Fix Tanya firing animation.
This commit is contained in:
@@ -389,14 +389,17 @@ E7:
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Voice: Move
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Armament@PRIMARY:
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Weapon: Colt45
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LocalOffset: 0,0,0, 0,0,0
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Armament@SECONDARY:
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Weapon: Colt45
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LocalOffset: 0,0,0, 0,0,0
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Armament@GARRISONED:
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Name: garrisoned
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Weapon: Colt45
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MuzzleSequence: garrison-muzzle
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WithInfantryBody:
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DefaultAttackSequence: shoot
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AttackSequences:
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primary: shoot-left, shoot-right
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StandSequences: stand
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ExternalCondition@PRODUCED:
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Condition: produced
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@@ -717,9 +717,49 @@ e7:
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Length: 6
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Facings: 8
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Tick: 80
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shoot:
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Start: 56
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Length: 7
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shoot-left:
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Combine:
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e7:
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Length: 8
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Frames: 58, 56, 64, 63, 71, 70, 79, 77
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e7:
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Length: 2
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Frames: 85, 84
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Offset: 1, 0
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e7:
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Length: 2
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Frames: 92, 91
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e7:
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Length: 2
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Frames: 99, 98
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Offset: 1, -2
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e7:
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Length: 2
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Frames: 107, 105
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Offset: 0, -2
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Length: 2
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Facings: 8
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shoot-right:
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Combine:
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e7:
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Length: 8
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Frames: 57, 56, 65, 63, 72, 70, 78, 77
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e7:
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Length: 2
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Frames: 86, 84
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Offset: 1, 0
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e7:
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Length: 2
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Frames: 93, 91
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e7:
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Length: 2
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Frames: 100, 98
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Offset: 1, -2
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e7:
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Length: 2
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Frames: 106, 105
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Offset: 0, -2
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Length: 2
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Facings: 8
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idle1:
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Start: 233
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