rename ITraitPrerequisite<T> to Requires<T>
This commit is contained in:
@@ -114,7 +114,7 @@ namespace OpenRA
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return info
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.GetType()
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.GetInterfaces()
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.Where( t => t.IsGenericType && t.GetGenericTypeDefinition() == typeof( ITraitPrerequisite<> ) )
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.Where( t => t.IsGenericType && t.GetGenericTypeDefinition() == typeof( Requires<> ) )
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.Select( t => t.GetGenericArguments()[ 0 ] )
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.ToList();
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}
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@@ -190,7 +190,7 @@ namespace OpenRA.Traits
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public class TraitInfo<T> : ITraitInfo where T : new() { public virtual object Create(ActorInitializer init) { return new T(); } }
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public interface ITraitPrerequisite<T> where T : ITraitInfo { }
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public interface Requires<T> where T : ITraitInfo { }
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public interface INotifySelection { void SelectionChanged(); }
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public interface IWorldLoaded { void WorldLoaded(World w); }
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@@ -13,7 +13,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Cnc
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{
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class DeadBuildingStateInfo : ITraitInfo, ITraitPrerequisite<HealthInfo>, ITraitPrerequisite<RenderSimpleInfo>
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class DeadBuildingStateInfo : ITraitInfo, Requires<HealthInfo>, Requires<RenderSimpleInfo>
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{
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public readonly int LingerTime = 20;
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public readonly bool Zombie = false; // Civilian structures stick around after death
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@@ -22,7 +22,7 @@ using OpenRA.Widgets;
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namespace OpenRA.Mods.Cnc
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{
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class Gdi01ScriptInfo : TraitInfo<Gdi01Script>, ITraitPrerequisite<OpenWidgetAtGameStartInfo> { }
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class Gdi01ScriptInfo : TraitInfo<Gdi01Script>, Requires<OpenWidgetAtGameStartInfo> { }
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class Gdi01Script: IWorldLoaded, ITick
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{
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@@ -8,15 +8,15 @@
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Traits;
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using OpenRA.Mods.RA;
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using System;
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using System.Linq;
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namespace OpenRA.Mods.Cnc
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{
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class RenderCargoInfo : ITraitInfo, ITraitPrerequisite<CargoInfo>
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class RenderCargoInfo : ITraitInfo, Requires<CargoInfo>
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{
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public object Create(ActorInitializer init) { return new RenderCargo(init.self); }
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}
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@@ -15,7 +15,7 @@ using OpenRA.Graphics;
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namespace OpenRA.Mods.Cnc
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{
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public class WithRoofInfo : ITraitInfo, ITraitPrerequisite<RenderSimpleInfo>
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public class WithRoofInfo : ITraitInfo, Requires<RenderSimpleInfo>
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{
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public object Create(ActorInitializer init) { return new WithRoof(init.self); }
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}
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@@ -15,7 +15,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Air
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{
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public class TargetableAircraftInfo : TargetableUnitInfo, ITraitPrerequisite<AircraftInfo>
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public class TargetableAircraftInfo : TargetableUnitInfo, Requires<AircraftInfo>
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{
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public readonly string[] GroundedTargetTypes = { };
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public override object Create(ActorInitializer init) { return new TargetableAircraft(init.self, this); }
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@@ -14,7 +14,7 @@ using OpenRA.Traits.Activities;
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namespace OpenRA.Mods.RA
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{
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class AutoHealInfo : TraitInfo<AutoHeal>, ITraitPrerequisite<AttackBaseInfo> { }
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class AutoHealInfo : TraitInfo<AutoHeal>, Requires<AttackBaseInfo> { }
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class AutoHeal : INotifyIdle
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{
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@@ -15,7 +15,7 @@ using System.Linq;
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namespace OpenRA.Mods.RA
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{
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public class AutoTargetInfo : ITraitInfo, ITraitPrerequisite<AttackBaseInfo>
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public class AutoTargetInfo : ITraitInfo, Requires<AttackBaseInfo>
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{
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public readonly bool AllowMovement = true;
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public readonly int ScanRadius = -1;
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@@ -17,7 +17,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class BridgeInfo : ITraitInfo, ITraitPrerequisite<HealthInfo>
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class BridgeInfo : ITraitInfo, Requires<HealthInfo>
