Introduces ReloadModifier
and renames ROF -> ReloadDelay
This commit is contained in:
@@ -37,8 +37,8 @@ namespace OpenRA.GameRules
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[Desc("The sound played when the weapon is fired.")]
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public readonly string[] Report = null;
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[Desc("Rate of Fire = Delay in ticks between reloading ammo magazines.")]
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public readonly int ROF = 1;
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[Desc("Delay in ticks between reloading ammo magazines.")]
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public readonly int ReloadDelay = 1;
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[Desc("Number of shots in a single ammo magazine.")]
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public readonly int Burst = 1;
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@@ -170,6 +170,7 @@ namespace OpenRA.Traits
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public interface IDamageModifier { int GetDamageModifier(Actor attacker, DamageWarhead warhead); }
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public interface ISpeedModifier { int GetSpeedModifier(); }
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public interface IFirepowerModifier { int GetFirepowerModifier(); }
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public interface IReloadModifier { int GetReloadModifier(); }
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public interface ILoadsPalettes { void LoadPalettes(WorldRenderer wr); }
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public interface IPaletteModifier { void AdjustPalette(IReadOnlyDictionary<string, MutablePalette> b); }
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public interface IPips { IEnumerable<PipType> GetPips(Actor self); }
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@@ -44,7 +44,7 @@ namespace OpenRA.Mods.Cnc
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var weapon = self.World.Map.Rules.Weapons[info.Weapon.ToLowerInvariant()];
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weapon.Impact(self.CenterPosition, self.World.WorldActor, 1f);
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poisonTicks = weapon.ROF;
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poisonTicks = weapon.ReloadDelay;
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}
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}
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}
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@@ -66,7 +66,7 @@ namespace OpenRA.Mods.D2k
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return;
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weapon.Impact(self.CenterPosition, self.World.WorldActor, 1f);
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damageTicks = weapon.ROF;
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damageTicks = weapon.ReloadDelay;
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}
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}
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}
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@@ -187,7 +187,9 @@ namespace OpenRA.Mods.RA
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FireDelay = Weapon.BurstDelay;
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else
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{
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FireDelay = Weapon.ROF;
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var modifiers = self.TraitsImplementing<IReloadModifier>()
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.Select(m => m.GetReloadModifier());
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FireDelay = Util.ApplyPercentageModifiers(Weapon.ReloadDelay, modifiers);
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Burst = Weapon.Burst;
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}
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@@ -43,10 +43,10 @@ namespace OpenRA.Mods.RA
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{
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return new Dictionary<int, string[]>()
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{
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{ 200, new[] { "firepower", "armor", "speed" } },
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{ 400, new[] { "firepower", "armor", "speed" } },
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{ 800, new[] { "firepower", "armor", "speed" } },
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{ 1600, new[] { "firepower", "armor", "speed" } }
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{ 200, new[] { "firepower", "armor", "speed", "reload" } },
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{ 400, new[] { "firepower", "armor", "speed", "reload" } },
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{ 800, new[] { "firepower", "armor", "speed", "reload" } },
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{ 1600, new[] { "firepower", "armor", "speed", "reload" } }
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};
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}
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@@ -19,7 +19,7 @@ namespace OpenRA.Mods.RA
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public class GainsStatUpgradesInfo : ITraitInfo
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{
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public readonly string FirepowerUpgrade = "firepower";
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public readonly int[] FirepowerModifier = { 110, 115, 120, 150 };
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public readonly int[] FirepowerModifier = { 110, 115, 120, 130 };
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public readonly string ArmorUpgrade = "armor";
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public readonly int[] ArmorModifier = { 110, 120, 130, 150 };
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@@ -27,15 +27,19 @@ namespace OpenRA.Mods.RA
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public readonly string SpeedUpgrade = "speed";
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public readonly int[] SpeedModifier = { 110, 115, 120, 150 };
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public readonly string ReloadUpgrade = "reload";
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public readonly int[] ReloadModifier = { 95, 90, 85, 75 };
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public object Create(ActorInitializer init) { return new GainsStatUpgrades(this); }
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}
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public class GainsStatUpgrades : IUpgradable, IFirepowerModifier, IDamageModifier, ISpeedModifier
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public class GainsStatUpgrades : IUpgradable, IFirepowerModifier, IDamageModifier, ISpeedModifier, IReloadModifier
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{
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readonly GainsStatUpgradesInfo info;
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[Sync] int firepowerLevel = 0;
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[Sync] int speedLevel = 0;
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[Sync] int armorLevel = 0;
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[Sync] int reloadLevel = 0;
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public GainsStatUpgrades(GainsStatUpgradesInfo info)
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{
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@@ -46,7 +50,8 @@ namespace OpenRA.Mods.RA
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{
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return (type == info.FirepowerUpgrade && firepowerLevel < info.FirepowerModifier.Length)
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|| (type == info.ArmorUpgrade && armorLevel < info.ArmorModifier.Length)
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|| (type == info.SpeedUpgrade && speedLevel < info.SpeedModifier.Length);
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|| (type == info.SpeedUpgrade && speedLevel < info.SpeedModifier.Length)
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|| (type == info.ReloadUpgrade && reloadLevel < info.ReloadModifier.Length);
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}
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public void UpgradeAvailable(Actor self, string type, bool available)
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@@ -58,6 +63,8 @@ namespace OpenRA.Mods.RA
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armorLevel = (armorLevel + mod).Clamp(0, info.ArmorModifier.Length);
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else if (type == info.SpeedUpgrade)
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speedLevel = (speedLevel + mod).Clamp(0, info.SpeedModifier.Length);
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else if (type == info.ReloadUpgrade)
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reloadLevel = (reloadLevel + mod).Clamp(0, info.ReloadModifier.Length);
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}
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public int GetDamageModifier(Actor attacker, DamageWarhead warhead)
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@@ -74,5 +81,10 @@ namespace OpenRA.Mods.RA
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{
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return speedLevel > 0 ? info.SpeedModifier[speedLevel - 1] : 100;
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}
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public int GetReloadModifier()
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{
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return reloadLevel > 0 ? info.ReloadModifier[reloadLevel - 1] : 100;
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}
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}
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}
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