51 lines
1.4 KiB
C#
51 lines
1.4 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Traits;
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using OpenRA.Mods.RA;
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using OpenRA.GameRules;
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namespace OpenRA.Mods.Cnc
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{
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class PoisonedByTiberiumInfo : ITraitInfo
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{
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[WeaponReference] public readonly string Weapon = "Tiberium";
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public readonly string[] Resources = { "Tiberium", "BlueTiberium" };
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public object Create(ActorInitializer init) { return new PoisonedByTiberium(this); }
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}
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class PoisonedByTiberium : ITick, ISync
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{
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PoisonedByTiberiumInfo info;
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[Sync] int poisonTicks;
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public PoisonedByTiberium(PoisonedByTiberiumInfo info) { this.info = info; }
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public void Tick(Actor self)
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{
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if (--poisonTicks > 0) return;
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// Prevents harming infantry in cargo.
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if (!self.IsInWorld) return;
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var rl = self.World.WorldActor.Trait<ResourceLayer>();
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var r = rl.GetResource(self.Location);
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if (r == null) return;
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if (!info.Resources.Contains(r.Info.Name)) return;
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var weapon = self.World.Map.Rules.Weapons[info.Weapon.ToLowerInvariant()];
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weapon.Impact(self.CenterPosition, self.World.WorldActor, 1f);
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poisonTicks = weapon.ReloadDelay;
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}
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}
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}
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