ReloadModifier & ROF -> ReloadDelay yaml changes
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@@ -617,7 +617,7 @@ Weapons:
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Range: 25c0
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M60mg:
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Range: 5c0
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ROF: 20
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ReloadDelay: 20
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Burst: 1
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Warhead: SpreadDamage
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Damage: 20
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@@ -953,7 +953,7 @@ VoxelSequences:
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Weapons:
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M60mg:
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Range: 5c0
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ROF: 20
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ReloadDelay: 20
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Burst: 1
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Warhead: SpreadDamage
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Damage: 20
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@@ -362,7 +362,7 @@ VoxelSequences:
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Weapons:
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PortaTesla:
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ROF: 20
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ReloadDelay: 20
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Range: 10c0
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Warhead: SpreadDamage
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Spread: 42
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@@ -302,7 +302,7 @@ VoxelSequences:
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Weapons:
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8Inch:
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ROF: 200
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ReloadDelay: 200
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Range: 32c0
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Burst: 4
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Report: TURRET1
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@@ -330,7 +330,7 @@ Weapons:
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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SubMissile:
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ROF: 250
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ReloadDelay: 250
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Range: 32c0
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Burst: 4
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Report: MISSILE6
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@@ -257,7 +257,7 @@ VoxelSequences:
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Weapons:
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PortaTesla:
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ROF: 20
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ReloadDelay: 20
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Range: 10c0
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Warhead: SpreadDamage
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Spread: 42
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@@ -761,7 +761,7 @@ VoxelSequences:
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Weapons:
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120mm:
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ROF: 150
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ReloadDelay: 150
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Range: 10c0
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Report: CANNON1.AUD
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Burst: 6
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@@ -786,7 +786,7 @@ Weapons:
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Explosion: self_destruct
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WaterExplosion: self_destruct
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MammothTusk:
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ROF: 300
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ReloadDelay: 300
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Range: 10c0
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Report: MISSILE6.AUD
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Burst: 2
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@@ -820,7 +820,7 @@ Weapons:
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Explosion: nuke
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WaterExplosion: nuke
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TankNapalm:
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ROF: 40
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ReloadDelay: 40
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Range: 8c0
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Report: AACANON3.AUD
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ValidTargets: Ground
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@@ -850,7 +850,7 @@ Weapons:
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WaterExplosion: small_explosion
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ImpactSound: firebl3.aud
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ParaBomb:
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ROF: 5
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ReloadDelay: 5
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Range: 5c0
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Report: CHUTE1.AUD
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Projectile: GravityBomb
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@@ -871,7 +871,7 @@ Weapons:
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ImpactSound: firebl3.aud
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WaterExplosion: napalm
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155mm:
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ROF: 10
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ReloadDelay: 10
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Range: 7c5
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Burst: 20
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MinRange: 3c0
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@@ -901,7 +901,7 @@ Weapons:
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WaterExplosion: small_napalm
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ImpactSound: firebl3.aud
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FLAK-23:
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ROF: 10
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ReloadDelay: 10
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Range: 8c0
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Report: AACANON3.AUD
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ValidTargets: Air, Ground
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@@ -923,7 +923,7 @@ Weapons:
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Warhead@3Eff: CreateEffect
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Explosion: med_explosion
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SCUD:
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ROF: 280
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ReloadDelay: 280
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Range: 7c0
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MinRange: 3c0
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Report: MISSILE1.AUD
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@@ -954,7 +954,7 @@ Weapons:
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ImpactSound: kaboom1.aud
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WaterImpactSound: kaboom1.aud
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SilencedPPK:
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ROF: 80
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ReloadDelay: 80
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Range: 25c0
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Report: silppk.aud
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Projectile: Bullet
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