add the Dune 2000 repair depot active overlay
This commit is contained in:
@@ -69,6 +69,7 @@ namespace OpenRA.Traits
|
||||
public interface INotifySold { void Selling(Actor self); void Sold(Actor self); }
|
||||
public interface INotifyDamage { void Damaged(Actor self, AttackInfo e); }
|
||||
public interface INotifyDamageStateChanged { void DamageStateChanged(Actor self, AttackInfo e); }
|
||||
public interface INotifyRepair { void Repairing(Actor self, Actor host); }
|
||||
public interface INotifyKilled { void Killed(Actor self, AttackInfo e); }
|
||||
public interface INotifyAppliedDamage { void AppliedDamage(Actor self, Actor damaged, AttackInfo e); }
|
||||
public interface INotifyBuildComplete { void BuildingComplete(Actor self); }
|
||||
|
||||
@@ -63,9 +63,8 @@ namespace OpenRA.Mods.RA.Activities
|
||||
|
||||
self.InflictDamage(self, -hpToRepair, null);
|
||||
|
||||
if (host != null)
|
||||
host.Trait<RenderBuilding>()
|
||||
.PlayCustomAnim(host, "active");
|
||||
foreach (var depot in host.TraitsImplementing<INotifyRepair>())
|
||||
depot.Repairing(self, host);
|
||||
|
||||
remainingTicks = repairsUnits.Interval;
|
||||
}
|
||||
|
||||
@@ -526,6 +526,8 @@
|
||||
<Compile Include="Console\DevCommands.cs" />
|
||||
<Compile Include="Console\HelpCommand.cs" />
|
||||
<Compile Include="Console\PlayerCommands.cs" />
|
||||
<Compile Include="Render\WithRepairAnimation.cs" />
|
||||
<Compile Include="Render\WithRepairOverlay.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
|
||||
|
||||
49
OpenRA.Mods.RA/Render/WithRepairAnimation.cs
Normal file
49
OpenRA.Mods.RA/Render/WithRepairAnimation.cs
Normal file
@@ -0,0 +1,49 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
using OpenRA.Mods.RA.Buildings;
|
||||
using OpenRA.Effects;
|
||||
|
||||
namespace OpenRA.Mods.RA.Render
|
||||
{
|
||||
public class WithRepairAnimationInfo : ITraitInfo, Requires<RenderBuildingInfo>
|
||||
{
|
||||
[Desc("Sequence name to use")]
|
||||
public readonly string Sequence = "active";
|
||||
|
||||
public readonly bool PauseOnLowPower = false;
|
||||
|
||||
public object Create(ActorInitializer init) { return new WithRepairAnimation(init.self, this); }
|
||||
}
|
||||
|
||||
public class WithRepairAnimation : INotifyRepair
|
||||
{
|
||||
IEnumerable<IDisable> disabled;
|
||||
WithRepairAnimationInfo info;
|
||||
|
||||
public WithRepairAnimation(Actor self, WithRepairAnimationInfo info)
|
||||
{
|
||||
disabled = self.TraitsImplementing<IDisable>();
|
||||
this.info = info;
|
||||
}
|
||||
|
||||
public void Repairing(Actor self, Actor host)
|
||||
{
|
||||
var building = host.TraitOrDefault<RenderBuilding>();
|
||||
if (building != null && !(info.PauseOnLowPower && disabled.Any(d => d.Disabled)))
|
||||
building.PlayCustomAnim(host, info.Sequence);
|
||||
}
|
||||
}
|
||||
}
|
||||
77
OpenRA.Mods.RA/Render/WithRepairOverlay.cs
Normal file
77
OpenRA.Mods.RA/Render/WithRepairOverlay.cs
Normal file
@@ -0,0 +1,77 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
using OpenRA.Mods.RA.Buildings;
|
||||
using OpenRA.Effects;
|
||||
|
||||
namespace OpenRA.Mods.RA.Render
|
||||
{
|
||||
public class WithRepairOverlayInfo : ITraitInfo, Requires<RenderSpritesInfo>, Requires<IBodyOrientationInfo>
|
||||
{
|
||||
[Desc("Sequence name to use")]
|
||||
public readonly string Sequence = "active";
|
||||
|
||||
[Desc("Position relative to body")]
|
||||
public readonly WVec Offset = WVec.Zero;
|
||||
|
||||
public readonly bool PauseOnLowPower = false;
|
||||
|
||||
public object Create(ActorInitializer init) { return new WithRepairOverlay(init.self, this); }
|
||||
}
|
||||
|
||||
public class WithRepairOverlay : INotifyDamageStateChanged, INotifyBuildComplete, INotifySold, INotifyRepair
|
||||
{
|
||||
Animation overlay;
|
||||
bool buildComplete;
|
||||
|
||||
public WithRepairOverlay(Actor self, WithRepairOverlayInfo info)
|
||||
{
|
||||
var rs = self.Trait<RenderSprites>();
|
||||
var body = self.Trait<IBodyOrientation>();
|
||||
var disabled = self.TraitsImplementing<IDisable>();
