add the Nod Missile Silo and Cluster Missile
This commit is contained in:
@@ -147,8 +147,8 @@ Cursors:
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Start: 213
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Length: 1
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nuke:
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Start: 90
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Length: 7
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Start: 279
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Length: 20
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sell:
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Start: 129
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Length: 10
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@@ -10,3 +10,15 @@ waypoint:
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RenderEditorOnly:
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BodyOrientation:
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CAMERA:
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Immobile:
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OccupiesSpace: false
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Health:
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HP: 1000
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RevealsShroud:
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Range: 10c0
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ProximityCaptor:
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Types: Camera
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BodyOrientation:
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DetectCloaked:
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Range: 10
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@@ -1288,6 +1288,59 @@ NAPULS:
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Power:
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Amount: -150
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NAMISL:
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Inherits: ^Building
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 100
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Owner: nod
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Prerequisites: natech
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BuildLimit: 1
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Valued:
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Cost: 1300
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Tooltip:
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Name: Nod Missile Silo
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Description: Launches a devastating missile\nat a target location.\nRequires power to operate.
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ProvidesCustomPrerequisite:
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Prerequisite: tech
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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Selectable:
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Bounds: 75,48
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Health:
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HP: 1000
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 4c0
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WithIdleOverlay@LIGHTS:
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Sequence: idle-lights
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Power:
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Amount: -50
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CanPowerDown:
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RequiresPower:
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DisabledOverlay:
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SupportPowerChargeBar:
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NukePower:
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Icon: clustermissile
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ChargeTime: 540
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Description: Cluster Missile
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LongDesc: Launches a conventional warhead\nat a target location.
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BeginChargeSound:
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EndChargeSound: 00-i154.aud
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SelectTargetSound:
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InsufficientPowerSound:
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IncomingSound: 00-i150.aud
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LaunchSound: icbm1.aud
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MissileWeapon: ClusterMissile
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SpawnOffset: 0,427,0
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DisplayTimer: False
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DisplayBeacon: False
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DisplayRadarPing: True
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BeaconPoster:
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CameraActor: camera
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ANYPOWER:
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Tooltip:
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Name: Power Plant
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@@ -537,3 +537,17 @@ largecraters:
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cr12: crater12
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Length: 1
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Offset: 0, -24
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icon:
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clustermissile: mltiicon
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Start: 0
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ioncannon: ioncicon
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Start: 0
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clustermissile:
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up: null # TODO
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Start: 0
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Length: *
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down: null # TODO
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Start: 0
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Length: *
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@@ -1307,3 +1307,41 @@ gadept:
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Offset: 0, -36
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icon: fixicon
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Start: 0
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namisl:
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idle: ntmisl
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Start: 0
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Offset: 0, -24
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damaged-idle: ntmisl
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Start: 1
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Offset: 0, -24
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critical-idle: ntmisl
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Start: 2
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Offset: 0, -24
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idle-lights: ntmisl_b
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Start: 0
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Length: 10
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Tick: 120
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Offset: 0, -24
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damaged-idle-lights: ntmisl_b
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Start: 10
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Length: 10
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Tick: 120
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Offset: 0, -24
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make: ntmislmk
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Start: 0
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Length: 18
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ShadowStart: 18
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Offset: 0, -24
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active: ntmisl_a
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Start: 0
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Length: 10
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Tick: 80
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Offset: 0, -24
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damaged-active: ntmisl_a
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Start: 10
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Length: 10
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Tick: 80
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Offset: 0, -24
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icon: msslicon
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Start: 0
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@@ -1182,3 +1182,85 @@ TiberiumExplosion:
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Explosion: large_explosion
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ImpactSound: expnew09.aud
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ClusterMissile:
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ValidTargets: Ground, Water, Air
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Warhead@ImpactDamage0: SpreadDamage
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Spread: 1c0
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Damage: 150
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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DeathType: 5
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ValidTargets: Ground, Water, Air
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Versus:
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Concrete: 25
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Warhead@SoundEffect0: CreateEffect
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Explosion: large_explosion
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ImpactSound: expnew19.aud
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Warhead@ResourceDestruction0: DestroyResource
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Size: 1
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Warhead@ClusterSmudges0: LeaveSmudge
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SmudgeType: LargeCrater
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Size: 1
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Warhead@ClusterDamage1: SpreadDamage
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Spread: 2c0
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Damage: 60
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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DeathType: 5
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Delay: 5
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ValidTargets: Ground, Water, Air
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Versus:
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Concrete: 25
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Warhead@ResourceDestruction1: DestroyResource
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Size: 2
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Delay: 5
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Warhead@ClusterSmudges1: LeaveSmudge
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SmudgeType: LargeScorch
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Size: 2
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Delay: 5
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Warhead@ClusterDamage2: SpreadDamage
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Spread: 3c0
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Damage: 60
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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DeathType: 5
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Delay: 10
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ValidTargets: Ground, Water, Air
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Versus:
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Concrete: 25
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Warhead@ResourceDestruction2: DestroyResource
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Size: 3
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Delay: 10
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Warhead@ClusterSmudges2: LeaveSmudge
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SmudgeType: LargeScorch
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Size: 3
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Delay: 10
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Warhead@ClusterDamage3: SpreadDamage
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Spread: 4c0
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Damage: 60
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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DeathType: 5
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Delay: 15
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ValidTargets: Ground, Water, Air
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Versus:
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Concrete: 25
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Warhead@ResourceDestruction3: DestroyResource
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Size: 4
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Delay: 15
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Warhead@ClusterSmudges3: LeaveSmudge
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SmudgeType: MediumScorch
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Size: 4
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Delay: 15
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Warhead@ClusterDamage4: SpreadDamage
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Spread: 5c0
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Damage: 60
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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DeathType: 5
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Delay: 20
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ValidTargets: Ground, Water, Air
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Versus:
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Concrete: 25
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Warhead@ResourceDestruction4: DestroyResource
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Size: 5
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Delay: 20
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Warhead@ClusterSmudges4: LeaveSmudge
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SmudgeType: SmallScorch
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Size: 5
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Delay: 20
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