Merge pull request #10074 from OmegaBolt/d2k-terrain-regress

Add SpiceSand to more terrain type definitions
This commit is contained in:
abcdefg30
2015-11-22 21:54:05 +01:00
5 changed files with 5 additions and 5 deletions

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@@ -16,7 +16,7 @@ carryall.reinforce:
InitialFacing: 0
ROT: 4
Speed: 144 # 112 * ~1.3 for balance reasons
LandableTerrainTypes: Sand, Rock, Transition, Spice, Dune
LandableTerrainTypes: Sand, Rock, Transition, Spice, SpiceSand, Dune
RepairBuildings: repair_pad
RearmBuildings:
Repulsable: False

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@@ -6,7 +6,7 @@ spicebloom.spawnpoint:
RenderSprites:
Image: spicebloom
SpiceBloom:
GrowthTerrainTypes: Sand
GrowthTerrainTypes: SpiceSand
SpawnActor: spicebloom
GrowthSequences: grow0
GrowthDelay: 250, 750

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@@ -119,7 +119,7 @@
^VehicleHusk:
Inherits: ^Husk
Husk:
AllowedTerrain: Sand, Rock, Transition, Concrete, Spice, SpiceBlobs, Dune
AllowedTerrain: Sand, Rock, Transition, Concrete, Spice, SpiceSand, SpiceBlobs, Dune
Burns:
Interval: 4
Targetable:

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@@ -97,7 +97,7 @@ thumper:
DeployToUpgrade:
DeployedUpgrades: deployed
Facing: 128
AllowedTerrainTypes: Sand, Spice, Dune
AllowedTerrainTypes: Sand, Spice, Dune, SpiceSand
WithInfantryBody:
UpgradeTypes: deployed
UpgradeMaxEnabledLevel: 0

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@@ -64,7 +64,7 @@ World:
Maximum: 2
SpawnInterval: 1500
WaterChance: 0
ValidGround: Sand, Dune, Rock
ValidGround: Sand, Dune, Rock, SpiceSand
InitialSpawnDelay: 1500
DomainIndex:
PathfinderDebugOverlay: