add Tiberian Sun repair depot
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@@ -189,6 +189,7 @@
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TargetableUnit:
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TargetableUnit:
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TargetTypes: Ground
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TargetTypes: Ground
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Repairable:
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Repairable:
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RepairBuildings: gadept
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Passenger:
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Passenger:
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CargoType: Vehicle
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CargoType: Vehicle
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AttackMove:
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AttackMove:
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@@ -709,6 +709,40 @@ NAHPAD:
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WithIdleOverlay@LIGHTS:
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WithIdleOverlay@LIGHTS:
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Sequence: idle-lights
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Sequence: idle-lights
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GADEPT:
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Inherits: ^Building
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Valued:
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Cost: 1200
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Tooltip:
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Name: Service Depot
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Description: Repairs vehicles
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Buildable:
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BuildPaletteOrder: 80
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Prerequisites: factory
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Owner: gdi
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Queue: Building
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Building:
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Power: -30
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Footprint: _x_ xxx _x_
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Dimensions: 3,3
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Health:
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HP: 1100
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RevealsShroud:
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Range: 5c0
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Reservable:
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RepairsUnits:
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RallyPoint:
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WithIdleOverlay@LIGHT:
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Sequence: idle-light
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WithIdleOverlay@GROUND:
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Sequence: ground
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WithRepairOverlay@CIRCUITS:
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Sequence: circuits
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WithRepairOverlay@CRANE:
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Sequence: crane
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WithRepairOverlay@PLATFORM:
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Sequence: platform
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ANYPOWER:
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ANYPOWER:
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Tooltip:
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Tooltip:
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Name: Power Plant
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Name: Power Plant
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@@ -645,4 +645,61 @@ proc: # TODO: unused narefn_a, narefn_b
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# Start: 0
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# Start: 0
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# Length: *
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# Length: *
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icon: reficon
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icon: reficon
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Start: 0
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gadept:
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idle:
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Start: 0
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ShadowStart: 3
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damaged-idle:
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Start: 1
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ShadowStart: 4
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critical-idle:
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Start: 2
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ShadowStart: 5
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ground: gadeptbb
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Start: 0
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ShadowStart: 3
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ZOffset: -1c611
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damaged-ground: gadeptbb
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Start: 1
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ShadowStart: 4
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ZOffset: -1c611
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critical-ground: gadeptbb
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Start: 2
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ShadowStart: 5
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ZOffset: -1c611
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idle-light: gadept_b
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Start: 0
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Length: 7
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Tick: 120
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damaged-idle-light: gadept_b
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Start: 7
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Length: 7
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Tick: 120
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circuits: gadept_a
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Start: 0
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Length: 5
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ZOffset: -1c511
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damaged-circuits: gadept_a
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Start: 5
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Length: 5
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ZOffset: -1c511
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crane: gadept_c
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Start: 0
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Length: 16
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platform: gadept_d
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Start: 0
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Length: 7
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ZOffset: -1c511
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damaged-platform: gadept_d
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Start: 7
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Length: 7
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ZOffset: -1c511
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make: gadeptmk
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Start: 0
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Length: 10
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Tick: 60
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ShadowStart: 10
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icon: fixicon
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Start: 0
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Start: 0
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