Fix the explosions of the civilian buildings

- it looked weird when they spawned civilians
- other buildings on the map exploded with the wrong explosion
This commit is contained in:
abcdefg30
2017-04-05 21:50:24 +02:00
parent e4d3712205
commit d6cf3b35b6
2 changed files with 70 additions and 11 deletions

View File

@@ -1654,28 +1654,28 @@ Actors:
Actor530: v09
Location: 46,49
Owner: Neutral
Actor531: v01
Actor531: v01.exploding
Location: 76,52
Owner: Ukraine
Actor532: v02
Actor532: v02.exploding
Location: 76,58
Owner: Ukraine
Actor533: v03
Actor533: v03.exploding
Location: 89,53
Owner: Ukraine
Actor534: v04
Actor534: v04.exploding
Location: 91,59
Owner: Ukraine
Actor536: v06
Actor536: v06.exploding
Location: 82,54
Owner: Ukraine
Actor537: v07
Actor537: v07.exploding
Location: 78,60
Owner: Ukraine
Actor538: v08
Actor538: v08.exploding
Location: 96,53
Owner: Ukraine
Actor539: v09
Actor539: v09.exploding
Location: 97,52
Owner: Ukraine
Actor540: v19
@@ -1966,7 +1966,7 @@ Actors:
Owner: BadGuy
Facing: 224
SubCell: 2
Actor507: v11
Actor507: v11.exploding
Location: 97,56
Owner: Ukraine
Actor513: brl3
@@ -1981,7 +1981,7 @@ Actors:
UkraineBarrel: brl3
Location: 81,52
Owner: Ukraine
UkraineBuilding: v05
UkraineBuilding: v05.exploding
Location: 82,51
Owner: Ukraine
SuperTankDome: dome.NoInfiltrate

View File

@@ -12,7 +12,66 @@ World:
^Building:
AnnounceOnSeen:
^CivBuilding:
^ExplodingCivBuilding:
Inherits: ^CivBuilding
Explodes:
Weapon: BarrelExplode
EmptyWeapon: BarrelExplode
-SpawnActorOnDeath@1:
-SpawnActorOnDeath@2:
-SpawnActorOnDeath@3:
V01.exploding:
Inherits: ^ExplodingCivBuilding
RenderSprites:
Image: V01
V02.exploding:
Inherits: ^ExplodingCivBuilding
RenderSprites:
Image: V02
V03.exploding:
Inherits: ^ExplodingCivBuilding
RenderSprites:
Image: V03
V04.exploding:
Inherits: ^ExplodingCivBuilding
RenderSprites:
Image: V04
V05.exploding:
Inherits: ^ExplodingCivBuilding
RenderSprites:
Image: V05
V06.exploding:
Inherits: ^ExplodingCivBuilding
RenderSprites:
Image: V06
V07.exploding:
Inherits: ^ExplodingCivBuilding
RenderSprites:
Image: V07
V08.exploding:
Inherits: ^ExplodingCivBuilding
RenderSprites:
Image: V08
V09.exploding:
Inherits: ^ExplodingCivBuilding
RenderSprites:
Image: V09
V11.exploding:
Inherits: ^ExplodingCivBuilding
RenderSprites:
Image: V11
V19:
Explodes:
Weapon: BarrelExplode
EmptyWeapon: BarrelExplode