Fix case issues like Temperat vs TEMPERAT during map import.

This commit is contained in:
Matthias Mailänder
2016-04-25 07:28:46 +02:00
parent cc9f84f136
commit d826cd6247

View File

@@ -60,7 +60,8 @@ namespace OpenRA.Mods.Common.UtilityCommands
var format = GetMapFormatVersion(basic);
ValidateMapFormat(format);
var tileset = GetTileset(mapSection);
// The original game isn't case sensitive, but we are.
var tileset = GetTileset(mapSection).ToUpperInvariant();
Map = new Map(modData, modData.DefaultTileSets[tileset], MapSize, MapSize)
{
Title = basic.GetValue("Name", Path.GetFileNameWithoutExtension(filename)),