Fix the explosions of the civilian buildings
- it looked weird when they spawned civilians - other buildings on the map exploded with the wrong explosion
This commit is contained in:
@@ -1654,28 +1654,28 @@ Actors:
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Actor530: v09
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Actor530: v09
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Location: 46,49
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Location: 46,49
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Owner: Neutral
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Owner: Neutral
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Actor531: v01
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Actor531: v01.exploding
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Location: 76,52
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Location: 76,52
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Owner: Ukraine
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Owner: Ukraine
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Actor532: v02
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Actor532: v02.exploding
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Location: 76,58
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Location: 76,58
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Owner: Ukraine
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Owner: Ukraine
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Actor533: v03
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Actor533: v03.exploding
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Location: 89,53
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Location: 89,53
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Owner: Ukraine
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Owner: Ukraine
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Actor534: v04
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Actor534: v04.exploding
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Location: 91,59
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Location: 91,59
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Owner: Ukraine
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Owner: Ukraine
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Actor536: v06
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Actor536: v06.exploding
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Location: 82,54
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Location: 82,54
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Owner: Ukraine
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Owner: Ukraine
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Actor537: v07
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Actor537: v07.exploding
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Location: 78,60
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Location: 78,60
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Owner: Ukraine
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Owner: Ukraine
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Actor538: v08
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Actor538: v08.exploding
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Location: 96,53
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Location: 96,53
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Owner: Ukraine
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Owner: Ukraine
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Actor539: v09
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Actor539: v09.exploding
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Location: 97,52
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Location: 97,52
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Owner: Ukraine
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Owner: Ukraine
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Actor540: v19
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Actor540: v19
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@@ -1966,7 +1966,7 @@ Actors:
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Owner: BadGuy
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Owner: BadGuy
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Facing: 224
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Facing: 224
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SubCell: 2
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SubCell: 2
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Actor507: v11
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Actor507: v11.exploding
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Location: 97,56
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Location: 97,56
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Owner: Ukraine
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Owner: Ukraine
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Actor513: brl3
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Actor513: brl3
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@@ -1981,7 +1981,7 @@ Actors:
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UkraineBarrel: brl3
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UkraineBarrel: brl3
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Location: 81,52
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Location: 81,52
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Owner: Ukraine
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Owner: Ukraine
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UkraineBuilding: v05
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UkraineBuilding: v05.exploding
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Location: 82,51
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Location: 82,51
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Owner: Ukraine
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Owner: Ukraine
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SuperTankDome: dome.NoInfiltrate
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SuperTankDome: dome.NoInfiltrate
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@@ -12,7 +12,66 @@ World:
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^Building:
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^Building:
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AnnounceOnSeen:
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AnnounceOnSeen:
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^CivBuilding:
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^ExplodingCivBuilding:
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Inherits: ^CivBuilding
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Explodes:
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Weapon: BarrelExplode
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EmptyWeapon: BarrelExplode
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-SpawnActorOnDeath@1:
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-SpawnActorOnDeath@2:
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-SpawnActorOnDeath@3:
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V01.exploding:
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Inherits: ^ExplodingCivBuilding
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RenderSprites:
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Image: V01
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V02.exploding:
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Inherits: ^ExplodingCivBuilding
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RenderSprites:
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Image: V02
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V03.exploding:
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Inherits: ^ExplodingCivBuilding
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RenderSprites:
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Image: V03
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V04.exploding:
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Inherits: ^ExplodingCivBuilding
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RenderSprites:
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Image: V04
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V05.exploding:
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Inherits: ^ExplodingCivBuilding
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RenderSprites:
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Image: V05
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V06.exploding:
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Inherits: ^ExplodingCivBuilding
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RenderSprites:
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Image: V06
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V07.exploding:
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Inherits: ^ExplodingCivBuilding
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RenderSprites:
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Image: V07
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V08.exploding:
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Inherits: ^ExplodingCivBuilding
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RenderSprites:
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Image: V08
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V09.exploding:
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Inherits: ^ExplodingCivBuilding
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RenderSprites:
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Image: V09
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V11.exploding:
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Inherits: ^ExplodingCivBuilding
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RenderSprites:
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Image: V11
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V19:
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Explodes:
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Explodes:
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Weapon: BarrelExplode
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Weapon: BarrelExplode
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EmptyWeapon: BarrelExplode
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EmptyWeapon: BarrelExplode
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