|
||||
|
||||
buildComplete = !self.HasTrait<Building>(); // always render instantly for units
|
||||
overlay = new Animation(self.World, rs.GetImage(self));
|
||||
overlay.Play(info.Sequence);
|
||||
rs.anims.Add("repair_{0}".F(info.Sequence),
|
||||
new AnimationWithOffset(overlay,
|
||||
() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
|
||||
() => !buildComplete,
|
||||
() => info.PauseOnLowPower && disabled.Any(d => d.Disabled),
|
||||
p => WithTurret.ZOffsetFromCenter(self, p, 1)));
|
||||
}
|
||||
|
||||
public void BuildingComplete(Actor self)
|
||||
{
|
||||
self.World.AddFrameEndTask(w => w.Add(new DelayedAction(120, () =>
|
||||
buildComplete = true)));
|
||||
}
|
||||
|
||||
public void Sold(Actor self) { }
|
||||
public void Selling(Actor self)
|
||||
{
|
||||
buildComplete = false;
|
||||
}
|
||||
|
||||
public void DamageStateChanged(Actor self, AttackInfo e)
|
||||
{
|
||||
overlay.ReplaceAnim(RenderSprites.NormalizeSequence(overlay, e.DamageState, overlay.CurrentSequence.Name));
|
||||
}
|
||||
|
||||
public void Repairing(Actor self, Actor host)
|
||||
{
|
||||
overlay.Play(overlay.CurrentSequence.Name);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -340,6 +340,7 @@ HPAD:
|
||||
Produces: Aircraft
|
||||
Reservable:
|
||||
RepairsUnits:
|
||||
WithRepairAnimation:
|
||||
RallyPoint:
|
||||
ProductionQueue:
|
||||
Type: Aircraft
|
||||
@@ -422,6 +423,7 @@ FIX:
|
||||
Reservable:
|
||||
RepairsUnits:
|
||||
RallyPoint:
|
||||
WithRepairAnimation:
|
||||
|
||||
EYE:
|
||||
Inherits: ^BaseBuilding
|
||||
|
||||
@@ -577,6 +577,7 @@ WALL:
|
||||
RallyPoint: 1,3
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: Repair
|
||||
WithRepairOverlay:
|
||||
|
||||
^HIGHTECH:
|
||||
Inherits: ^Building
|
||||
|
||||
@@ -219,17 +219,17 @@ repaira:
|
||||
Start: 2571
|
||||
Offset: -48,48
|
||||
ZOffset: -1c511
|
||||
# active: DATA # TODO: overlay
|
||||
# Start: 4746
|
||||
# Length: 14
|
||||
# Offset: -48,48
|
||||
# ZOffset: -1c511
|
||||
# damaged-active: DATA # TODO: overlay
|
||||
# Start: 4746
|
||||
# Length: 14
|
||||
# Tick: 60
|
||||
# Offset: -48,48
|
||||
# ZOffset: -1c511
|
||||
active: DATA
|
||||
Start: 4746
|
||||
Length: 14
|
||||
Offset: -48,48
|
||||
ZOffset: -1c511
|
||||
damaged-active: DATA
|
||||
Start: 4746
|
||||
Length: 14
|
||||
Tick: 60
|
||||
Offset: -48,48
|
||||
ZOffset: -1c511
|
||||
damaged-idle: DATA
|
||||
Start: 2572
|
||||
Offset: -48,48
|
||||
@@ -252,17 +252,17 @@ repairh:
|
||||
Start: 2731
|
||||
Offset: -48,48
|
||||
ZOffset: -1c511
|
||||
# active: DATA # TODO: overlay
|
||||
# Start: 4746
|
||||
# Length: 14
|
||||
# Offset: -48,48
|
||||
# ZOffset: -1c511
|
||||
# damaged-active: DATA # TODO: overlay
|
||||
# Start: 4746
|
||||
# Length: 14
|
||||
# Tick: 60
|
||||
# Offset: -48,48
|
||||
# ZOffset: -1c511
|
||||
active: DATA
|
||||
Start: 4746
|
||||
Length: 14
|
||||
Offset: -48,48
|
||||
ZOffset: -1c511
|
||||
damaged-active: DATA
|
||||
Start: 4746
|
||||
Length: 14
|
||||
Tick: 60
|
||||
Offset: -48,48
|
||||
ZOffset: -1c511
|
||||
damaged-idle: DATA
|
||||
Start: 2732
|
||||
Offset: -48,48
|
||||
@@ -285,17 +285,17 @@ repairo:
|
||||
Start: 2891
|
||||
Offset: -48,48
|
||||
ZOffset: -1c511
|
||||
# active: DATA # TODO: overlay
|
||||
# Start: 4746
|
||||
# Length: 14
|
||||
# Offset: -48,48
|
||||
# ZOffset: -1c511
|
||||
# damaged-active: DATA # TODO: overlay
|
||||
# Start: 4746
|
||||
# Length: 14
|
||||
# Tick: 60
|
||||
# Offset: -48,48
|
||||
# ZOffset: -1c511
|
||||
active: DATA
|
||||
Start: 4746
|
||||
Length: 14
|
||||
Offset: -48,48
|
||||
ZOffset: -1c511
|
||||
damaged-active: DATA
|
||||
Start: 4746
|
||||
Length: 14
|
||||
Tick: 60
|
||||
Offset: -48,48
|
||||
ZOffset: -1c511
|
||||
damaged-idle: DATA
|
||||
Start: 2892
|
||||
Offset: -48,48
|
||||
|
||||
@@ -1197,6 +1197,7 @@ FIX:
|
||||
IronCurtainable:
|
||||
RepairsUnits:
|
||||
Interval: 10
|
||||
WithRepairAnimation:
|
||||
|
||||
FACF:
|
||||
Inherits: ^Building
|
||||
|
||||
Reference in New Issue
Block a user