Merge pull request #5370 from pavlos256/lua-dispose-crash
Possible fix for lua crash #5269
This commit is contained in:
@@ -81,11 +81,12 @@ namespace OpenRA.Scripting
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public ScriptGlobalAttribute(string name) { Name = name; }
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}
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public class ScriptContext
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public class ScriptContext : IDisposable
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{
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public World World { get; private set; }
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public WorldRenderer WorldRenderer { get; private set; }
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bool disposed;
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readonly MemoryConstrainedLuaRuntime runtime;
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readonly LuaFunction tick;
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@@ -188,26 +189,34 @@ namespace OpenRA.Scripting
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public void Tick(Actor self)
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{
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if (error)
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if (error || disposed)
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return;
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using (new PerfSample("tick_lua"))
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tick.Call().Dispose();
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}
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public void Dispose()
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protected void Dispose(bool disposing)
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{
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if (runtime == null)
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if (disposed)
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return;
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if (disposing)
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runtime.Dispose();
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disposed = true;
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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runtime.Dispose();
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}
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~ScriptContext()
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{
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if (runtime != null)
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Game.RunAfterTick(Dispose);
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// Dispose unmanaged resources only
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Dispose(false);
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}
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static Type[] ExtractRequiredTypes(Type t)
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@@ -15,12 +15,13 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Activities
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{
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public class CallLuaFunc : Activity
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public class CallLuaFunc : Activity, IDisposable
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{
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LuaFunction function;
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public CallLuaFunc(LuaFunction func)
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{
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function = func.CopyReference() as LuaFunction;
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function = (LuaFunction)func.CopyReference();
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}
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public override Activity Tick(Actor self)
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@@ -38,20 +39,28 @@ namespace OpenRA.Mods.RA.Activities
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base.Cancel(self);
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}
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public void Dispose()
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protected void Dispose(bool disposing)
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{
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if (function == null)
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return;
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if (disposing)
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{
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function.Dispose();
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function = null;
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}
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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function.Dispose();
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function = null;
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}
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~CallLuaFunc()
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{
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if (function != null)
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Game.RunAfterTick(Dispose);
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// Dispose unmanaged resources only
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Dispose(false);
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}
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}
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}
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@@ -21,7 +21,7 @@ namespace OpenRA.Mods.RA.Scripting
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[Desc("Allows map scripts to attach triggers to this actor via the Triggers global.")]
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public class ScriptTriggersInfo : TraitInfo<ScriptTriggers> { }
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public class ScriptTriggers : INotifyIdle, INotifyDamage, INotifyKilled, INotifyProduction
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public class ScriptTriggers : INotifyIdle, INotifyDamage, INotifyKilled, INotifyProduction, IDisposable
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{
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public event Action<Actor> OnKilledInternal = _ => {};
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@@ -101,21 +101,36 @@ namespace OpenRA.Mods.RA.Scripting
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}
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bool disposed;
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protected void Dispose(bool disposing)
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{
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if (disposed)
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return;
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if (disposing)
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{
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var toDispose = new [] { onIdle, onDamaged, onKilled, onProduction };
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foreach (var f in toDispose.SelectMany(f => f))
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f.First.Dispose();
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foreach (var l in toDispose)
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l.Clear();
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}
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disposed = true;
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}
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public void Dispose()
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{
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disposed = true;
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var toDispose = new [] { onIdle, onDamaged, onKilled, onProduction };
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foreach (var f in toDispose.SelectMany(f => f))
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f.First.Dispose();
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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~ScriptTriggers()
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{
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if (!disposed)
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Game.RunAfterTick(Dispose);
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// Dispose unmanaged resources only
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Dispose(false);
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}
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}
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}
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