add the Nod Missile Silo and Cluster Missile

This commit is contained in:
Matthias Mailänder
2014-12-25 15:44:12 +01:00
parent fc16990c05
commit d7c9a6cbc8
6 changed files with 201 additions and 2 deletions

View File

@@ -147,8 +147,8 @@ Cursors:
Start: 213
Length: 1
nuke:
Start: 90
Length: 7
Start: 279
Length: 20
sell:
Start: 129
Length: 10

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@@ -10,3 +10,15 @@ waypoint:
RenderEditorOnly:
BodyOrientation:
CAMERA:
Immobile:
OccupiesSpace: false
Health:
HP: 1000
RevealsShroud:
Range: 10c0
ProximityCaptor:
Types: Camera
BodyOrientation:
DetectCloaked:
Range: 10

View File

@@ -1288,6 +1288,59 @@ NAPULS:
Power:
Amount: -150
NAMISL:
Inherits: ^Building
Buildable:
Queue: Defense
BuildPaletteOrder: 100
Owner: nod
Prerequisites: natech
BuildLimit: 1
Valued:
Cost: 1300
Tooltip:
Name: Nod Missile Silo
Description: Launches a devastating missile\nat a target location.\nRequires power to operate.
ProvidesCustomPrerequisite:
Prerequisite: tech
Building:
Footprint: xx xx
Dimensions: 2,2
Selectable:
Bounds: 75,48
Health:
HP: 1000
Armor:
Type: Wood
RevealsShroud:
Range: 4c0
WithIdleOverlay@LIGHTS:
Sequence: idle-lights
Power:
Amount: -50
CanPowerDown:
RequiresPower:
DisabledOverlay:
SupportPowerChargeBar:
NukePower:
Icon: clustermissile
ChargeTime: 540
Description: Cluster Missile
LongDesc: Launches a conventional warhead\nat a target location.
BeginChargeSound:
EndChargeSound: 00-i154.aud
SelectTargetSound:
InsufficientPowerSound:
IncomingSound: 00-i150.aud
LaunchSound: icbm1.aud
MissileWeapon: ClusterMissile
SpawnOffset: 0,427,0
DisplayTimer: False
DisplayBeacon: False
DisplayRadarPing: True
BeaconPoster:
CameraActor: camera
ANYPOWER:
Tooltip:
Name: Power Plant

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@@ -537,3 +537,17 @@ largecraters:
cr12: crater12
Length: 1
Offset: 0, -24
icon:
clustermissile: mltiicon
Start: 0
ioncannon: ioncicon
Start: 0
clustermissile:
up: null # TODO
Start: 0
Length: *
down: null # TODO
Start: 0
Length: *

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@@ -1307,3 +1307,41 @@ gadept:
Offset: 0, -36
icon: fixicon
Start: 0
namisl:
idle: ntmisl
Start: 0
Offset: 0, -24
damaged-idle: ntmisl
Start: 1
Offset: 0, -24
critical-idle: ntmisl
Start: 2
Offset: 0, -24
idle-lights: ntmisl_b
Start: 0
Length: 10
Tick: 120
Offset: 0, -24
damaged-idle-lights: ntmisl_b
Start: 10
Length: 10
Tick: 120
Offset: 0, -24
make: ntmislmk
Start: 0
Length: 18
ShadowStart: 18
Offset: 0, -24
active: ntmisl_a
Start: 0
Length: 10
Tick: 80
Offset: 0, -24
damaged-active: ntmisl_a
Start: 10
Length: 10
Tick: 80
Offset: 0, -24
icon: msslicon
Start: 0

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@@ -1182,3 +1182,85 @@ TiberiumExplosion:
Explosion: large_explosion
ImpactSound: expnew09.aud
ClusterMissile:
ValidTargets: Ground, Water, Air
Warhead@ImpactDamage0: SpreadDamage
Spread: 1c0
Damage: 150
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 5
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
Warhead@SoundEffect0: CreateEffect
Explosion: large_explosion
ImpactSound: expnew19.aud
Warhead@ResourceDestruction0: DestroyResource
Size: 1
Warhead@ClusterSmudges0: LeaveSmudge
SmudgeType: LargeCrater
Size: 1
Warhead@ClusterDamage1: SpreadDamage
Spread: 2c0
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 5
Delay: 5
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
Warhead@ResourceDestruction1: DestroyResource
Size: 2
Delay: 5
Warhead@ClusterSmudges1: LeaveSmudge
SmudgeType: LargeScorch
Size: 2
Delay: 5
Warhead@ClusterDamage2: SpreadDamage
Spread: 3c0
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 5
Delay: 10
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
Warhead@ResourceDestruction2: DestroyResource
Size: 3
Delay: 10
Warhead@ClusterSmudges2: LeaveSmudge
SmudgeType: LargeScorch
Size: 3
Delay: 10
Warhead@ClusterDamage3: SpreadDamage
Spread: 4c0
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 5
Delay: 15
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
Warhead@ResourceDestruction3: DestroyResource
Size: 4
Delay: 15
Warhead@ClusterSmudges3: LeaveSmudge
SmudgeType: MediumScorch
Size: 4
Delay: 15
Warhead@ClusterDamage4: SpreadDamage
Spread: 5c0
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 5
Delay: 20
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
Warhead@ResourceDestruction4: DestroyResource
Size: 5
Delay: 20
Warhead@ClusterSmudges4: LeaveSmudge
SmudgeType: SmallScorch
Size: 5
Delay: 20