Fix tech structures: cannot sell, can repair, fix husks.
This commit is contained in:
@@ -248,9 +248,29 @@
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WithBuildingExplosion:
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-RepairableBuilding:
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-Capturable:
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-Sellable:
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Tooltip:
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Name: Civilian Building
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^CivBuildingHusk:
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AppearsOnRadar:
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Building:
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Dimensions: 1,1
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Footprint: _
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RenderBuilding:
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EditorAppearance:
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RelativeToTopLeft: yes
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Tooltip:
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Name: Civilian Building (Destroyed)
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^TechBuilding:
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Inherits: ^CivBuilding
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Capturable:
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RepairableBuilding:
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-DeadBuildingState:
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RevealsShroud:
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Range: 3
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^CivField:
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Inherits: ^CivBuilding
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-Selectable:
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@@ -1,36 +1,27 @@
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# Oil Derrick
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V19:
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Inherits: ^CivBuilding
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RenderBuilding:
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Inherits: ^TechBuilding
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CashTrickler:
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Building:
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Footprint: x
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Dimensions: 1,1
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RevealsShroud:
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Range: 3
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-DeadBuildingState:
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Capturable:
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Tooltip:
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Name: Oil Derrick
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LeavesHusk:
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HuskActor: V19.Husk
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V19.Husk:
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Inherits: ^CivBuilding
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-DeadBuildingState:
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-Health:
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RenderBuilding:
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Inherits: ^CivBuildingHusk
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WithFire:
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Building:
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Footprint: x
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Dimensions: 1,1
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Tooltip:
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Name: Oil Derrick
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Name: Oil Derrick (Destroyed)
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# Hospital
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HOSP:
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Inherits: ^CivBuilding
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RenderBuilding:
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Inherits: ^TechBuilding
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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@@ -39,13 +30,12 @@ HOSP:
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# Bio Lab
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BIO:
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Inherits: ^CivBuilding
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RenderBuilding:
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Inherits: ^TechBuilding
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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Tooltip:
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Name: Bio Lab
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Name: Biological Lab
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Exit@1:
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SpawnOffset: 0,-10
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ExitCell: 0,-1
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@@ -61,10 +51,18 @@ BIO:
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OnHoldAudio: onhold1.aud
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CancelledAudio: cancel1.aud
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ProductionBar:
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Capturable:
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-DeadBuildingState:
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RallyPoint:
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RallyPoint: -1,-1
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LeavesHusk:
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HuskActor: BIO.Husk
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BIO.Husk:
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Inherits: ^CivBuildingHusk
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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Tooltip:
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Name: Biological Lab (Destroyed)
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# Prison / Tech Center
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MISS:
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@@ -526,11 +526,13 @@ bio:
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Start: 0
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damaged-idle:
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Start: 1
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dead:
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Start: 2
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make: biomake
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Start: 0
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Length: *
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bio.husk:
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idle: bio
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Start: 2
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miss:
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idle:
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Start: 0
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