Add IColorPickerManagerInfo interface
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@@ -12,7 +12,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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using OpenRA.Widgets;
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@@ -25,7 +24,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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int paletteTabHighlighted = 0;
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[ObjectCreator.UseCtor]
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public ColorPickerLogic(Widget widget, ModData modData, World world, Color initialColor, string initialFaction, Action<Color> onChange,
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public ColorPickerLogic(Widget widget, ModData modData, World world, Color initialColor, Action<Color> onChange, Action<Widget> extraLogic,
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Dictionary<string, MiniYaml> logicArgs)
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{
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var mixer = widget.Get<ColorMixerWidget>("MIXER");
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@@ -33,14 +32,17 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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// Set the initial state
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// All users need to use the same TraitInfo instance, chosen as the default mod rules
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var colorManager = modData.DefaultRules.Actors[SystemActors.World].TraitInfo<ColorPickerManagerInfo>();
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mixer.SetColorLimits(colorManager.HsvSaturationRange[0], colorManager.HsvSaturationRange[1], colorManager.HsvValueRange[0], colorManager.HsvValueRange[1]);
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var colorManager = modData.DefaultRules.Actors[SystemActors.World].TraitInfo<IColorPickerManagerInfo>();
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var (sMin, sMax) = colorManager.SaturationRange;
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var (vMin, vMax) = colorManager.ValueRange;
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mixer.SetColorLimits(sMin, sMax, vMin, vMax);
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mixer.OnChange += () => onChange(mixer.Color);
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mixer.Set(initialColor);
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hueSlider.OnChange += h =>
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{
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mixer.SetColorLimits(colorManager.HsvSaturationRange[0], colorManager.HsvSaturationRange[1], colorManager.HsvValueRange[0], colorManager.HsvValueRange[1], h);
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mixer.SetColorLimits(sMin, sMax, vMin, vMax, h);
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var (_, _, s, v) = mixer.Color.ToAhsv();
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mixer.Set(Color.FromAhsv(h, s, v));
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onChange(mixer.Color);
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@@ -64,34 +66,6 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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};
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}
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if (initialFaction == null || !colorManager.FactionPreviewActors.TryGetValue(initialFaction, out var actorType))
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actorType = colorManager.PreviewActor;
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if (actorType == null)
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{
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var message = "ColorPickerManager does not define a preview actor";
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if (initialFaction != null)
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message += " for faction " + initialFaction;
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message += "!";
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throw new YamlException(message);
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}
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var preview = widget.GetOrNull<ActorPreviewWidget>("PREVIEW");
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var actor = world.Map.Rules.Actors[actorType];
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var td = new TypeDictionary
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{
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new OwnerInit(world.WorldActor.Owner),
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new FactionInit(world.WorldActor.Owner.PlayerReference.Faction)
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};
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foreach (var api in actor.TraitInfos<IActorPreviewInitInfo>())
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foreach (var o in api.ActorPreviewInits(actor, ActorPreviewType.ColorPicker))
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td.Add(o);
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preview?.SetPreview(actor, td);
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// HACK: the value returned from the color mixer will generally not
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// be equal to the given initialColor due to its internal RGB -> HSL -> RGB
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// conversion. This conversion can sometimes convert a valid initial value
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@@ -205,20 +179,9 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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paletteTabHighlighted = 4;
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};
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}
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}
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public static void ShowColorDropDown(DropDownButtonWidget color, ColorPickerManagerInfo colorManager, WorldRenderer worldRenderer, Action onExit = null)
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{
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color.RemovePanel();
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var colorChooser = Game.LoadWidget(worldRenderer.World, "COLOR_CHOOSER", null, new WidgetArgs()
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{
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{ "onChange", (Action<Color>)(c => colorManager.Color = c) },
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{ "initialColor", colorManager.Color },
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{ "initialFaction", null }
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});
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color.AttachPanel(colorChooser, onExit);
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// Attach logic to preview actor.
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extraLogic(widget);
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}
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public override void Tick()
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