Introduces ReloadModifier

and renames ROF -> ReloadDelay
This commit is contained in:
reaperrr
2014-07-26 21:41:56 +02:00
parent fce732b060
commit 4469b5f5ca
7 changed files with 27 additions and 12 deletions

View File

@@ -37,8 +37,8 @@ namespace OpenRA.GameRules
[Desc("The sound played when the weapon is fired.")]
public readonly string[] Report = null;
[Desc("Rate of Fire = Delay in ticks between reloading ammo magazines.")]
public readonly int ROF = 1;
[Desc("Delay in ticks between reloading ammo magazines.")]
public readonly int ReloadDelay = 1;
[Desc("Number of shots in a single ammo magazine.")]
public readonly int Burst = 1;

View File

@@ -170,6 +170,7 @@ namespace OpenRA.Traits
public interface IDamageModifier { int GetDamageModifier(Actor attacker, DamageWarhead warhead); }
public interface ISpeedModifier { int GetSpeedModifier(); }
public interface IFirepowerModifier { int GetFirepowerModifier(); }
public interface IReloadModifier { int GetReloadModifier(); }
public interface ILoadsPalettes { void LoadPalettes(WorldRenderer wr); }
public interface IPaletteModifier { void AdjustPalette(IReadOnlyDictionary<string, MutablePalette> b); }
public interface IPips { IEnumerable<PipType> GetPips(Actor self); }

View File

@@ -44,7 +44,7 @@ namespace OpenRA.Mods.Cnc
var weapon = self.World.Map.Rules.Weapons[info.Weapon.ToLowerInvariant()];
weapon.Impact(self.CenterPosition, self.World.WorldActor, 1f);
poisonTicks = weapon.ROF;
poisonTicks = weapon.ReloadDelay;
}
}
}

View File

@@ -66,7 +66,7 @@ namespace OpenRA.Mods.D2k
return;
weapon.Impact(self.CenterPosition, self.World.WorldActor, 1f);
damageTicks = weapon.ROF;
damageTicks = weapon.ReloadDelay;
}
}
}

View File

@@ -187,7 +187,9 @@ namespace OpenRA.Mods.RA
FireDelay = Weapon.BurstDelay;
else
{
FireDelay = Weapon.ROF;
var modifiers = self.TraitsImplementing<IReloadModifier>()
.Select(m => m.GetReloadModifier());
FireDelay = Util.ApplyPercentageModifiers(Weapon.ReloadDelay, modifiers);
Burst = Weapon.Burst;
}

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@@ -43,10 +43,10 @@ namespace OpenRA.Mods.RA
{
return new Dictionary<int, string[]>()
{
{ 200, new[] { "firepower", "armor", "speed" } },
{ 400, new[] { "firepower", "armor", "speed" } },
{ 800, new[] { "firepower", "armor", "speed" } },
{ 1600, new[] { "firepower", "armor", "speed" } }
{ 200, new[] { "firepower", "armor", "speed", "reload" } },
{ 400, new[] { "firepower", "armor", "speed", "reload" } },
{ 800, new[] { "firepower", "armor", "speed", "reload" } },
{ 1600, new[] { "firepower", "armor", "speed", "reload" } }
};
}

View File

@@ -19,7 +19,7 @@ namespace OpenRA.Mods.RA
public class GainsStatUpgradesInfo : ITraitInfo
{
public readonly string FirepowerUpgrade = "firepower";
public readonly int[] FirepowerModifier = { 110, 115, 120, 150 };
public readonly int[] FirepowerModifier = { 110, 115, 120, 130 };
public readonly string ArmorUpgrade = "armor";
public readonly int[] ArmorModifier = { 110, 120, 130, 150 };
@@ -27,15 +27,19 @@ namespace OpenRA.Mods.RA
public readonly string SpeedUpgrade = "speed";
public readonly int[] SpeedModifier = { 110, 115, 120, 150 };
public readonly string ReloadUpgrade = "reload";
public readonly int[] ReloadModifier = { 95, 90, 85, 75 };
public object Create(ActorInitializer init) { return new GainsStatUpgrades(this); }
}
public class GainsStatUpgrades : IUpgradable, IFirepowerModifier, IDamageModifier, ISpeedModifier
public class GainsStatUpgrades : IUpgradable, IFirepowerModifier, IDamageModifier, ISpeedModifier, IReloadModifier
{
readonly GainsStatUpgradesInfo info;
[Sync] int firepowerLevel = 0;
[Sync] int speedLevel = 0;
[Sync] int armorLevel = 0;
[Sync] int reloadLevel = 0;
public GainsStatUpgrades(GainsStatUpgradesInfo info)
{
@@ -46,7 +50,8 @@ namespace OpenRA.Mods.RA
{
return (type == info.FirepowerUpgrade && firepowerLevel < info.FirepowerModifier.Length)
|| (type == info.ArmorUpgrade && armorLevel < info.ArmorModifier.Length)
|| (type == info.SpeedUpgrade && speedLevel < info.SpeedModifier.Length);
|| (type == info.SpeedUpgrade && speedLevel < info.SpeedModifier.Length)
|| (type == info.ReloadUpgrade && reloadLevel < info.ReloadModifier.Length);
}
public void UpgradeAvailable(Actor self, string type, bool available)
@@ -58,6 +63,8 @@ namespace OpenRA.Mods.RA
armorLevel = (armorLevel + mod).Clamp(0, info.ArmorModifier.Length);
else if (type == info.SpeedUpgrade)
speedLevel = (speedLevel + mod).Clamp(0, info.SpeedModifier.Length);
else if (type == info.ReloadUpgrade)
reloadLevel = (reloadLevel + mod).Clamp(0, info.ReloadModifier.Length);
}
public int GetDamageModifier(Actor attacker, DamageWarhead warhead)
@@ -74,5 +81,10 @@ namespace OpenRA.Mods.RA
{
return speedLevel > 0 ? info.SpeedModifier[speedLevel - 1] : 100;
}
public int GetReloadModifier()
{
return reloadLevel > 0 ? info.ReloadModifier[reloadLevel - 1] : 100;
}
}
}