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{
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public readonly bool Long = false;
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@@ -13,7 +13,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Buildings
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{
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public class PowerManagerInfo : ITraitInfo, ITraitPrerequisite<DeveloperModeInfo>
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public class PowerManagerInfo : ITraitInfo, Requires<DeveloperModeInfo>
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{
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public readonly int AdviceInterval = 250;
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public object Create(ActorInitializer init) { return new PowerManager(init, this); }
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@@ -14,7 +14,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Buildings
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{
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public class RepairableBuildingInfo : ITraitInfo, ITraitPrerequisite<HealthInfo>
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public class RepairableBuildingInfo : ITraitInfo, Requires<HealthInfo>
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{
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public readonly int RepairPercent = 20;
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public readonly int RepairInterval = 24;
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@@ -13,7 +13,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Buildings
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{
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public class WallInfo : ITraitInfo, ITraitPrerequisite<BuildingInfo>
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public class WallInfo : ITraitInfo, Requires<BuildingInfo>
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{
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public readonly string[] CrushClasses = { };
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public readonly string CrushSound;
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@@ -27,7 +27,7 @@ TimeQuake=3,TQUAKE ; time quake
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namespace OpenRA.Mods.RA
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{
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class CrateInfo : ITraitInfo, ITraitPrerequisite<RenderSimpleInfo>
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class CrateInfo : ITraitInfo, Requires<RenderSimpleInfo>
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{
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public readonly int Lifetime = 5; // Seconds
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public readonly string[] TerrainTypes = { };
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@@ -16,7 +16,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Effects
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{
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class GpsDotInfo : ITraitInfo, ITraitPrerequisite<RenderSimpleInfo>
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class GpsDotInfo : ITraitInfo, Requires<RenderSimpleInfo>
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{
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public readonly string String = "Infantry";
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public object Create(ActorInitializer init)
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@@ -18,7 +18,7 @@ using OpenRA.FileFormats;
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namespace OpenRA.Mods.RA
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{
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public class GainsExperienceInfo : ITraitInfo, ITraitPrerequisite<ValuedInfo>
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public class GainsExperienceInfo : ITraitInfo, Requires<ValuedInfo>
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{
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public readonly float[] CostThreshold = { 2, 4, 8, 16 };
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public readonly float[] FirepowerModifier = { 1.1f, 1.15f, 1.2f, 1.5f };
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@@ -15,7 +15,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public class ClassicProductionQueueInfo : ProductionQueueInfo, ITraitPrerequisite<TechTreeInfo>, ITraitPrerequisite<PowerManagerInfo>, ITraitPrerequisite<PlayerResourcesInfo>
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public class ClassicProductionQueueInfo : ProductionQueueInfo, Requires<TechTreeInfo>, Requires<PowerManagerInfo>, Requires<PlayerResourcesInfo>
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{
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public override object Create(ActorInitializer init) { return new ClassicProductionQueue(init.self, this); }
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}
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@@ -16,7 +16,7 @@ using OpenRA.Mods.RA.Effects;
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namespace OpenRA.Mods.RA
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{
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class RallyPointInfo : ITraitInfo, ITraitPrerequisite<RenderSimpleInfo>
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class RallyPointInfo : ITraitInfo, Requires<RenderSimpleInfo>
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{
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public readonly int[] RallyPoint = { 1, 3 };
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@@ -16,7 +16,7 @@ using OpenRA.Mods.RA.Move;
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namespace OpenRA.Mods.RA.Render
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{
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public class RenderInfantryInfo : RenderSimpleInfo, ITraitPrerequisite<MobileInfo>
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public class RenderInfantryInfo : RenderSimpleInfo, Requires<MobileInfo>
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{
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public readonly int MinIdleWaitTicks = 30;
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public readonly int MaxIdleWaitTicks = 110;
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@@ -14,7 +14,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Render
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{
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class WithMuzzleFlashInfo : ITraitInfo, ITraitPrerequisite<RenderSimpleInfo>
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class WithMuzzleFlashInfo : ITraitInfo, Requires<RenderSimpleInfo>
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{
