<IResourceLayer>();
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return bi.Tiles(cell).All(t => world.Map.Contains(t) &&
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(bi.AllowPlacementOnResources || resourceLayer == null || resourceLayer.GetResource(t).Type == null) &&
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world.IsCellBuildable(t, ai, bi, toIgnore));
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return bi.Tiles(cell).All(t => world.Map.Contains(t) && world.IsCellBuildable(t, ai, bi, toIgnore));
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}
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public static IEnumerable<(CPos Cell, Actor Actor)> GetLineBuildCells(World world, CPos cell, ActorInfo ai, BuildingInfo bi, Player owner)
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@@ -0,0 +1,68 @@
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Mods.Common.Traits;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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/// <summary>
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/// Replaces the BaseAttackNotifier with a new AttackNotifier that uses the
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/// new attack system.
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/// </summary>
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public class RemoveBuildingInfoAllowPlacementOnResources : UpdateRule, IBeforeUpdateActors
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{
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public override string Name => "Remove AllowPlacementOnResources from BuildingInfo";
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public override string Description => "Removes AllowPlacementOnResources from BuildingInfo and adds terrains with resources" +
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"to TerrainTypes (if a Building trait uses AllowPlacementOnResources: true).";
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readonly HashSet<string> terrainTypesWithResources = [];
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IEnumerable<string> IBeforeUpdateActors.BeforeUpdateActors(ModData modData, List<MiniYamlNodeBuilder> resolvedActors)
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{
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var resourceLayerInfo = modData.DefaultRules.Actors[SystemActors.World].TraitInfoOrDefault<ResourceLayerInfo>();
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if (resourceLayerInfo == null)
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yield break;
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foreach (var resourceType in resourceLayerInfo.ResourceTypes.Values)
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{
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terrainTypesWithResources.Add(resourceType.TerrainType);
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}
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNodeBuilder actorNode)
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{
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foreach (var buildingInfo in actorNode.ChildrenMatching("Building"))
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{
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if (buildingInfo.RemoveNodes("AllowPlacementOnResources") == 0)
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continue;
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var terrainTypesNode = buildingInfo.Value.NodeWithKeyOrDefault("TerrainTypes");
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if (terrainTypesNode == null)
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{
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terrainTypesNode = new MiniYamlNodeBuilder("TerrainTypes", "");
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buildingInfo.AddNode(terrainTypesNode);
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}
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var allowedTerrainTypes = terrainTypesNode?.NodeValue<List<string>>() ?? [];
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foreach (var terrainType in terrainTypesWithResources)
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{
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if (!allowedTerrainTypes.Contains(terrainType))
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allowedTerrainTypes.Add(terrainType);
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}
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terrainTypesNode.ReplaceValue(string.Join(", ", allowedTerrainTypes));
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}
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yield break;
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}
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}
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}
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@@ -70,6 +70,7 @@ namespace OpenRA.Mods.Common.UpdateRules
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// bleed only changes here.
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new ReplaceBaseAttackNotifier(),
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new RemoveBuildingInfoAllowPlacementOnResources(),
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]),
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];
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