Set the initial cash to 0
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@@ -278,7 +278,6 @@ InitPlayers = function()
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turkey = Player.GetPlayer("Turkey")
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friendlyMadTanks = Player.GetPlayer("FriendlyMadTanks")
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player.Cash = 0
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ussr.Cash = 2000
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Trigger.AfterDelay(0, function() badguy.Resources = badguy.ResourceCapacity * 0.75 end)
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Trigger.OnCapture(USSROutpostSilo, function() -- getting money through capturing doesn't work
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@@ -1,6 +1,6 @@
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Player:
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PlayerResources:
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DefaultCash: 5000
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DefaultCash: 0
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World:
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LuaScript:
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