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public object Create(ActorInitializer init) { return new WithMuzzleFlash(init.self); }
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}
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@@ -20,7 +20,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class RepairableInfo : ITraitInfo, ITraitPrerequisite<HealthInfo>
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class RepairableInfo : ITraitInfo, Requires<HealthInfo>
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{
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public readonly string[] RepairBuildings = { "fix" };
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public virtual object Create(ActorInitializer init) { return new Repairable(init.self); }
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@@ -19,7 +19,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class RepairableNearInfo : ITraitInfo, ITraitPrerequisite<HealthInfo>
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class RepairableNearInfo : ITraitInfo, Requires<HealthInfo>
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{
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[ActorReference]
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public readonly string[] Buildings = { "spen", "syrd" };
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@@ -47,7 +47,7 @@ namespace OpenRA.Mods.RA
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}
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}
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class RenderInfantryPanicInfo : RenderInfantryInfo, ITraitPrerequisite<ScaredyCatInfo>
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class RenderInfantryPanicInfo : RenderInfantryInfo, Requires<ScaredyCatInfo>
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{
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public override object Create(ActorInitializer init) { return new RenderInfantryPanic(init.self, this); }
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}
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@@ -12,7 +12,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class SelfHealingInfo : ITraitInfo, ITraitPrerequisite<HealthInfo>
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class SelfHealingInfo : ITraitInfo, Requires<HealthInfo>
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{
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public readonly int Step = 5;
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public readonly int Ticks = 5;
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@@ -13,7 +13,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class SpawnMPUnitsInfo : TraitInfo<SpawnMPUnits>, ITraitPrerequisite<MPStartLocationsInfo> {}
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class SpawnMPUnitsInfo : TraitInfo<SpawnMPUnits>, Requires<MPStartLocationsInfo> {}
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class SpawnMPUnits : IWorldLoaded
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{
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@@ -19,7 +19,7 @@ using OpenRA.Mods.RA.Render;
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namespace OpenRA.Mods.RA
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{
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class SpyToolTipInfo : TooltipInfo, ITraitPrerequisite<SpyInfo>
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class SpyToolTipInfo : TooltipInfo, Requires<SpyInfo>
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{
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public override object Create (ActorInitializer init) { return new SpyToolTip(init.self, this); }
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}
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@@ -8,15 +8,15 @@
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Traits;
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using System.Collections.Generic;
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using OpenRA.Graphics;
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namespace OpenRA.Mods.RA
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{
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public class SupportPowerManagerInfo : ITraitInfo, ITraitPrerequisite<DeveloperModeInfo>
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public class SupportPowerManagerInfo : ITraitInfo, Requires<DeveloperModeInfo>
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{
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public object Create(ActorInitializer init) { return new SupportPowerManager(init); }
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}
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@@ -59,7 +59,7 @@ namespace OpenRA.Mods.RA
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}
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}
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class RenderInfantryProneInfo : RenderInfantryInfo, ITraitPrerequisite<TakeCoverInfo>
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class RenderInfantryProneInfo : RenderInfantryInfo, Requires<TakeCoverInfo>
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{
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public override object Create(ActorInitializer init) { return new RenderInfantryProne(init.self, this); }
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}
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@@ -9,13 +9,13 @@
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Traits;
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using System.Linq;
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namespace OpenRA.Mods.RA
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{
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class TargetableBuildingInfo : ITraitInfo, ITraitPrerequisite<BuildingInfo>
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class TargetableBuildingInfo : ITraitInfo, Requires<BuildingInfo>
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{
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public readonly string[] TargetTypes = { };
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public object Create( ActorInitializer init ) { return new TargetableBuilding( this ); }
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@@ -13,7 +13,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public class TargetableSubmarineInfo : TargetableUnitInfo, ITraitPrerequisite<CloakInfo>
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public class TargetableSubmarineInfo : TargetableUnitInfo, Requires<CloakInfo>
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{
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public readonly string[] CloakedTargetTypes = {};
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public override object Create( ActorInitializer init ) { return new TargetableSubmarine(init.self, this); }
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