more tweaks, make DD a detector again (wtf?)
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@@ -468,6 +468,8 @@ SS:
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PrimaryWeapon: TorpTube
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PrimaryLocalOffset: -4,0,0,4,0,0
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FireDelay: 2
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Selectable:
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Bounds: 38,38
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Chronoshiftable:
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IronCurtainable:
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RepairableNear:
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@@ -507,6 +509,8 @@ MSUB:
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AttackBase:
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PrimaryWeapon: SubMissile
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FireDelay: 2
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Selectable:
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Bounds: 44,44
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Chronoshiftable:
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IronCurtainable:
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RepairableNear:
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@@ -539,11 +543,17 @@ DD:
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PrimaryWeapon: Stinger
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SecondaryWeapon: DepthCharge
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PrimaryOffset: 0,-8,0,-3
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PrimaryLocalOffset: -4,0,-20,4,0,20
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Selectable:
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Bounds: 38,38
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RenderUnitTurreted:
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AutoTarget:
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Chronoshiftable:
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IronCurtainable:
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RepairableNear:
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DetectCloaked:
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Range: 4
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RenderDetectionCircle:
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CA:
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Inherits: ^Ship
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@@ -577,6 +587,8 @@ CA:
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PrimaryLocalOffset: -4,-5,0,4,-5,0
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SecondaryLocalOffset: -4,-5,0,4,-5,0
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Recoil: 4
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Selectable:
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Bounds: 44,44
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RenderUnitTurreted:
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AutoTarget:
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Chronoshiftable:
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@@ -638,6 +650,8 @@ PT:
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PrimaryWeapon: 2Inch
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SecondaryWeapon: DepthCharge
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PrimaryOffset: 0,-6,0,-1
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Selectable:
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Bounds: 32,32
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RenderUnitTurreted:
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AutoTarget:
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Chronoshiftable:
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@@ -1817,4 +1817,4 @@ bubbles:
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idle:
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Start: 0
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Length: *
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Tick: 120
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Tick: 220
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@@ -663,6 +663,8 @@ Stinger:
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ROF: 60
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Range: 9
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Report: MISSILE6
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Burst: 2
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BurstDelay: 0
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ValidTargets: Ground, Air
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Projectile: Missile
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Arm: 3
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